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shuri
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Postby shuri » Nov 12, 2006 15:16

hi.. i searched abit around and put this together.. a sticky would be nice ;)


Chances for MP items

http://www.craftsage.com/probability.html

RP value

Realm point value = (level - 20)squared + (realm rank level x 5) + (champion level x 10) + (master level (squared)x 5)

The things most people are forgetting are 1) that your realm rank level STARTS at one, not zero, and 2) that a realm rank is ten levels.

Someone who is level 50, R5L2, CL5, and ML10 would thus be:

(50-20)squared + (42 x 5) + (5 x 10) + (10squared x 5), or

900 + 210 + 50 + 500, or

1660 realm points.

Old calculating method

(Level - 20)squared + RRL

same guy would be worth 942 realm points

info: camelotheralds grab bags (sorry forgot link)

List over / commands


http://www.camelotherald.com/slashcommands.php


Swing speed calculator

Effective Speed = SPD * ( 1 – ( Quickness – 60 ) / 500) ) * ( 1 – Haste%)

Link:
http://www.critshot.com/forums/showthre ... eadid=4461


Info about dual wield, left axe and celtic dual:

http://daoc.nisrv.com/modules.php?name= ... age&pid=16

info about style dmg

http://www.classesofcamelot.com/other/styles/Styles.htm

info about spellcraft and overcapping

http://www.camelotherald.com/documentat ... index.html
bow dmg caps

Regular Shot Cap = (edps * spd * 3 * (1 + (spd - 2) * .03)) * (1.1 + (.005 * spec)) * (arrow bonus) * (toa bonus)
Critshot Cap = Regular Shot Cap * 2

When using footed flights the arrow bonus is 25% or 1.25 for the above formula.
Link: http://daoc.nisrv.com/modules.php?name= ... t_Cap_Calc


Dmg calculator (melee) (need microsoft excel)

http://meinewelt2.privat.t-online.de/DPS_Calculator.xls

General
-Effective AF = Clamped AF * Qua * Con
-Effective DPS (WeapDam) = Clamped DPS * Qua * Con
-Base Damage = (WeapSkill / enemy AF) * effective DPS * SPD
-Slow weapon bonus = (SPD - 2.0) * 0.03

Haste/Quickness
-Attack Speed = [1–(Qui–60)/500] * (1–haste%) * Spd

*Capped at 250 quickness*

Stat/Resist Caps
-Item stat cap = 1.5 * player level
-Single stat buff cap = 1.25 * player level
-Double stat buff cap = 1.875 * player level
-HP cap = 4 * player level
-Resistance cap = player level / 2 + 1
-Spec cap = player level / 5 + 1 (rounded down)

ToA Bonus Caps
-AF bonus: 1 * player level
-Stat cap bonus: player level / 2 + 1
-Hit cap bonus: player level x 4
-Melee damage, speed & style dmg: player level / 5
-Archery damage, speed & range: player level / 5
-Casting dmg, spd & range: player level / 5
-all other % bonuses: player level / 2

Melee
-Double Swing = CD spec * 0.68% + 25%
-Damage range @ 1 spec = 25-125%
-Damage range @ 2/3’s spec = 75-125%
-Damage range @ full spec = 100-150%

Stealth
-Normal detection range = (enemy lvl – your stealth spec) * 20 + 125
-Detect Hidden Range = (enemy lvl – your stealth spec) * 50 + 250
-See Hidden range = 2700 - (38 * your stealth spec)
-Chance to remain stealthed while nocking an arrow = stealth spec / level
-Chance to remain stealthed nocking a crit = stealth / level – 0.20

How to determine average damage using a combination of the above formulas:
-Effective DPS * (your WS/target AF) * (relic bonus) * (1-absorb) * (1-base resists) * (1-RA resists) * slow weap bonus * SPD * rvr bonus (35%)

Take the result and modify it by the Weapon Spec damage ranges (your answer is the 100% mark, look above to find the damage range for your weapon spec).

Link : http://www.critshot.com/forums/showthre ... eadid=8095

Bow drawtime:

(1-(Qui^-60)/500) * (1-haste%) * Spd

For Qui below 250, Qui^ = Qui
For Qui above 250, Qui^ = (Qui-250)/2 + 250 (e.g. 270 Quickness is = 260 Qui^ for the formula)

Haste would be levels of Mastery of Archery, 3% per level of the ability.
(since MoA isnt in game anymore just leave * (1-haste%) out.. i tested and this is allso how uth calculate drawspeed..)
And Spd is the weapon speed of your bow.

Link:
http://www.critshot.com/forums/showthre ... eadid=4461



thats all for now :) hope some is usefull

<3 Shuria
Last edited by shuri on Nov 13, 2006 16:24, edited 1 time in total.

shuri
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Posts: 54
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Postby shuri » Nov 12, 2006 18:40

PLZ look at the bow dmg things ;)
i have a feeling something is WAY off.. :/

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Bodyguard
Myrmidon
 
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Postby Bodyguard » Nov 12, 2006 19:21

Nice work anyway Churi :) Thanks for all those infos !

Gerbald
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Postby Gerbald » Nov 12, 2006 21:15

Nice info.
I knew a lot of it.

And i know more: Mastery of Archery has long been removed from the game.
And the source you are quoting is outdated i am afraid.

shuri
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Postby shuri » Nov 13, 2006 10:29

i know mastery of archery is outdated.. but the way u calculate bow dmg isnt.. tested this when i still was on live and it pretty much hold stand (ofcourse u need to consider luck to) but overall its the right calculation

Gerbald
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Postby Gerbald » Nov 13, 2006 12:16

I am not knew to all the fomula things, i knew most of the info you posted because i read a lot of guides and boards in the last years and it is a real nice collection you brought together.
Its also a good thing that you posted the source of the info, so everybody can check the source.

I read it through quick and stumbled at the Mastery of Archery part.
MoA is gone for so long i think they took it out of the game when i was playing Live and thats like more than 3 Years ago.

When you know that MoA is no longer in the game, why do you post a formula with MoA in it?

EDIT: There are also parts of the data who are not 100% veryfied.
I read guides who say there is no such thing as a 250 qui cap for swing speed for example, thats why i run a full 282 qui.
(And besides that, qui has a big impact on evade too, but that and the question weather dex or qui is more important for evades is another story)

EDIT: I know it looks like i am looking for the worm in your apple, but i am not, i m just trying to add info.
TOA Boni for example are also none existent on Uthgard and thats a good thing.
PA- And Critshot damage is calculated different in DOL than on Live and thats a good thing, because people run less resists and have no BuffBots on Uthgard.
On Uthgard my Ranger with +200 HPs, +75 Con, Aug Con1, Toughness1 has 1246 HPs unbuffed. On Live thats a Joke and every other Archer and Assasin would oneshot him.
My Caster on Live had almost 1800 HPs always fully BB-Buffed and he never got oneshot, even though Archers and Assasins do more damage there.
When you bring the PA and Critshot damage from Live to Uthgard, you bring together the damage meant for fully buffed people and people who are not fully buffed and the result would be ugly.
Last edited by Gerbald on Nov 13, 2006 12:41, edited 1 time in total.

shuri
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Posts: 54
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Postby shuri » Nov 13, 2006 12:40

i posted it simply because i do not know how their codes look like.. and maybe there is some faults in it.. that is a good way to check up on it.. allso those codes works good if u dont consider the MoA (gives dmg's that looks like what is true)

and yes i know some are outdated and that the 250 qui thing is discusable.. and ofcourse its not capped at 250.. all depends on +haste% and weap speed.. if u got a slooow weap u want as much as posible.. BUT if u wanna calculate your bow draw speed.. its different when u hit over 250 qui :)

didnt really pay much attention to if the info is outdated or not.. just wanted to give the admins something to work out from.. :)
and for people to check if they feel somethings wrong.. if some admin could go through the list and say true and false it would be great :)



edit..
PS. gerbald, mind sending me your ranger spec? :) would like to see

shuri
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Posts: 54
Joined: Oct 13, 2006 00:00

Postby shuri » Nov 14, 2006 15:13

sorry for the slow responce but didnt see your edit

well i still think you need to look at the dmg, and yes i know that dmg should be lower on uth.. but one thing i find strange is that assasins can PA for ALOT more than on live.. on live a good PA is around 500-600 (this is really good btw) therefor i find it wierd that some stealthers can PA for more than this on uth, all on uth CS dmg doesnt consider how much + weapon u got.. which it should to be correct...

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Pirith
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Location: Muspelheim aus [M]idgard.

Postby Pirith » Nov 14, 2006 18:56

Razzer wrote:@PA - in DOL you do the same damage on grey targets than on purple so you'll do the same on cloth than on plate. It's (sadly) a hardcoded formula. Be happy that it isn't the one Mythic implemented with 1.82 - SBs would hit for 1400 with 2h.

Except SB on live, and also on classic, are buffed (or using charges), and if you miss a 2h hit (whith usually, the slowest weapon possible) you are just waiting 4 or 5 sec before next hit.
What would mean an amazing delay on DOL, atm for a sb using a 2h weapon is simply waste (hmm 50dmg), like speccing full cs.
So the difference with a full cs specced sb using a 2H and a 39 specced sb with 2 weapons weilding is ~= 100dmg.

As many TL (and players) has reported, we also have choice behind slash and slash.
And if debuff would work we could run with a str/con debuff, which for exemple is quite useless against other stealthers.

So debate could be long, just for say, don't start with such argue particullary when it's not implemented, there is many things involved.


For the rps formula, i laready posted it some monthes ago, think it could give more chances to newcomers to raise to the average RR if such formula were implemented.
Alors the attack/defense bonus on keeps would also give more raisons do defend, and attack and change a bit some situations.

And for finishing this post, make me think that a "Daoc related links" page could be usefull in this website/forum.

Pirith.

shuri
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Posts: 54
Joined: Oct 13, 2006 00:00

Postby shuri » Nov 15, 2006 08:59

[/quote]

And for finishing this post, make me think that a "Daoc related links" page could be usefull in this website/forum.

Pirith.[/quote]

didnt quite get this, but yes, you are right, alot of things needed to be changed.. especially the armor thing.. very very needed imo.. why else should we want to use chain etc? :p (except the extra AF and absorb)
gotta work on the armor thing imo.. i even think my UI says whats weak to what etc...

Gerbald
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Postby Gerbald » Nov 15, 2006 09:50

Most things you are complaining about, Pirith, are Mythic design decisions.
Nothing to blame DOL or Uthgard for.

And if you chose to get a very slow twohanded weapon, you do so, because you want the advantage of a big Hit when you hit.
The price of course is a long delay after the swing, no matter if you hit or miss.

I also dont get why a str/con debuff would be useless against other players.
Gets theit HPs down in the first swing and their weaponskill too, but your choice to get another kind of poison.

It might be language related, but i realy dont see your point Pirith, sorry.

shuri
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Posts: 54
Joined: Oct 13, 2006 00:00

Postby shuri » Nov 15, 2006 10:42

true gerbald

ofcourse you got a huge delay if u want a slow weapon?
but thats your choice? not the codings?

plz dont try to say: i chose to attack fast.. so its unfair when i miss instead of getting a huge dmg output..

becouse if you read your post pirith, this is basicly what you say..

and hey.. miss chances can seem unfair.. but its a part of the game u need to consider when you chose your weapons

(therefor i love pierce ;) fast weapons = less loss when u miss :))

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panachier
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Postby panachier » Nov 15, 2006 12:58

i think what pirith means, is there is no difference for a PA with slow or fast wapon on uthgard, so always better to get the fastest wapon for a stealther. (i did the mistake too for my last equipment...)

and for the con/str debuff, you dont have to put it on the right hand for PA cause the debuff con is done after hit and the enemy will loose enough XP so not lost of hit due to the debuff... he ll just take more dammages on next hits cause of less con.

it's much better to put con/str debuff on left hand or second wapon if you switch if you are 2 handed stealther
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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