Quick archer question

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Fiordiluna
Myrmidon
 
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Postby Fiordiluna » Mar 19, 2011 13:58

What is the max range of archers of every realm, here on uthgard?
Is there still a difference like ' scout (greater than) ranger (greater than) hunter ' or is it the same range for every archer?

Another thing: what are the different bow trainable skills ? They don't appear when selecting 'skill info' on trainer window, and i fear that catacombs charbuilder 2 ( daoc2.catacombs.com/charplanner.cfm ) is referring to a previous patch, reporting only crtisthot, rapidfire and penetrating arrow.
What about volley, longshot and other abilities? Are those trainable as RAs at the moment?

Thank for your answers.

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Eclipsed
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Postby Eclipsed » Mar 20, 2011 00:59

Scout : 2200 units (Max Elevation above target: 2700 units)
Ranger : 2100 units (Max Elevation above target: 2600 units)
Hunter : 2000 units (Max Elevation above target: 2500 units)

Bow Specialization Skills (patch 1.8)

3 - Critshot I
6 - Critshot II
9 - Critshot III
12 - Critshot IV
15 - Critshot V
18 - Critshot VI
21 - Critshot VII
24 - Critshot VIII
27 - Critshot IX
30 - Penetrating Arrow I (50% Dmg vs Non Caster Bubble)
35 - Rapid Fire I (50% DrawTime)
35 - Volley I (3 Arrow Draw)
40 - Penetrating Arrow II (75% Dmg vs Non Caster Bubble)
40 - Volley II (4 Arrow Draw)
45 - Rapid Fire II (50% DrawTime, Reduced End Cost)
45 - Sure Shot (Dont Interrupt vs Ranged Attacks or Spells, 50% Bow Dmg)
45 - Volley III (5 Arrow Draw)
50 - Penetrating Arrow III (100% Dmg vs Non Caster Bubble)
50 - Volley IV (6 Arrow Draw)

When we go back to 1.69, you will no longer get volley by way of bow spec. Which is fine as it is not very useful anymore. It will be a RA in old system. But the RA volley does penetrate all bladeturns. Longshot is a old RA only, and will not be able to get till the old RAs are released.
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Fiordiluna
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Postby Fiordiluna » Mar 20, 2011 13:58

Thank you very much for your nice answer.
Now i've got to seriously think about rolling a hunter or not.

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Eclipsed
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Postby Eclipsed » Mar 20, 2011 15:28

Your welcome. I hope you give it a shot. Yes there is many that say the ranger is better and wether that is true or not. It would be nice to see more hunters out there. Cant judge a class based on the few hunters out there vs the 10,000 melee spec rangers. Maybe if there is more active hunters on, there pets could get fixed. So try it out. I love playing hib and like my own ranger class, but it would be nice to see a few less rangers running around.

I'm sure there is some hunters out there that can help you with preferred spec and play style and what not, if you need it. But don't get too discouraged by all the archer comparisons. How one plays there class, makes a big diff in how well you can do.
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katbird
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Postby katbird » Mar 20, 2011 22:03

Why would people want to play hunters when rangers have better archery and better melee?

Hunters are supposed to be the melee archer and have sacraficed the better archery and less range for that ability. They were the only archer that could spec 50 in melee in the original game

give rangers/scouts the same amount of specpoints they originally had and there will be more hunters and they will have thier dignity back

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Lemonjelly
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Postby Lemonjelly » Mar 21, 2011 00:35

Fiordiluna wrote:Thank you very much for your nice answer.
Now i've got to seriously think about rolling a hunter or not.


Uhhh my suggestion is not to make a hunter on uthgard, they're just way too weak.

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Eclipsed
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Postby Eclipsed » Mar 21, 2011 02:18

Show a link to where mythic says the hunter is the only melee capable archer. And why there is many vids from live of melee rangers/hybrids that do very well. And im talking about classic, not just current. Statements like that are based on nothing. A class is only as good as the player, playing it. If there is a problem, it maybe something to do with 2H weapon formula that i hear about, if there really is something broken with 2H damage. Which would affect hunters. And the hunters pet. Focus on fixing known issues with the hunter, and not about crying that rangers are broken and should not be able to melee and so on. Each class should be equal, but that doesn't mean they play exactly the same. For example, a hunter should move around a little during at fight, to get pass ones defenses, since they do not have dual wield to put the evade/block down. Time the swings. I do it and it does work. But if you stand still, you should expect to have to face those defenses. By standing still, you only benefit your enemy.

If you want to play what ever one is making, then go ahead and make a ranger. But it doesn't mean it will be as easy as some make it. I see plenty rangers get taken out with little trouble. You cant expect to preform like a high rank ranger, or one who played a ranger for awhile on the server. Same goes with most classes. You see one make it look so easy, but then you play that class and it seems not so easy.
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katbird
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Postby katbird » Mar 21, 2011 03:51

Jusr read the class description its pretty self explanatory

hunters are supposed to be better melee fighters and they arent.
rangers didnt have access to the specpoints they have now at begining of game and everyone that played knows it

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Eclipsed
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Postby Eclipsed » Mar 21, 2011 04:43

In what patch did they get more spec points. Are you talking about way back during like beta, where assassins had IP and all lol. If they had gotten more spec points so long ago, it would be because they where under preforming. But what patch are you talking about. And what about the description. Here is one from the herald.

Hunter

Hunters are the only archers of the frosty realm of Midgard. Their ability to train in Archery leads them to be one of the best long-ranged damage dealers in the realm. They also can learn how to wield a spear or sword for powerful melee fighting. In addition, blessed by their Norse goddess of the Hunt, Skadi, Hunters are capable of using her blessings to enhance and protect themselves.

Beastcraft is the spell line available to Hunters, which gives them pet summoning and charming spells. While Hunters are neither masters of arms, archery, nor stealth, their combined abilities allow them to battle using tactics and guile over sheer brute strength.

Ranger

Rangers are the archers of the realm of Hibernia. Their extensive training in Recurved Bows proves to be quite useful in the ranged attacks of war. They are similar to the Nightshade class, in that they are capable of stealthing and training in piercing weapons. Their minimal stealth training is useful in hiding and sneaking around enemies in order to find the best position for a bowshot.

They have some magical abilities, which provide them with self-only buffs and run speeds for quick sprinting away from the enemy. Though as small as their magical knowledge may be, the buffs do prove to be useful in making up for lighter training in areas other than the bow.

Nether really gives who is better. Just that, this is the archer of this realm. But if you have another description some where else, please show a link.
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katbird
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Postby katbird » Mar 21, 2011 05:22

Those are not the classic class descriptions those are descriptions made after Mythics cop out of fixing the issues to begin with

check the archived camelot herald, not the live one after MYthic ruined the game

Class/Race Navigation [Home] Classes: AnimistArmsmanBardBerserkerBlademasterBonedancerCabalistChampionClericDruidEldritchEnchanterFriarHealerHeroHunterInfiltratorMentalistMercenaryMinstrelNecromancerNightshadePaladinRangerReaverRunemasterSavageScoutShadowbladeShamanSkaldSorcererSpiritmasterThaneTheurgistValewalkerWardenWarriorWizard Races: AvalonianBritonCeltDwarfElfFirbolgHighlanderInconnuKoboldLurikeenNorseSaracenSylvanTrollValkyn


Ranger


General Class Description
Rangers are the archers of the realm of Hibernia. Their extensive training in Recurved Bows proves to be quite useful in the ranged attacks of war. They are similar to the Nightshade class, in that they are capable of stealthing and training in piercing weapons. Their minimal stealth training is useful in hiding and sneaking around enemies in order to find the best position for a bowshot.

They have some magical abilities, which provide them with self-only buffs and run speeds for quick sprinting away from the enemy. Though as small as their magical knowledge may be, the buffs do prove to be useful in making up for lighter training in areas other than the bow.


\HunterClass/Race Navigation [Home] Classes:




General Class Description
Hunters are the only archers of the frosty realm of Midgard. Their ability to train in Composite Bows leads them to be the best long-ranged damage dealers in the realm. While their bows are slightly shorter ranged and slightly less damaging than their counterparts in the other realms, Hunters are better melee fighters. In addition, blessed by their Norse goddess of the Hunt, Skadi, Hunters are capable of using her blessings to enhance and protect themselves.

Beastcraft is the small spell line available to Hunters, which gives them some buffing abilities as well as pet summoning and charming spells. While Hunters are neither masters of arms, archery, nor stealth, their combined abilities allow them to battle using tactics and guile over sheer brute strength.

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Eclipsed
Alerion Knight
 
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Postby Eclipsed » Mar 21, 2011 05:50

Youl have to provide a link to this saved herald from the past. But of what you posted, it looks identical, expect like one line, which looks like it was removed. Possibly because is could be miss understood by some, then spark wine threads to mythic asking why they are not the greatest melee class as it says.
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katbird
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Postby katbird » Mar 21, 2011 06:05

It doesnt really matter, the issue will never be resolved i played with the class hoping it would be resolved for over 6 years.

you wondered why there was 10,000 rangers running around and hardly any hunters.
theres the reason

theres no reason to play the class


on a sidenote
How do i fix my forum format the post is traveling a mile off to the side and i cant get it on one page

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Seyha
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Postby Seyha » Mar 21, 2011 09:04

Do not play a Hunter on Uthgard. The class is gimp on a fundamental level. With NF RAs it is possible to have some success but the move to OF RA will kill this class.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
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Eclipsed
Alerion Knight
 
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Postby Eclipsed » Mar 21, 2011 09:09

What troubles do you have with your hunter vs most enemys ? Low dmg ? Cant get past ones defenses? Enemy using to many RA's. If your having trouble, say what exactly is unfair. I mean i can see an issue with getting past ones defenses, but then anyone who uses 2H or 1h weapon. Just move around to counter that. If its your damage, then get some Mastery of pain or other ways to increase it. I mean all those rangers that are playing are using pot/charge buffs, RAs and most are spec for full melee.

And if something is broken, then spend the time to find what exactly. It has been reported over and over that rangers are broken and are OP. But not one single valid reported bug with proof. There argument is alway. "well there is tons of rangers, so they have to be broken."
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tymofar
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Postby tymofar » Mar 22, 2011 11:23

Could any active Hunter respond to this plz?

Iam just curious about the actual huntersituation because long time ago on live its was always an interesting class.

Are there official Statements from the Staff regarding the Hunterproblems IF there are any problems at all ?:)

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