Haste and cast recovery

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Deehorsey
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Postby Deehorsey » Mar 19, 2010 01:52

A long time ago, quickness, haste, and weapon speed effected the duration in which a caster was interrupted. But it was patched at some point on live, and was changed so that quick/haste/wep speed no longer effected casting recovery at all.
Is that patch applied to Uthgard's mechanics?

Thanks in advance.

nixian
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Postby nixian » Mar 19, 2010 02:04

moved to support

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Blue
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Postby Blue » Mar 19, 2010 03:55

No, on Uthgard the swing time decides how long your enemy interrupts you.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Deehorsey
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Joined: Feb 12, 2010 01:00

Postby Deehorsey » Mar 19, 2010 07:26

Oh interesting~

I don't see anyone adding quickness into their templates though.. even with extra templating points available.

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Hobbes
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Postby Hobbes » Mar 19, 2010 16:25

This is because theres interrupt timer and a fixed delay timer making it possible for slower weapons to rupt. And slower weapons causing a bigger interrupt timer as far as i understand.

Well, and not capping quickness is only an option for the grped dual wielding damage dealers IMO. Doing so, it will increase your damage, if you only can strike 2 or 3 times in a given time period. Theres still something called evade chance, that wont stop at 250 quick...

Ferrat
Guardian
 
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Joined: Nov 30, 2010 22:35

Postby Ferrat » Mar 15, 2017 22:00

@blue how does this mechanic work for a bard holding a lute?


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