[Suggestion] Instance Dungeon Doors

If you need support, you can get help here!
User avatar
Astealoth
Eagle Knight
 
Posts: 924
Joined: Jul 10, 2008 00:00
Location: Upstate NY

Postby Astealoth » Apr 23, 2010 06:09

Is it possible to go thru and instead of putting a crazy looking npc in front of instance dungeon doors, to put like a rock or a wall in front of them. it would do a lot for server continuity and visual appeal.

User avatar
Endiku
Game Master
Game Master
 
Posts: 454
Joined: Aug 08, 2007 00:00

Postby Endiku » Apr 23, 2010 07:06

Well. i can understand your view abit, but its only a graphical thing. Placing a stone or a wall, to stop stepping into the doors, isn´t so ease.
Maybe we can find a solution for all, change the model of the djin into a stone golem or something like that.

But it is, what it is, a graphical minor fix, very low priority.
Dass wir miteinander reden können, macht uns zu Menschen.
-Karl Jaspers-

Ein Problem ist halb gelöst, wenn es klar formuliert ist.
-John Dewey-

User avatar
Vercinge
Warder
 
Posts: 18
Joined: Apr 09, 2010 00:00

Postby Vercinge » Apr 23, 2010 09:38

But it would be a rather nice one.

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Apr 23, 2010 11:22

The entrances and doors to instance-dunegones within dungeons are usually a fix 3d-object within the overall dungeon 3d-model. So, in order to remove these entrances and doors the 3d model of every single dungeon has to be reworked. Afterwards a client-patch (like for example uthgards tajendi or OF patch) has to be created and supplied to every single player.

This numbers this means. Remove a total of 24 structures of 12 dungeons, while it is not clear if the removal of those structures may cause a client crash. Unfunny :wink:
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
Astealoth
Eagle Knight
 
Posts: 924
Joined: Jul 10, 2008 00:00
Location: Upstate NY

Postby Astealoth » Apr 23, 2010 13:15

i wasnt proposing removing the doors. i was proposing placing an object to block them. it seems much easier to place an object in an area then to rework the dungeon map itself.

its not possible for a game master to place a clipping activated object?

User avatar
Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » Apr 23, 2010 13:31

Wow, I had no clue people actually cared about this.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 23, 2010 13:57

Maidrion wrote:Wow, I had no clue people actually cared about this.


At least they got a quick GM response... :roll:

User avatar
Sethor
Alerion Knight
 
Posts: 1899
Joined: Nov 03, 2005 01:00

Postby Sethor » Apr 23, 2010 14:21

@Astealoth:
It should be possible, but there are not that many prop-objects and I doubt that there is one that would fit.

@Maidrion:
Well, people care about a lot of things ;)

@Zarkor:
Stop spamming and trolling! Eventually the response was quick because Endiku seems to have rejoined the Staff and is currently reading the forums?
Characters:
Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

User avatar
Endiku
Game Master
Game Master
 
Posts: 454
Joined: Aug 08, 2007 00:00

Postby Endiku » Apr 23, 2010 15:07

Sethor is right, i rejoined the staff, and started my way through the forum.

@Zarkor:
Stop spaming and brainless trolling. Keep that as last warning.
Dass wir miteinander reden können, macht uns zu Menschen.
-Karl Jaspers-

Ein Problem ist halb gelöst, wenn es klar formuliert ist.
-John Dewey-

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 23, 2010 15:20

Endiku wrote:Sethor is right, i rejoined the staff, and started my way through the forum.


Good luck with that then.


Edit: ps: my bad for that comment, I just can't help but seeing GMs actions in a negative proportion for some reason...


Return to Support

Who is online

Users browsing this forum: No registered users and 15 guests

Monday, 01. December 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff