Power Pool

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Gorim
Eagle Knight
 
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Postby Gorim » May 25, 2011 11:14

Power Pool only gives you additionale mana points no percentage bonus on your power pool.

Got no Patch nodes for it, but daocpedia helped a bit.

Der Gegenstandsbonus "Magiekraft%" erhöht die Flüssigkeitsmenge in %. D.h. es kommen nicht "genau 100 Punkte" oder ähnliches hinzu, sondern von der vorhandenen Grundmenge ein prozentualer Anteil. Bei einem Manapool von 1000 Punkten sind es also 100 Punkte, bei einem Manapool von 100 Punkten sind es nur 10. Der Vorteil: Das Gefäß vergrößert sich dafür sozusagen automatisch mit, um die neue Flüssigkeitsmenge aufnehmen zu können. Darüber hinaus hat man weiterhin bis zu 52 cm Luft.
....
Befüllt werden muss jedoch auch dieser %-Pool, diesmal durch Gegenstände mit der Eigenschaft Manapool%.


In english more or less.

Characters have a fix amount of mana. Power pool gives you an additional percetage bonus on your base power pool.

Can be tested with any caster who got an sc with and without manapool.
Or with an naked char and any item with + 17 power pool.

Naked you can cast 10 times to be oom, with item that gives +17 power pool you still can only cast 10 times, because you got only 17 aditional mana points that are way to less for 1 cast.


Badly i found no offical patch nodes about it, maybe someone got them if it's also explained inside them.

Hope it was written understandable to figure out what i wanted to say ;-)

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Kirillow
Gryphon Knight
 
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Postby Kirillow » May 25, 2011 11:18

There is ToA-Manapool, which is what you are describing here.. And there is classic manapool, which is what we can SC here.. +1 on Mana with a maximum cap of 26.. Seems perfectly fine.

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Blue
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Postby Blue » May 25, 2011 11:20

Go to live and find +power pool items and present results.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Krakadoom
Warder
 
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Postby Krakadoom » May 29, 2011 13:58

The old power bonus sucked, which is why it was changed on live and all items converted to power pool %. Since this server is using a patch prior to this change, the power bonus sucks here ;) That's all.

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_Oglop_
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Postby _Oglop_ » May 29, 2011 23:33

I think you guys should let the power%pool change and giving warden's shield spec slide as a custom change :>
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Barney
Myrmidon
 
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Postby Barney » May 30, 2011 03:01

On a side note the "+power <-> %pool" was in 1.87

http://www.camelotherald.com/more/2850.shtml (see 'Classic world builds')

So it's fine on Uthgard

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majky666
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Postby majky666 » May 30, 2011 08:40

Abydos wrote: Uthgard currently targets 1.80. 1.69 will come with Old RA
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Tankqull
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Postby Tankqull » May 30, 2011 09:34

_Oglop_ wrote:I think you guys should let the power%pool change and giving warden's shield spec slide as a custom change :>



no its one of hibernias advantages that they can field 4 classes wit 30-33 healing spec without losing anything a larger powerpool would negate that advantage.
but the CT changes would be really handsome, atleast aslong old ras are not implemented giving ct reduction buff increasment ras etc lowering the horrible ct of supps.

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_Oglop_
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Postby _Oglop_ » May 30, 2011 09:37

Tankqull wrote:
_Oglop_ wrote:I think you guys should let the power%pool change and giving warden's shield spec slide as a custom change :>



no its one of hibernias advantages that they can field 4 classes wit 30-33 healing spec without losing anything a larger powerpool would negate that advantage.
but the CT changes would be really handsome, atleast aslong old ras are not implemented giving ct reduction buff increasment ras etc lowering the horrible ct of supps.


Druid yeah they have that much healing... Not many bards spec that high in regrowth... How often do we see wardens in RvR?
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Tankqull
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Postby Tankqull » May 30, 2011 09:47

_Oglop_ wrote:Druid yeah they have that much healing... Not many bards spec that high in regrowth... How often do we see wardens in RvR?


bards speccing 43-47 music are plain dump. the manacost of the last ae-mezz are way to high to be used. sorcs have the advantage to use lowerlvl versions of their cc to rupt while the targets are cc immun. bards cant. so wasting your power carelessly with the 43 ae mezz is nothing but dump.
not seeing wardens in rvr is not the problem of the powerpool but in most cases of the warden himself. way to often they are terribly played, it is hard to use them in a proper way deciding between rupting and supporting the grp as a non det class but it can be done...

:wink:

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_Oglop_
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Postby _Oglop_ » May 30, 2011 18:18

Tankqull wrote:
_Oglop_ wrote:Druid yeah they have that much healing... Not many bards spec that high in regrowth... How often do we see wardens in RvR?


bards speccing 43-47 music are plain dump. the manacost of the last ae-mezz are way to high to be used. sorcs have the advantage to use lowerlvl versions of their cc to rupt while the targets are cc immun. bards cant. so wasting your power carelessly with the 43 ae mezz is nothing but dump.
not seeing wardens in rvr is not the problem of the powerpool but in most cases of the warden himself. way to often they are terribly played, it is hard to use them in a proper way deciding between rupting and supporting the grp as a non det class but it can be done...

:wink:


I had issues running with yellow tiers aoe mezzes simply because of high resist rates as well as the yellow aoe insta mezz has the radius of only hitting players that are standing on top of each other. Players have different playstyles, I for one do not face mana issues with red aoe mezz. Sorcerers spamming lowlevel versions of CC to interupt? Is amnesia not for interupting...?

It seems to me you obviously do not play Bard/Sorcerers. The change would not just benefit Hibernia, it would benefit all realms greatly.
Please, if you are going to say making a certain spec is "dumb" at least spell the word correctly.

Here is an item Blue: http://camelot.allakhazam.com/item.html?citem=31679 :D
The DF Basalt support Bucklers also have Power%Pools on them...
http://camelot.allakhazam.com/item.html?citem=3207

Most other items that originally had power got this tag on Allakahzam:
- Per patch 1.87 (01.11.07) - All items which previously had +power have been converted to have Power Pool %. Please note this does not affect Randomly Generated Objects (ROG) or crafted items. -

Example: http://camelot.allakhazam.com/item.html?citem=3207

Would still like to have +Power%Pool though, would significantly help Casters/Support stay in a fight longer. +25power points is only enough for 1 spell or part of a spell while +25% adds a huge chunk to the mana pool.

Although Im probably asking for something that will never happen. Please take this PowerPoint -> Power%Pool alteration into consideration.
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Tankqull
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Postby Tankqull » May 31, 2011 07:57

_Oglop_ wrote:I had issues running with yellow tiers aoe mezzes simply because of high resist rates as well as the yellow aoe insta mezz has the radius of only hitting players that are standing on top of each other. Players have different playstyles, I for one do not face mana issues with red aoe mezz. Sorcerers spamming lowlevel versions of CC to interupt? Is amnesia not for interupting...?

It seems to me you obviously do not play Bard/Sorcerers. The change would not just benefit Hibernia, it would benefit all realms greatly.


yes amnesia is not for rupting as it do not rupt at all (beside on uthgard where it is bugged - but will probably be corrected sooner or later) - all it does is canceling the current casted spell but the one who amnesia is casted on can instantly cast a new spell so you are not rupting in the sense of rupting, and you are not spamming anything for rupt if you are wise and if you do you should choose a low mana usage spell...
youre right i did not play a bard on my own, but i played sorcs and i played for more than 7 years a healer with 40pac pre cele and 36pac post cele so i fairly know how it is to play with that spells.

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Kirillow
Gryphon Knight
 
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Postby Kirillow » May 31, 2011 09:16

Still. 47 Music is a viable spec. It's a matter of taste really :roll:


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