PA range higher then normal melee range?

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Jonah
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Postby Jonah » Dec 08, 2011 14:03

It seems that PA range is higher then normal melee range here. Is this livelike? My memories from live is that u practically had to pa inside the opponent not to get out of range failure due to lag. Here u can PA a mile away and hit.

Image

This cant be lag as i should hit and uncover the infil the exact moment i get in range or the far away to attack check isnt updated very often.
PA here is bugged to hell as it is, dont need to be even more oped then its already is.

LOL just remember i have a NS, gonna check the PA range right away.

*edit* ok tested, range is the same for PA and normal attacks, i guess i just have to blame stupid lag then bcs this should not be possible else :( *edit*

Oswaldo
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Postby Oswaldo » Dec 08, 2011 14:19

fix slam range instead ;D
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Jonah
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Postby Jonah » Dec 08, 2011 14:34

What i understand is the range gets higher when ur target is moving, so u can just stand still yourself and get better range on ur opponent when hes on the move? This is a custom rule afaik and can be abused badly.

Imo if u should get the range benefit from moving u must move urself to avoid ppl exploiting this custom feature. Playing passively and cowardly should never get any benefits imo.

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Jonah
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Postby Jonah » Dec 08, 2011 14:58

Tested and confirmed now, u get about twice the melee range when your opponent moves but u self dont have to move.
Is this working as the custom fix was intended? Imo this only makes it easier for HR campers and lamers to get in an easier attack, specially PA. As i said earlier, passive play should never be encourage by server rule set.

Maybe GM´s can discuss this and decide if it should stay like this or if the range benefit only should be applied if u are on the move. :) TY

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Trishin
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Postby Trishin » Dec 08, 2011 15:05

I believe a similar thing happens on live. Better check on live servers too.

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MotaroReloaded
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Postby MotaroReloaded » Dec 08, 2011 16:39

I root mobs with my sorc at 300 range from me, when i turn back to run and take range they hit me..the distance is ..wow:)) ..i l post a vid
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Blue
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Postby Blue » Dec 08, 2011 16:41

Theres no special range for PA. Its all live like. Check it on live and you see the same behaviour.

Jonah wrote:Tested and confirmed now, u get about twice the melee range when your opponent moves but u self dont have to move.
Is this working as the custom fix was intended?

As said, its copied from live. We encountered and deeply tested that behaviour on live first. Before that change we had many out of range problems in melee so it was investigated how Mythic solved that problem. So its NOT a custom feature.
It's done when it's done. Thanks for your patience.
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Jonah
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Postby Jonah » Dec 08, 2011 21:33

Blue wrote:As said, its copied from live. We encountered and deeply tested that behaviour on live first. Before that change we had many out of range problems in melee so it was investigated how Mythic solved that problem. So its NOT a custom feature.


Did u test it when one char was standing still? Did u test it in stealth?

Feels pretty lame that a char standing still should get the benefit, its only needed when u are on the move.

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Postby Oswaldo » Dec 09, 2011 11:07

the slam range on uth isnt equal to the slam range on live, never was.
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Magicco
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Postby Magicco » Dec 09, 2011 13:25

Well what are the proofs that Slam or PA range is higher than normal?
Do you really believe that the uthgard code Checks different Ranges for every Single style?? Lol no dev would do this. Only moving OR standing changes the range (and the flexiblestyle Asp (still bugged)).
Biggest issue i Know are the lags of Clients that cause sometimes Strange results. Now all Server of live are in the US and you have very heavy Range differences sometimes(just Play 2 Test accounts and Switch between them, than you See your Charakter is Never at the Same position.

(screw iPhone autocorrect with its capitalletter correction)

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MotaroReloaded
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Postby MotaroReloaded » Dec 09, 2011 13:31

Magicco wrote:Well what are the proofs that Slam or PA range is higher than normal?
Do you really believe that the uthgard code Checks different Ranges for every Single style?? Lol no dev would do this. Only moving OR standing changes the range (and the flexiblestyle Asp (still bugged)).
Biggest issue i Know are the lags of Clients that cause sometimes Strange results. Now all Server of live are in the US and you have very heavy Range differences sometimes(just Play 2 Test accounts and Switch between them, than you See your Charakter is Never at the Same position.

(screw iPhone autocorrect with its capitalletter correction)


iphone sux :))
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Blue
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Postby Blue » Dec 09, 2011 14:28

Jonah wrote:Did u test it when one char was standing still?

Absolutely. We tested not with stealth though. Even strafing of the target in micro steps enabled the range extension on live.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Oswaldo
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Postby Oswaldo » Dec 09, 2011 14:58

Ask anyone who has been slammed by some1 in root.. he can slam you.. but cant hit you afterwise.. that pretty much says it all doesnt it
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Jonah
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Postby Jonah » Dec 09, 2011 15:09

Oswaldo wrote:Ask anyone who has been slammed by some1 in root.. he can slam you.. but cant hit you afterwise.. that pretty much says it all doesnt it


Thats bcs when u get slamed u get stunned and stand still and ur opponent no longer get the range benefit and cant hit u any more. There is no range benefit from different styles, its just when ur target moves u get twice the range. This is needed for lag issues but i think it can be tweaked some to encourage an offensive play style.

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Ridifool
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Postby Ridifool » Dec 09, 2011 16:51

No, there was a range benefit on live - i remember Garek's "Flying Hammers" exploit on Hib Gawaine back around release. Alot of angry Albs were able to be hit thru doors and at high range by certain blunt styles.
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