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MotaroReloaded
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Postby MotaroReloaded » Oct 10, 2011 02:57

The old thread i opened some time ago and remained unsolved : http://uthgard.net/index.php?option=com ... 0&start=45


The line of sight change which made AE through walls/doors impossible was an NF change which came with the launch of NF @ 1.70;

"- As a part of the New Frontiers expansion, the line of sight code has been revised to improve the keep battle experience. Players will not be able to use area effect spells to damage others through keep walls/gates. Keep guards will also obey line of sight rules when attacking enemy players"

http://support.darkageofcamelot.com/kb/ ... php?id=756

- the code we have here how one can atack in same way another trough walls should not aply, because its a bug feature that got solved in patch 1.70 and we play 1.80

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Postby Aragorn » Oct 13, 2011 13:52

And we target patch lvl 1.69 with Old frontiers
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MotaroReloaded
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Postby MotaroReloaded » Oct 13, 2011 19:24

Aragorn wrote:And we target patch lvl 1.69 with Old frontiers


Old frontiers as design, yet the spells, clases styles and everything else is 1.80 .

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Postby Raynor » Oct 14, 2011 20:35

MotaroReloaded wrote:
Aragorn wrote:And we target patch lvl 1.69 with Old frontiers


Old frontiers as design, yet the spells, clases styles and everything else is 1.80 .



as Aragorn has stated, and gms have countless times, it's a feature, not a bug, or an exploit.

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MotaroReloaded
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Postby MotaroReloaded » Oct 15, 2011 10:35

Raynor wrote:
MotaroReloaded wrote:
Aragorn wrote:And we target patch lvl 1.69 with Old frontiers


Old frontiers as design, yet the spells, clases styles and everything else is 1.80 .



as Aragorn has stated, and gms have countless times, it's a feature, not a bug, or an exploit.


It got changed in patch 1.70 , we play 1.80 = i should not get pbaoed trough walls . its simple
There are many changes in this game with each patch , why choosing only some while others that took place so the game mechanics can be more realistic you l leave em on the outside..? I know that requiers work such a change, but dont try to pull a vale on my face saying that its not a bug ..its a feature.

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Postby Trishin » Oct 15, 2011 11:52

MotaroReloaded wrote:
It got changed in patch 1.70 , we play 1.80 = i should not get pbaoed trough walls . its simple
There are many changes in this game with each patch , why choosing only some while others that took place so the game mechanics can be more realistic you l leave em on the outside..? I know that requiers work such a change, but dont try to pull a vale on my face saying that its not a bug ..its a feature.


Currently we focus to reach 1.69, due to going to old RAs

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Postby Jezzmin » Oct 16, 2011 09:49

MotaroReloaded wrote:It got changed in patch 1.70 , we play 1.80 = i should not get pbaoed trough walls . its simple
There are many changes in this game with each patch , why choosing only some while others that took place so the game mechanics can be more realistic you l leave em on the outside..? I know that requiers work such a change, but dont try to pull a vale on my face saying that its not a bug ..its a feature.


we play, or the server is aimed to play, 1.69...not only RAs and stuff but everything...style-requirements and growthrates, spells, spell-lines, etc. etc....what's so hard to understand about that? some classes benefit from that (dunno, which classes got nerfed after 1.69?) other have a disadvantage (like hunter or smiter love that came after 1.69)...but thats the way it is...

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Postby MotaroReloaded » Oct 17, 2011 13:23

Its a sad thing ..that it took so many years to corect so many bugs and now when we actually have a more livelike server with this 1.80 patch , we want to go back to 1.69 , i d bet that many things will be wrong again and will take so much time to get them str8 .. i speak about a feature that affects a good game, that existed at the begining of the game and got corected in time , playing in the 1.80 patch makes DAOC a polished game duo to the good changes that took place , returning to 1.69 its like going back to the cave man if u keep all the wrong features ..

And..you have bugs like the blockrate beeing too high and not afected by player"s weapon skill , a bug that makes 2h clases gimp and DW ers aswell, WS plays an important role in this game and it affects much of the melee comunity , and clases who use and train shield are gaining because of this because they block so much , also not sure how resist rates of DDs are VS players but vs mobs its a mess , affecting the spellcaster comunityand so many other bugs ..but you want to come back to 1.69 .... its like going to paint your car...when you actually have problems with the engine ...the list of priorities is not how it should be in my opinion.

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Postby Magicco » Oct 17, 2011 13:54

don't combine bugs like missing WS with a patchaim

of course some things will be gimped with 1.69 and some things are getting better (just think about qq-threads if we would go before 1.69 and dragonfang has 9sec stun, okay with 1.69 speccing 50 thrust is not very good and mythic corrected it later to a more balanced state)
so u have to find a patch that is the most balanced (of course there is no perfect patchaim) and 1.69 is one of them (in my opinion)

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Postby Jezzmin » Oct 17, 2011 15:53

MotaroReloaded wrote:Its a sad thing ..that it took so many years to corect so many bugs and now when we actually have a more livelike server with this 1.80 patch , we want to go back to 1.69 , i d bet that many things will be wrong again and will take so much time to get them str8 .. i speak about a feature that affects a good game, that existed at the begining of the game and got corected in time , playing in the 1.80 patch makes DAOC a polished game duo to the good changes that took place , returning to 1.69 its like going back to the cave man if u keep all the wrong features ..

And..you have bugs like the blockrate beeing too high and not afected by player"s weapon skill , a bug that makes 2h clases gimp and DW ers aswell, WS plays an important role in this game and it affects much of the melee comunity , and clases who use and train shield are gaining because of this because they block so much , also not sure how resist rates of DDs are VS players but vs mobs its a mess , affecting the spellcaster comunityand so many other bugs ..but you want to come back to 1.69 .... its like going to paint your car...when you actually have problems with the engine ...the list of priorities is not how it should be in my opinion.



good point: there's a lot of bugs to fix, without the rollback to 1.69 - this is true and there's nothing to say against that...

but what matters, is:

uthgard is a classic server...if it was for me, we might even run some 1.4x or even 1.3x version without SI classes, alchemy and spellcrafting and stuff...I quit daoc in like 2002 before spellcrafting and alchemy was available on europe and it was fun big times...it was not always balanced, especially when with newly introduced RAs, which were not really thoroughly balanced at all, but still i loved that time...so I guess 1.69 is fine...as I said: it's bad for some classes, good for others, but i think in general it's a great patch-state to stay "classic" and still have a sort-of balanced game-play...

after 1.69 many "power-gaming" things like New RAs etc. got into game, which hurt the game quite a lot, as, my favourite example, for example purge could be used every 5 min and thus be always up if you were like rr5-6+ which many ppl were by that time and thus it was impossible for a solo-player that relies on cc or whatever, which turns a fight (especially solo-casters with only 1 real form of cc), to ever run into some1 with purge down...there's many other "features" added after 1.69, that destroyed solo-experience and improved power-gaming with more and more "inc inc, dump ras on every inc"-character...in old times it was an "event" when a cleric used BoF or a minstrel's SoS kicked in...with new RAs its just like "oh, less dmg...probably BoF active, but maybe not, doesnt really matter"

not really linked to the 1.69 vs 1.80 issue but part of the whole "the game got more power-gaming-style"-discussion: with potions and stuff available to every1 it is really hard to find any1 unbuffed so if you don't have the time for farming, you might as well not play at all, as it is impossible to compete with fully buffed players (assuming same RRs and skill, and classes that have about same duel-capability).


as to the missing WS-stuff: yes, that's hard, but it only effects melee-characters...that most players chose melee-classes shows, however, that it can't be that bad...ofc classes like my pole-arms, for instance, have a disadvantage from the lack of ws-influence, as she gets evaded really often, but with a little skill (and, sad but true, potions to be on par with all the other players) you can still beat classes, that benefit from the WS-bug...it's not a major thing which decides each and every combat...it's more of a permanent 10% disadvantage (or maybe 15-20%) for some certain classes or specs (2h, dw, you named it) vs. other classes (i.e. shields or evade), which you need to cope with...and as many classes have both advantages and disadvantages from this effect (hybrid arms has 2h-weap and shield, ranger, sb, inf and ns have dw and evade, hunter and sb have 2h and evade, merc, reaver etc. have shield, dw and evade...), so that it is sort of balanced if you don't go a very specific spec or take into account grp-fights (like a pala or warrior guarding a healing-class vs 3 2h-attackers), it is not thaaaat unbalanced...however, it should be fixed, definitely :)

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Postby MotaroReloaded » Oct 18, 2011 23:59

Jezzmin you dont know what you are talking about, i have seen how much the WS of a player like an arms affects the block of an enemy for example ..and so on its not 10% , its alot more ..
As for you Magicco ..i dont talk about a stun that is no more because the patch "s gona be changed, i talk about the whole game mechanics of the game, things that many of the players who fight here got no clue of.. features that made DAOC the best mmorpg in a certain year in the past... because my zerker who has 2500 WS fully bufed should ripp a warden in two , yet it gets beated by it, because my WS doesnt cut the parry skil of the warden, and until a few months ago the warden with dxt buffs was blocking like a warior + pbt = a hard class to beat , Holzmichael stands as a proof for example. I dont want to see such anomalies and abominations anymore .

http://www.youtube.com/user/Bobojakalin ... MQCoTjjA5o

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Postby Jezzmin » Oct 19, 2011 08:25

MotaroReloaded wrote:Jezzmin you dont know what you are talking about, i have seen how much the WS of a player like an arms affects the block of an enemy for example ..and so on its not 10% , its alot more ..


maybe it is, but still:

1. it only effects some classes
2. it effects most effected classes in both negative AND positive way (your zerker evades and parries more then it should vs high WS-classes too)
3. the rollback to old RAs (and other 1.69 things) effect EVERY class in pvp AND pvm, while the WS-fix only effects SOME classes and only (worth noting at least) in pvp...

btw...daoc was, to me and many others, the best mmorpg at the time it came out and some years past...as for me it was already destroyed by SC, as practically every1 could have (almost) perfect resists and stats while before the true core of an rpg (finding items and stuff) was, what counted and what made a good equip...this is no QQ, but daoc has, like most other mmorpgs (and normal rpgs as well) evolved to a more power-gaming-game where everything's got to be better, faster and perfect and many players back then really didn't like that but had to cope with it and thus got used to it and didn't quit until NF and all the uber cap-raising things, CLs and MLs and stuff...so plz don't say that after 1.69 daoc was still the best mmorpg out there..if it was, it was not because of the new patches but it was INSPITE of the new patches, which werent't deep enough yet (but would be soon) to kill the actual game-play ;)

edit: sidenote: ofc later patches also brought some good things like disabling weapon-poisoning for non-assasin-classes, pathing of pets etc. etc....however, most core-features of the newer patches were just of a "faster harder better"-kind

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Postby MotaroReloaded » Oct 19, 2011 20:37

Jezzmin wrote:
MotaroReloaded wrote:Jezzmin you dont know what you are talking about, i have seen how much the WS of a player like an arms affects the block of an enemy for example ..and so on its not 10% , its alot more ..


maybe it is, but still:

1. it only effects some classes
2. it effects most effected classes in both negative AND positive way (your zerker evades and parries more then it should vs high WS-classes too)
3. the rollback to old RAs (and other 1.69 things) effect EVERY class in pvp AND pvm, while the WS-fix only effects SOME classes and only (worth noting at least) in pvp...

btw...daoc was, to me and many others, the best mmorpg at the time it came out and some years past...as for me it was already destroyed by SC, as practically every1 could have (almost) perfect resists and stats while before the true core of an rpg (finding items and stuff) was, what counted and what made a good equip...this is no QQ, but daoc has, like most other mmorpgs (and normal rpgs as well) evolved to a more power-gaming-game where everything's got to be better, faster and perfect and many players back then really didn't like that but had to cope with it and thus got used to it and didn't quit until NF and all the uber cap-raising things, CLs and MLs and stuff...so plz don't say that after 1.69 daoc was still the best mmorpg out there..if it was, it was not because of the new patches but it was INSPITE of the new patches, which werent't deep enough yet (but would be soon) to kill the actual game-play ;)

edit: sidenote: ofc later patches also brought some good things like disabling weapon-poisoning for non-assasin-classes, pathing of pets etc. etc....however, most core-features of the newer patches were just of a "faster harder better"-kind


Maybe i dont want to parry and evade more VS any other class, you dont get it do you, a wariors advantage among others over a skald or a thane is that it lowers more the block /evade/parry chances of his enemies , that is what dmg table stands for, not only the dmg its self yet the other bonuses that come with it.
I liked SI, i liked TOA and i liked all the other add on s that came, its a matter of taste thats all .

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Postby Jezzmin » Oct 20, 2011 08:54

MotaroReloaded wrote:I liked SI, i liked TOA and i liked all the other add on s that came, its a matter of taste thats all .


yes, it is a matter of taste...and guess why players play on uth...because the common uth-player taste is, or should be as it is called "classic server", not liking toa and stuff...SI was fine still, but afterwards it all went down the drain ;)

as for the WS-discussion: as I said, it IS a bug and should be fixed, but it is not as bad as ppl say it is (i play arms myself and I was fine being rr4 soloing rr6+ rangers, ns and other tanks...and most times I died due to enemies purging slam or using vanish etc, so I lost to RAs and not lack of WS...

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Postby Calatin » Oct 21, 2011 01:39

MotaroReloaded wrote:Holzmichael stands as a proof for example.
http://www.youtube.com/user/Bobojakalin ... MQCoTjjA5o

1. Its Sanzes, not "Holzmichael"
2. He used IP, u had won without IP (maybe)
3. He was solo specc - MoParry, IP, etc. ^^
Just a short Tip: To penetrate Bubble, try to hit faster :P 4.2 mainhand & 4.0 offhand, maybe not the best choice against bubble solo ;)

A bit more "Ontopic": WS is still bugged yes, but has nothing to do with the actual patch we run here. But its told to you very often, seems u dont want to get it.

Really Ontopic: pbaoe through walls/doors/anything was possible with patch 1.69 - thats the goal for this server. Live with it...

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