Any plans to fully implement weaponskill?

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roflcopter
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Postby roflcopter » Jul 01, 2011 05:13

It would appear from spending a lot of time in RVR and talking with people from various realms that weaponskill does not effect defense penetration on uthgard. Are there any plans to make it effect defense penetration at all? This would seem to help several classes that spec high in weapon, most notably hunters who appear to need a massive boost on this server (I play, or rather played an inf until recently as I am now on an indefinite break from uthgard). I'm just curious because what made me personally decide to stop playing was the ridiculously streaky nature of pvp that would appear to be caused by WS having zero impact on a targets ability to defend you.

For example i have been in fights where I've been evaded 4 times while i evaded zero and then a few fights later the reverse is true. I've been in fights where I get blocked on 50% of my attacks by classes such as shamans (my favorite is being blocked or parried or evaded when you're chasing a target). From what I can tell weaponskill doesn't seem to effect anything at all. On live one of the reasons infs and hunters did well was because since the majority specced high in weapon they subsequently had higher defense penetration then classes that specced lower (one of the reasons 2h hunters were viable on live). However on here theyre not viable at all. I've been in several fights with hunters on my inf (which i wish i had recorded) where I killed them without taking a single hit because their pet and high weapon spec did nothing to reduce my chance to evade which it should have significantly. Similarly, that would mean that stat debuffs from casters/poisons/hybrids does nothing but reduce a targets melee dmg and not their ability to penetrate defenses.

Is this something that has been reviewed or commented on before? I have scoured several pages of support posts but didn't see anything specifically referencing weaponskill.

And prior to anyone else flaming because it's the internet and people love to flame from the safety of their computer room this thread is not about PA damage which the formula needs to be reworked for (and that includes critshot from bows) and this thread is not about viper3 which is also overpowered. It's specifically about weaponskill and it's apparent non-factor in RVR.

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Force
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Postby Force » Jul 01, 2011 06:55

It is a known bug. There has been quite a bit of testing (i know Sehya did a lot), I think Jarysa came up with a preliminary formula even.

Oswaldo
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Postby Oswaldo » Jul 01, 2011 09:31

Would really be good to get that 100 % working
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Torgen
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Postby Torgen » Jul 01, 2011 11:49

I also want to underline that implementing this would help balancing several classes and I would welcome the implementation, although my minstrel might be effected negatively by this due to a lower blockrate against high melee specs.

Thinking about this I have a question: Does every class have the same chance to penetrate defense at the moment? My minstrel with 34 (at least when I hit 50) Weapon will be blocked as often as an Armsman with 50 weapon?

And would I also have a lower chance of penetrating the defense of my enemy because the current penetration chance is higher than the penetration chance of a minstrel weapon spec would be?

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Blue
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Postby Blue » Jul 01, 2011 14:11

Testing is painful and takes a LOT of time. 100% working is just a dream as long as Mythic devs dont give us formulas.

Defense penetration is on the schedule. Lookup existing threads for it. The last time we worked on Blockrate we spent weeks on research and came not to a logical conclusion. Understand that for such tests many variables go into the formula which is unknown. Its more like science to get a proper formula.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Torgen
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Postby Torgen » Jul 01, 2011 17:02

Blue wrote:Testing is painful and takes a LOT of time. 100% working is just a dream as long as Mythic devs dont give us formulas.

Defense penetration is on the schedule. Lookup existing threads for it. The last time we worked on Blockrate we spent weeks on research and came not to a logical conclusion. Understand that for such tests many variables go into the formula which is unknown. Its more like science to get a proper formula.


Can one somehow help with testing? If yes: how? ;)

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Blue
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Postby Blue » Jul 01, 2011 17:40

Torgen wrote:Can one somehow help with testing? If yes: how? ;)

- Have a lot of time.
- Be a Zippity.
- Excel is your second home.
- Willing to run 1000 swing tests over and over.

So yes you can help. But most people don't take it serious enough to really decipher the logic.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Oswaldo
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Postby Oswaldo » Jul 01, 2011 20:28

This may sound stupid, but have anyone ever asked a csr or w/e from mythic about the formular? :)
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Blue
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Postby Blue » Jul 01, 2011 21:58

Oswaldo wrote:This may sound stupid, but have anyone ever asked a csr or w/e from mythic about the formular? :)

:lol: Try it. They run a new Wiki. Try to raise a discussion there :wink:
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

roflcopter
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Postby roflcopter » Jul 02, 2011 16:45

where is this wiki good sir? :D

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MotaroReloaded
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Postby MotaroReloaded » Jul 06, 2011 00:22

Blue wrote:Testing is painful and takes a LOT of time. 100% working is just a dream as long as Mythic devs dont give us formulas.

Defense penetration is on the schedule. Lookup existing threads for it. The last time we worked on Blockrate we spent weeks on research and came not to a logical conclusion. Understand that for such tests many variables go into the formula which is unknown. Its more like science to get a proper formula.



Well we did get to a conclusion but we dont know how to set the variables and percentages Blue if you remember, i still have the results from the tests , and it unbalances the game alot .. considering the melee fights .
http://www.youtube.com/user/Bobojakalin ... MQCoTjjA5o

On live : Weapon skill reduces block chances, i dont know about parry and evade but from what others tested , those are affected also , in conclusion an inf should evade less VS a hero with spear who has a higher Ws then vs a hunter with spear/ a paladin should block less VS a warior then to a skald and so on .... while here on uthg from the tests i ve done the atacker's WS and class doesnt matter..
And buffs affects clases with no shield skill in a wrong way giving them v high blockrates while on live buffs like dext on a cleric or minstrel raise their blockrate insignificantly.

Glacius


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