Realm v. Realm - Frontier Keeps Patch Version 1.55, 1.54

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jaaro
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Postby jaaro » Feb 18, 2012 11:26

Patch Version 1.55
Keep Lords - At low health, the Keep lords will now summon help from the courtyard and the new "personal guard" spawned at keep upgrade level 8. Given their newfound confidence in their allies, keep lords will no longer use their anti-bladeturn abilities.

- When a keep is upgraded to level 8 - 4 additional Keep Guards will spawn near the lord room.

- If you take over an enemy's keep and that realm has at least one of your relics, if you upgrade the keep to level 10 it will spawn a corpse summoner NPC. If you die in PvP and type /transfercorpse "keep name" without the quotes your corpse will transfer to that keep, although you will still need to be resurrected once you get there. Note that enemy players can kill this NPC and if they do so, the /transfercorpse command will be unavailable to you for that keep until he respawns (in one hour).



Patch Version 1.54
We've made a few changes to make taking and holding frontier keeps much more attractive. The changes are designed to make it slightly easier to defend keeps, as well as give you more reason to control them. We will be making more enhancements to this system over time.

- Now, when a guild claims an outpost, all guards from that outpost raise one level. Additionally, as the keep is upgraded - one level is added to every guard for every upgrade level on the keep. Note that the named guards at the relic keeps are "from" these outposts and enjoy the same upgrades.

- Heal spells now receive a bonus from the power relic - finally healing classes will benefit by their Realm controlling power relics.

- Now, when the outer door of a keep is destroyed, all scouts from the outpost still alive will converge on the keep door to attempt repel all attackers.

- Players now receive an exp bonus when fighting within 16,000 units of a keep controlled by your realm or your guild. You get 20% bonus if your guild owns the keep or a 10% bonus if your realm owns the keep.

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Lasastard
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Postby Lasastard » Feb 18, 2012 11:50

No one is really raiding keeps here (not as RvR anyway, more like PvE-for-Realmpoints), let alone defend it. But I guess for the frontiers to be live-like, this needs to be included. Still, probably not very high on the list ^^
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Blue
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Postby Blue » Feb 18, 2012 16:11

Lasastard wrote:No one is really raiding keeps here (not as RvR anyway, more like PvE-for-Realmpoints), let alone defend it. But I guess for the frontiers to be live-like, this needs to be included. Still, probably not very high on the list ^^

Not as low as you might think.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Ridifool
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Postby Ridifool » Feb 19, 2012 01:46

I think if u have the guards realm held keeps among the relic keeps like they had on live, keep holding (read that defending) will have a greater significance and not just to control DF access and PvE tasks.
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Lasastard
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Postby Lasastard » Feb 19, 2012 02:24

yes and no - no one is raiding relics as it is, the system you describe would make it even harder to raid relics. So if anything, relic raids will become even less frequent. No one seems to care about these things anyway. Atm it's more of a balancing-tool - with Midgard being somewhat advantaged on Uthgard (easier to build groups, more dps, more cc, etc), 6 relics makes Hibs more competitive . Albs could use some love too, but most of the active rvr community there camps the amg in emain with their infil/mincer/scout.
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Magicco
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Postby Magicco » Feb 19, 2012 02:32

the old relic system is completly different
relickeep guards got sth to do with the amount of keeps the owner possesses
with the amount of relics it holds
corpse summoner
and so on and so on.
atm (all 6 relics hold by one realm) its way harder than it should be

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Abydos
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Postby Abydos » Feb 19, 2012 03:12

We're aware of the missing features dating back as far as release -> 1.69. I have compiled a (massive) list of these changes and they're certainly on the TODO list. Many of the changes require reworking old, badly written code so that enhancements can be made. These changes allow us to add further enhancements and such work is ongoing. On this topic, don't forget to check later patches up to 1.69 because some features that were added had been modified by our target patch.

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larsan
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Postby larsan » Feb 19, 2012 04:49

I believe defending keeps would be much more popular if guard spawned faster and the archers would have a larger agro range.
When i first can here I defended keeps allot, but its not really worth it because the keep provides very little help.

I know this would do allot with helping keeps fights not just be something of the past.
I'm glad its on the sort list.
Thank you Uthgard team. :D
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Petitpimousse
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Postby Petitpimousse » Feb 19, 2012 12:06

Lasastard wrote:yes and no - no one is raiding relics as it is, the system you describe would make it even harder to raid relics. So if anything, relic raids will become even less frequent. No one seems to care about these things anyway. Atm it's more of a balancing-tool - with Midgard being somewhat advantaged on Uthgard (easier to build groups, more dps, more cc, etc), 6 relics makes Hibs more competitive . Albs could use some love too, but most of the active rvr community there camps the amg in emain with their infil/mincer/scout.


if we hear you mid is so over power and hib sucks...

So why you play hib?

And why at each event 150hib 50mid? and the same for relic raid?

and yes if all is make like the patch say, mid and alb will be owned, because hib will have 20%magic dmg and same for strenght.
so a caster hib 0L0 will have the ra of a caster 5L4
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Lasastard
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Postby Lasastard » Feb 19, 2012 13:36

Petitpimousse wrote:

if we hear you mid is so over power and hib sucks...

So why you play hib?

And why at each event 150hib 50mid? and the same for relic raid?

and yes if all is make like the patch say, mid and alb will be owned, because hib will have 20%magic dmg and same for strenght.
so a caster hib 0L0 will have the ra of a caster 5L4


I play Hib because I like the realm better. I dont pick realms based on PvP-math ^^
And yesterday we had 5 groups of Mids trampling down our green grass outside of Druim Ligen, so numbers are not the issue. For RvR at level 50 Mid has always been very strong, with at least 2-3 groups out on any given night. Sure, these things vary over time, but from a purely objective point of view Midgard is 'easier' to play in PvP (in terms of which classes and specs you need to maximize your dps/rupt/heal).

and if relics were to give greater bonus, maybe people would start caring about these things a little more. Midgard would have no problem at all the get them, if they really wanted. Just takes a bit of organization, not like the unorganized suicide run they did yesterday ^^
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Austerim
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Postby Austerim » Feb 19, 2012 16:47

Isn't there something where having all 6 relics means less/easier guards too?
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lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!

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Blue
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Postby Blue » Feb 19, 2012 17:31

Austerim wrote:Isn't there something where having all 6 relics means less/easier guards too?

Yes. The more relics you have the less the defense in the relic keep is. This is auto balancing. So its more difficult to hold all relics.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Austerim
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Postby Austerim » Feb 19, 2012 17:35

Blue wrote:
Austerim wrote:Isn't there something where having all 6 relics means less/easier guards too?

Yes. The more relics you have the less the defense in the relic keep is. This is auto balancing. So its more difficult to hold all relics.
Maybe someone could actually pry them from Hibs if we had that change. :P
[3:10pm] <myrmidon^> You have to be a c*** to be awesome at daoc
[3:10pm] <myrmidon^> that's what I learnt
[3:11pm] <Frosty_> then why does austerim suck
lordgriffon wrote:Oh by the way... ever seen a group of 8 smite clerics? Or play against a group like that? I have. Absolute devastation. The group that runs up against them can't kill them fast enough because smite clerics have sooooooo many tools at their disposal combined with decent ranged damage with 8 of them dudes doing it!


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