Constitution debuf on mobs
19 posts
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Constitution debufs on live lowered the lvl and absorb of mobs , so if u did 200 dmg to a mob..and then a con debuf on samem ob..you d hit for more afterwards like 215 or so, i use it with my caster sorc and i dont see any diference, its implemented here?
Since i played necro tis is how bufs affect pets and mob pets: con increases abs for melee and magic dmg , dext, base af and spec af increase absorb for melee dmg . Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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From what i have seen lvln up a champion its not implemented or not working as intended.
"Impale your self on your blade and meet the only fate you deserve." Drizzt Do'Urden
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Well with Champ it actualy works ^^
If you debuff s/c on the Mob you do more dmg ![]() So debuffing s/c or con on mobs helps to do more melee dmg. I think dex or d/q debuff lowers the magic absorb but im not 100% sure on that |
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I debuf 46 str/con and i dont get an increase in dmg , and dext should afect melee absorb, only con is responsible for both magic and melee abs. Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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Mobs are not livelike in general. That's a huge issue that has yet to be solved and Blue is working on it afaik.. Buffs don't work correctly so it's the same for debuffs unfortunately..
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I'm on it. Its included in the fix of mob damage corrections.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Glad to see you re around Blue, /salute! and thnx Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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I've wondered this about my eld's disease. Never played on live but on the description it says slows, weakens, and inhibits healing. I can see slow and inhibited healing is happening, but I can't tell a difference in the weaken part. Does that mean the dmg dealt or incurred?
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Debuffs on players work more or less correctly. Diseases have a minor str debuff on them, only thing that's bugged seems to be the falloff currently which shouldn't exist.
But the debuff isn't that high so you can actually notice just by looking at healthbars ![]() |
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If I understand correctly, the falloff you mentioned is for shaman's only, right?
I did a not-so-thorough test with my eld's disease and it showed both the aoe and single target as having correct duration times. |
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Oh, I assmued all AE diseases were affected by that, didn't check that in fact
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All Diseases are affected, non should be. The duration and effektivness should not vary at all, no matter how far from the center you stand (Liss has done some tests regarding that, just search for them).
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I stood as far away from the target as I could for the aoe disease and the duration on their timer was correct. Now to say that it's effectiveness was correct isn't something I looked into. I figure if they had the icon at top, then it was working.
Asked in my guild and they said shaman's disease is base, where eld's is specced, so I assume that makes a difference? |
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It's not about your range, it's about how far others are away from the target you cast on.
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Oh ok! I understand now.
That's something that's hard to test though because you can't duel 2 people at once ![]() |
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