When will hunters be fixed?
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To the GMs,
I play a hunter. I think something has changed in the past year or so but I don't know what it is. I used to have no problem being effective against other stealther types, casters and healing classes. I didn't win all the time but I got some kills in. I even killed 3 hibs in thid putting my pet on the healing class. Well anyways, for the past year or so I've had very few solo kills. My gear has not changed. My playing style has not changed. I was killed in thid at lvl 49 full sc'd by a lvl 45 infi. I have since been killed by many many solo infis, ns, rangers, scouts, wardens, minstrels and pretty much all the other classes. At RR5 i have been killed by rangers RR4, wardens lvl 49 RR4, infis RR4 and other classes as well. I avoid rvr all together due to the inability to get any kills. I have 5 x mp armor pieces and 1 x 99% armor, 1 mp weapon (spear) and 1 x 99% weapon (bow), i have all resists capped except 3 of them are 25% instead of 26%. I have 4 stats capped (STR, CON, DEX, QUI). I have 700 AF when my armor is fully repaired. currently my spec is 35 +15 stealth, 39 + 15 spear, 36 +12 bow, 42 beast. I have repsecced skills and RA's so many times since this started happeneing that I can't even count how many times (all my plat is depleted due to this). Am I wasting my time? or will hunters be fixed soon? |
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I would spec full melee and get loaded with charges and pots. Besides ur self buff u should run with base dex, base con, af charge, str/con charge or pot, then get a 150mhb charge and have a DA charge ready to blow before combat. Dont forget heal pots to.
Purge, IP and pd is important ras for u. Mos3 is perfect for melee so u save points there. With this u can perform quite well in melee. As a stealther specially solo u have to tweak ur char max to win against other stealthers bcs most are tweaked to their teeth. Happy hunting. |
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Where to get that on mid?? Uth1: Tuennes HO Merc 8Lx <Nightwatch>, Frendir Dwarf Zerker 6Lx <Svalbard Ravens>
Uth2: |
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Same experiences here. No future for hunters. ![]() Siarien Süferli - Brave Kobold Hunter - lost in Emain
Wo kämen wir hin, wenn jeder sagte, wo kämen wir hin und keiner ginge, um zu sehen, wohin wir kämen, wenn wir gingen. Kurt Marti |
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Old RA's will fix the insane Poison Damage that comes from high Viper-Spec
Mob Damage fixes will make the Pet a little better Bow Procs will never come it seems, though it wouldn't hurt Fixed Defense Penetration by Weaponskill will have positive effect on Hunter's performance I think, as there will be less hits evaded. Call of the hounds is still missing. |
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![]() Satas Hakx - various artists
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Already tried 50 spear, 35 stealth, very low bow - don't remember where beast was at that time - also had MOS4 PD3 and MoPain3 to no avail. appreciate the input though |
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edit :flam
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I don't see the reason to flame the OP. He has a valid point. Hunters are in a tough boat on uthgard. Their solo RVR performance is absolutely horrible. I've killed high RR hunters without even taking a single point of dmg which is absurd. Hunters along with scouts have a VERY hard time performing in the current game. Hunters and to a degree scouts deserve a significant tweak to fix their rvr performance. What it is i couldnt say because i dont play one but generally when i see a hunter i think free RPs.
they seriously do deserve a buff though. |
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Good luck waiting for old RA's to come in I believe there is only 1 person working on them and that's in slowtime as there is only so much free time 1 person can put into this. I would say 12 months + Don't ask for an eta "it's done when it's done" |
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I played a Hunter on live to RR7 when the game came out, and so I do know the problems they face.
1) Spear is 2-handed, and we know that 2-handed weapon damage is bugged. Some say this is an Uthgard issue (I don't know for sure, I just know it's often quoted as gospel). Fixing 2-handed damage would help your bow and spear damage. 2) Spear is an incredibly slow weapon, so your variance in damage is quite high. So, sometime you win easily, and other times you lose terribly. Losses are always more remembered than the wins. Furthermore, with a spear you have fewer spellcraft imbue points to use than a ranger (dual weild) or scout (sword + shield) while in melee mode. 3) Pets were supposed to be the offset to some issues Hunters faced. Hmmm, I'd say it is a partial offset, but not completely. 4) Hunters don't auto-train anything. Blame Mythic. If you read Mythic's reasoning behind this, you'd explode into rage. I'll spare you their rational. 5) Another Hunter advantage in the design phase by Mythic was to give Hunters access to the fastest bows in the realm. Then later they added rapid fire skill to all archer classes, eliminating this benefit to Hunters. So, what I'm trying to say is that Hunters aren't broken on Uthgard, they were broken by Mythic at design and the only fix ever corrected by Mythic was to implement the insta-pet cast ability, rather than forcing you to find and charm a pet and drag it around with you (that super sucked). No amount of facts, logic, testing ever seemed to change mythic's opinion because they viewed all archers as being a bit too powerful in the initial stages of the game's release, so Hunters could never get fixed. Hence you have what you have today. |
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![]() ![]() ![]() Play vs. a decent hunter today on live and he will kite you to death with his garotte/disease spamming pet. Last edited by Runental on Sep 04, 2011 09:08, edited 1 time in total.
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hunters are screwed since they lost chain armor in beta.
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I don't think it is. I once tried to find out what's wrong, and found out, that all is correct regarding the amount of damage. A known bug is, that weaponskill doesn't influence enemies evaderate, so its sometimes the case that nearly all of your attacks get evaded. For further reading: http://uthgard.net/index.php?option=com ... 60&t=15313 http://uthgard.net/index.php?option=com ... 42&t=21518 http://uthgard.net/index.php?option=com ... 15&t=19100 http://uthgard.net/index.php?option=com ... 32&t=19077 http://uthgard.net/index.php?option=com ... 15&t=17699 http://uthgard.net/index.php?option=com ... =42&t=7701 http://uthgard.net/index.php?option=com ... 32&t=22446 |
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I believe you are correct.. the problem is that wpn skill isn't a factor in defense calculation regarding evade block and parry.. It's one of the more significant bugs on uthgard.. it's a good thing for low WS classes and a really really bad thing for high WS classes.. Even though I only play minstrel and I guess you could say I benefit from this bug, I would still like to see it fixed.. ALB:
Nag - RR9 Mincer Eng - RR2 Cabalist HIB: Herra - RR6 Ranger Nex - RR4 Enchanter MID: Adore RR5 Skald |
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