style-position-angles don't seem to be equally distribute
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When levelling at hulks in DF with my polearms I noticed a strange thing...
as the lowest tank I never really got to tank any mob so I used pole to do a little more dmg than with autotrained 1h (i know pole and dmg on uth, haha, but that's not the topic now ![]() doing this for quite a while I noticed, that the angle for backstyles is much much much much.... much tighter than the one for sidestyles...only when I was really opposite of the tanking tank (and the mob right between us) my backstyles successfully hit...when standing a little of that angle I failed the backstyle...so after a while I used side-style as backup, as I thought "if it's not back, it's gotta be side"...result: I hit with the sidestyle much more often "from behind" then with the backstyle... I always that, that there's like 90° (45° to both left and right from the perfect position)for each of the positionals...maybe more and overlapping (like 50° left from the front u could still do frontals and already side ones)...but no...obviously backstyles have like 5-10° on left and right from the back of the mob...and sidestyles seem to have like 80-85° from the sides of the mob the other side... any1 got similar experience? if yes: some1 tested it in duel? I currently dont have time to test a lot so maybe some1 could test it and show results here... if the positional-angle-distrubition is really a little off balance, it would explain a lot of things: - rangers/ns using side-styles from front by strafing a little...as the angle is probably too tight in the front too (symmetrically to the back) it should be quite easy to use the side ones... - PA/BS being evadet/fumbled/bubbled whatever...as they need front/back position and these positions are pretty narrow they probably fail more often then expected resulting in evades of the unstyled hits or in outright fumbles or bubble-hits... maybe this "bug" was introduced when aiding casters by adding some sort of "backview" to prevent attackes from running through the caster to cause "target not in view" for them... can some staff-member comment on this? if the angles are a little off-balance on purpose pls tell us why and how far the angles actually go...if not: should be easy to fix, right? ![]() thanks a lot, Jezzmin |
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Moved to support for now
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Same experience here, but with CD side styles rather than backstyles. Not only, that when a target runs straight past and I try to side style, the side style in 80% fails, it also now extremly hard to set a side style by strafing (
![]() I think its a kind of server lack, since I only notice this, when the target is moving. ![]() ![]() |
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strafing =/= strafing for that matter garad ^^
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Side Styles (even on live) intentionally haev a wider range than frontal or rear styles.
I forget the exact angles, but its something along the lines of: Frontal: 90 degrees (45 degrees off center) Rear: 60 degrees (30 degrees off center) Side: 75 Degrees After checking the herald, see patch notes from 1.62 " Side Positional combat styles now will work an extra 15 degrees towards the rear of an opponent, and rear position styles work in a 60 degree arc rather than the original 90 degree standard. This change should even out the difficulty between side and rear positional combat styles, which have the same damage bonus. Please note that front positional styles are not affected by this change. " ----------------- Does that make any sense at all? My answer is yes. Frontal positonals are easy to get off, your target is facing you, and they have a reasonable arc to them. Side positonals are actually very hard to get off (not countign side straffing lag "exploits"). and even with exploits are more difficult than... Rear positionals are very easy to get off vs real moving targets. /stick a movign target and odds are that you will automatically end up in the rear 60 degree arc. honestly, i think the 90, 75, 60 balance is great. if anythign id widen the sides more. |
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2*75+90+60=300 ....
It´s 105° per side. |
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ya screwed up when editing for the herald delves. its 105. its not bad at all though.
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