Suggestion: RvR sickness and NPC healers

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Lasastard
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Posts: 1180
Joined: May 28, 2009 00:00

Postby Lasastard » May 04, 2011 11:01

Hi,

was meaning to write an essay about the pros and cons of Uthgards policy of reverse engineer DAoC in its glory day and the pitfalls of that - but I will limit myself to one point for now:

Give NPC healers the ability to cure RVR sickness.

Reason being that the recent introduction of this system and the ensuing reduction in the concentration pool of supporters makes it terribly annoying for hibs to get a decent flow into RvR. Not only do we have to run for miles to get to the action (Emain), but now we have to wait ~2mins after every wipe before we can even buff up again and move out. I see that Rezz sickness is meaningful in-fight, but after a wipe it serves no purpose. So rather than removing it, give NPC healers the ability to cure it and I am a happy camper again.
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Jezzmin
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Joined: Mar 11, 2010 01:00

Postby Jezzmin » May 04, 2011 11:16

quite a good idea, especially when considering, that npc-healers DO remove sickness, if you click them having some con-loss (I think they even remove it, when you don't click "yes, restore con"...

so either buffers have to live with permanent -1 (up to 3) con or npc healers will "always" restore sickness as you just asked for...I second that proposal btw :D

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Trishin
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Joined: Apr 07, 2010 00:00

Postby Trishin » May 04, 2011 12:45

Will not happen.


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