Constitution debuf on mobs

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MotaroReloaded
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Postby MotaroReloaded » Nov 17, 2011 02:48

Constitution debufs on live lowered the lvl and absorb of mobs , so if u did 200 dmg to a mob..and then a con debuf on samem ob..you d hit for more afterwards like 215 or so, i use it with my caster sorc and i dont see any diference, its implemented here?

Since i played necro tis is how bufs affect pets and mob pets: con increases abs for melee and magic dmg , dext, base af and spec af increase absorb for melee dmg .
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Cerberos
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Postby Cerberos » Nov 17, 2011 04:12

From what i have seen lvln up a champion its not implemented or not working as intended.
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Gartenkralle
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Postby Gartenkralle » Nov 17, 2011 05:21

Well with Champ it actualy works ^^

If you debuff s/c on the Mob you do more dmg :-)


So debuffing s/c or con on mobs helps to do more melee dmg.

I think dex or d/q debuff lowers the magic absorb but im not 100% sure on that

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MotaroReloaded
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Postby MotaroReloaded » Nov 17, 2011 10:17

Gartenkralle wrote:Well with Champ it actualy works ^^

If you debuff s/c on the Mob you do more dmg :-)


So debuffing s/c or con on mobs helps to do more melee dmg.

I think dex or d/q debuff lowers the magic absorb but im not 100% sure on that


I debuf 46 str/con and i dont get an increase in dmg , and dext should afect melee absorb, only con is responsible for both magic and melee abs.
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Kirillow
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Postby Kirillow » Nov 17, 2011 11:44

Mobs are not livelike in general. That's a huge issue that has yet to be solved and Blue is working on it afaik.. Buffs don't work correctly so it's the same for debuffs unfortunately..

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Blue
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Postby Blue » Nov 17, 2011 14:04

I'm on it. Its included in the fix of mob damage corrections.
It's done when it's done. Thanks for your patience.
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MotaroReloaded
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Postby MotaroReloaded » Nov 18, 2011 22:57

Blue wrote:I'm on it. Its included in the fix of mob damage corrections.


Glad to see you re around Blue, /salute! and thnx
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Seethoven
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Postby Seethoven » Nov 21, 2011 04:32

I've wondered this about my eld's disease. Never played on live but on the description it says slows, weakens, and inhibits healing. I can see slow and inhibited healing is happening, but I can't tell a difference in the weaken part. Does that mean the dmg dealt or incurred?

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Kirillow
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Postby Kirillow » Nov 21, 2011 09:39

Debuffs on players work more or less correctly. Diseases have a minor str debuff on them, only thing that's bugged seems to be the falloff currently which shouldn't exist.

But the debuff isn't that high so you can actually notice just by looking at healthbars :wink:

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Postby Seethoven » Nov 21, 2011 09:53

If I understand correctly, the falloff you mentioned is for shaman's only, right?

I did a not-so-thorough test with my eld's disease and it showed both the aoe and single target as having correct duration times.

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Kirillow
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Postby Kirillow » Nov 21, 2011 13:56

Oh, I assmued all AE diseases were affected by that, didn't check that in fact :)

Asloan
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Postby Asloan » Nov 21, 2011 16:54

All Diseases are affected, non should be. The duration and effektivness should not vary at all, no matter how far from the center you stand (Liss has done some tests regarding that, just search for them).

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Postby Seethoven » Nov 21, 2011 19:50

I stood as far away from the target as I could for the aoe disease and the duration on their timer was correct. Now to say that it's effectiveness was correct isn't something I looked into. I figure if they had the icon at top, then it was working.


Asked in my guild and they said shaman's disease is base, where eld's is specced, so I assume that makes a difference?

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Kirillow
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Postby Kirillow » Nov 22, 2011 09:45

It's not about your range, it's about how far others are away from the target you cast on.

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Postby Seethoven » Nov 23, 2011 19:44

Oh ok! I understand now.

That's something that's hard to test though because you can't duel 2 people at once :(

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