Does +Dex affect the chance to evade sufficiently?

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blubbo
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Postby blubbo » Jun 04, 2012 14:52

hey,

since i dont get any help in german forums, i gonna ask here what you think. topic: does +dexterity in temp affect the chance to evade sufficiently or can i build my temp without +dex if i want it cheap? Its a shadowblade, the damage is fully based on str (slash). On live you dont need to cap dex (see quotes) - different on uthgard?

Livelike: (((Dex + Quick)/2-50)*0.05)+(Evadelevel*5)=%Chance to Evade

(((95 + 158)/2-50)*0,05)+(7*5) = 38,8% //without +Dex
(((170 + 158)/2-50)*0,05)+(7*5) = 40,7% //with +Dex

see here

"Unless something drastic has changed about evade... then I'd say Dex affecting evade has yet to be determined :P In my heyday, I used to do a lot of testing because I was either bored or stupid... probably both. Anyway, I ran several 1000+ swing tests with everything from 0 dex in temp to 75 dex in temp with aug dex 5 (all with 250 buffed quick) - one of the tests the 0 Dex one evaded more. On the others, they were almost equal. I haven't put Dex in an assassin temp since, unless it is for a Thrust or Pierce temp ^_^"


I have absolutly no dex in my templates on either my ns or sb (0/75) and I evade just fine


(source)

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HulkGris
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Postby HulkGris » Jun 04, 2012 15:58

With DOL formula, results are
Code: Select all
DEX QUI   Evade rate
 95  73   37,38%
 95 148   40,01%
170 148   42,63%

But it's not the one used here.
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blubbo
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Postby blubbo » Jun 04, 2012 16:18

So +75 Dex means +2,62% Evade rate if your formula is right. But i hope i get an official anwser from staff regarding the calculation of the evade rate and the importance of +dex in a sb template.
Last edited by blubbo on Jun 04, 2012 16:21, edited 1 time in total.

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HulkGris
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Postby HulkGris » Jun 04, 2012 16:20

blubbo wrote:So +75 Dex means +2,62% Evade rate if your formula is right. But i hope i get an officiel anwser from the staff regarding the importance of dex for the chance to evade.

You won't have an clear answer from staff. They will probably say that dex has an influence on evade rate, and nothing more. Uthgard mechanics are secret ! :D
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blubbo
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Postby blubbo » Jun 04, 2012 16:24

Well, then i hope to find some ppl who did some tests on it and can tell me something about the influence of dex.

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Blue
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Postby Blue » Jun 04, 2012 17:05

HulkGris wrote:With DOL formula, results are
Code: Select all
DEX QUI   Evade rate
 95  73   37,38%
 95 148   40,01%
170 148   42,63%

But it's not the one used here.

How would you know that? DEX is same weighted as QUI in the formula.

Code: Select all
int res = (1000+player.Quickness+player.Dexterity-100) * player.GetAbilityLevel(Abilities.Evade) * 5 / 100 + player.AbilityBonus[(int)property]*10;

It leverages your Evade rate depending on your evade level. Its not just a summation. In the formula above evade level does simply add, we have it as multiplier which makes QUI and DEX quite important factors.
It's done when it's done. Thanks for your patience.
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HulkGris
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Postby HulkGris » Jun 04, 2012 17:30

Blue wrote:
HulkGris wrote:But it's not the one used here.

How would you know that? DEX is same weighted as QUI in the formula.

Ok, sorry. I should have said : "I suppose that Uthgard doesn't use the same formula than the one everyone can see in the last version of DOL"
https://dolserver.svn.sourceforge.net/s ... culator.cs
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Blue
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Postby Blue » Jun 04, 2012 17:37

Same formula.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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HulkGris
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Postby HulkGris » Jun 04, 2012 17:43

You didn't said that when i send a PM to you 2 months ago :P

So, did u check if the bug i saw in source was on Uthgard too ?
I mean in GameLiving https://dolserver.svn.sourceforge.net/s ... eLiving.cs
multiple attacker penalty is applied as a percentage value on a evadechance that is scaled from 0 to 1000. And division by 1000 is done after that. Line 3713 :
Code: Select all
            if( attackerCount > 1 )
               evadeChance -= ( attackerCount - 1 ) * 0.03;

            evadeChance *= 0.001;

So penalty is not 3%, but 0.003%.
For an evade chance of 50%, evadeChance will be 500 before this lines.
evadeChance -= ( attackerCount - 1 ) * 0.03;
-> evadeChance = 500 - (2-1) * 0.0.3 = 499.97
evadeChance *= 0.001;
-> evadeChance = (499.97)/1000 = 0.49997, i.e. 49,997%

Maybe i missed something but either if should be divided by 1000 before for a 3% constant penalty, or it should be "evadeChance *= (1-( attackerCount - 1 ) * 0.03);" for a 3% relative penalty to evade chance.
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blubbo
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Postby blubbo » Jun 04, 2012 18:13

But Blue, i still get nearly the same results without +dex in template (dunno whats the AbilityBonus is, but since it is a normal addition its not important for comparison):

(1000+158+170-100) * 7 * 0,05 = 42,98% //+75dex
(1000+158+90-100) * 7 * 0,05 = 40,18% //+0dex

1) Did i solve this calculation right?
2) Is that the calculation Uthgard uses or only the original DoL-Formula?

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Blue
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Postby Blue » Jun 04, 2012 18:19

Yes your calculation is correct. And yes the effect of DEX and QUI is quite low because of the 1000+ in front which degrades the effect of it.

Uthgard uses DOL formula. I posted it above.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Caemma
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Postby Caemma » Jun 04, 2012 23:38

Blue wrote:Uthgard uses DOL formula. I posted it above.

Hi blue, can you post the formula of miss / block / parry chance, so we can understand well how much is important the weapon skill? And if it change damage too?

Thanks, we'll appreciate that a lot!
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HulkGris
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Postby HulkGris » Jun 05, 2012 01:25

The famous ones seems correct, if Uthgard uses same as last source of DOL.
BlockChance = [5 + (ShieldSpec-1)*0.5 + (dex*2-100)/40 + MobBonus] * Quality
And for block only, multiple opponent penalty depending on number of attackers vs shield size.

For guard, GuardChance is
GuardChance = BlockChance * (GuardLevel * 3 + 0.05)
Size of shield doesn't matter.

Parry is same as block, penalty start at 3 attackers, and quality doesn't matter.
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Caemma
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Postby Caemma » Jun 05, 2012 03:56

HulkGris wrote:The famous ones seems correct, if Uthgard uses same as last source of DOL.
BlockChance = [5 + (ShieldSpec-1)*0.5 + (dex*2-100)/40 + MobBonus] * Quality
And for block only, multiple opponent penalty depending on number of attackers vs shield size.

For guard, GuardChance is
GuardChance = BlockChance * (GuardLevel * 3 + 0.05)
Size of shield doesn't matter.

Parry is same as block, penalty start at 3 attackers, and quality doesn't matter.

Thanks for your help, nice to see something to check by math way instead of legends on /broad ^^

But, here on uthgard are the same formulas? And weaponskill where is counted?

Thx blue
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Jezzmin
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Postby Jezzmin » Jun 05, 2012 08:57

afaik dex also increases the chance for criticals, so as an SB this should be an important factor anyway :)

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