Making my own LD thread

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Orito
Myrmidon
 
Posts: 89
Joined: Apr 10, 2013 04:33
Location: Topeka, Kansas, USA

Postby Orito » Apr 17, 2013 23:00

Hi there. I've kind of hijacked someone elses thread - so I figured I'd open my own thread and provide some more specific information.

Good Connection wrote:Picture coming soon.

tracert 88.198.56.21

Tracing route to uthgard.game-server.cc [88.198.56.21]
over a maximum of 30 hops:

1 11 ms 10 ms 10 ms 192.168.1.1
2 * * * Request timed out.
3 21 ms 21 ms 19 ms 70.183.70.233
4 33 ms 113 ms 110 ms ip70-183-65-25.ks.ks.cox.net [70.183.65.25]
5 27 ms 28 ms 35 ms 70.183.66.245
6 28 ms 28 ms 27 ms 70.183.71.62
7 73 ms 103 ms 107 ms 68.1.5.161
8 246 ms 250 ms 254 ms nyk-s2-rou-1001.US.eurorings.net [134.222.248.13]
9 353 ms 216 ms 216 ms nntr-s1-rou-1101.FR.eurorings.net [134.222.226.166]
10 196 ms 196 ms 209 ms kehl-s2-rou-1103.DE.eurorings.net [134.222.227.121]
11 150 ms 151 ms 223 ms ffm-s1-rou-1102.DE.eurorings.net [134.222.227.177]
12 168 ms 164 ms 163 ms nbg-s1-rou-1001.DE.eurorings.net [134.222.227.118]
13 244 ms 172 ms 172 ms kpn-gw.hetzner.de [134.222.107.21]
14 169 ms 170 ms 183 ms hos-bb2.juniper1.rz13.hetzner.de [213.239.240.133]
15 178 ms 181 ms 176 ms hos-tr2.ex3k11.rz13.hetzner.de [213.239.224.44]
16 197 ms 230 ms 238 ms uthgard.game-server.cc [88.198.56.21]

Trace complete.

Ping statistics for 88.198.56.21:
Packets: Sent = 40, Received = 40, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 172ms, Maximum = 303ms, Average = 196ms


Poor Connection wrote:Image
^ Click to view larger image.
Image

Ping statistics for 88.198.56.21:
Packets: Sent = 40, Received = 36, Lost = 4 (10% loss),
Approximate round trip times in milli-seconds:
Minimum = 227ms, Maximum = 353ms, Average = 261ms


It's obviously not on my side, and if you notice the large image indicates that there are no alternative routes, which means everyone using the same TAT that I am, would be experiencing something similar. :roll:

Edit:
I'd also urge anyone experiencing game-stopping latency such as this (i.e. red ping indicator, stops movement of other players and mobs to you, NPCs disappearing, NPCs not reacting to you), please post here. Also create your own thread with your own statistics, but posting here to get the post count up should bring attention to the real problem.
"No legacy is so rich as honesty." - William Shakespeare
Retired Assistant Developer <Phaze> of [New] Instant 50
[OF 512x512 Updated Map Pack] [UthHerald Discord Bot]

Orito <Sword of the Dragon>, Bard

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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Apr 17, 2013 23:16

Interestingly you are routed through eurorings. I tried to ping you back from the server. It uses init7 then and is quite stable with no loss.

But see this. There are packetlosses near you. I got this from my computer as also from the server at the same time.

Image

Image
It's done when it's done. Thanks for your patience.
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User avatar
Orito
Myrmidon
 
Posts: 89
Joined: Apr 10, 2013 04:33
Location: Topeka, Kansas, USA

Postby Orito » Apr 17, 2013 23:57

There is bad weather in the area right now (tornado, even), so that may be a reason. I just re-did the trace, and am getting horrible latency near me now - though no losses, but at the same time, there's 200 less players now then there was. I'm still relating the issue due to the number of players, possibly too many connections through eurorings since that's where I see the majority of my problems? Who knows. I know comcast has a tendency to route that way too, though they're not who I use.

Image
"No legacy is so rich as honesty." - William Shakespeare
Retired Assistant Developer <Phaze> of [New] Instant 50
[OF 512x512 Updated Map Pack] [UthHerald Discord Bot]

Orito <Sword of the Dragon>, Bard


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