Alchemy Recipes
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Why we can't craft Unique Armor Dye Colours, Weapon Luster and Weapon Effects - they were already there at 1.65 Patch right? Even if not, we all know that the server is not pure 1.65 anyway. So why not do that small change, so people can customize their toons a little bit, so not everybody looks the same? Ah yea and i don't know why we cant craft Draught Potions.
This is not a Request Thread, i want to know the reason why it is not possible atm. Thanks. ![]() |
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Because the GMs will quote "Not 1.65 life like" when it suits their purposes and some other BS line when it's in the patch but they don't want it on their server.
Their server, their rules which they have made ABUNDANTLY clear time after time. |
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Please rage less when trying to give support to players. Now, for the question at hand. Dyes and draughts were implemented much later than the target patch we are working with. Draughts were in 1.87 or something like that and I believe the unique dyes came with ToA which is 1.66+ . I hope that answers your question. Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Uthgard Rules || How to connect || FAQ |
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Thanks for your reply Trishin. I really thought that you could dye your weapons back in the days and customize your toon a bit more - well must be wrong memories then.
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I think you remember Uthgard 1.0. I never played that version but I'm assuming they were working on a patch that had those back then. Then they closed up shop for awhile and reopened this server on patch 1.65. Sent from my SM-G930V using Tapatalk |
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