Rapidfire 1, Rapidfire 2, Patchnotes 1.62
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http://support.darkageofcamelot.com/kb/ ... php?id=645
Will PK for food.
Melee rangers |
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Yep as it states, rapid fire cost the same endurce as normal shot, with a bonus with RP2 that is less then normal shot end cost. But currently on uthgard RF1 cost 2x normal shot end, which eats up endurence really fast. Here is my origenal bug report, that hasnt been given much attation.
http://www.uthgard-server.net/modules.p ... ic&t=16000 But lucky for me i was watching some older daoc ranger vids and came across one , which the player had 35 bow, which means he only had Rapid fire 1. Here is the video link. http://www.pointblank-rangers.com/vid_c ... e_yet.html Now seek to 8:25, here he readys his bow with rapid fire 1 enabled. Monitor the endurce % the best you can, about every shot costs 5% endurce or less. As normal shot is also 5%. Ill add this info to my origenal post too. |
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Nixian, stop moving my posts, I know where I post them. I DONT need any support on this issue. This is a known, unfixed Rapidfire bug. All I did is provided a reference to live Patchnotes. If you want to move threads around, then start moving all improperly formated threads from Bugs(en) to support. Otherwise this looks like a discrimination toward either me or archery related issues.
Be fair to all, or be none. ![]() Will PK for food.
Melee rangers |
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moved because it simply is not a valid bug report.. you quote a patch note.. but you no where state what it is that is not working... how can you consider that a bug report? its like calling your internet provider and saying: I should be able to see this and this website.. and then hang up.. do you really expect much to happen then? |
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Ive alrdy have a bug report with more clear info on the issue on uthgard with rapid fire, or at least with RF1 and how RF2 should work. But havent had a staff comment on it yet, i hope they have taken the time to look at the bug report as it is as importent as any other classes report.
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Bow speed should affect the endurance cost btw.., for normal melee it does, how is it for archery ? I dont think a 5.6 spd bow has same endurance cost on normal shot like a 4.6 spd bow.
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End cost for bows is totaly diffrent, because when using a bow, it allwes cost endurence, while melee it only cost endurence to do styles. Compared to videos ive seen, normal shots are about 5% end cost, while on uthgard they are also 5% end cost. Critshot is 10% end cost and RF1 should be 5% end cost. But on uthgard, if you fire and auto reload, each RF1 shot cost 10% end cost, which in no time youl be out of endurence.
Ive got a bug report alrdy explaining all this. |
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The marked sentences contradict themself. On Uthgard RF1 has double endurance usage and RF2 uses same endurance as any normal bow shot. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Yup ,its normal to be that way, if u had rapid fire 2 at lower end consumption then normal shot..where s the drawback? cause thats what rapid fire is all about..and specing higher in archery should reward you.
rapid fire 2 = same end as normal shot, rapid fire 1 higher end consmuption then rapid fire 2 , thats how i see em also. |
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hu? if it says rapid fire takes same endurance as normal shot then why does it use twice as much on uth? and of course rf2 would use less as it states. where is the contradiction? i don't see where it says rf uses twice as much endurance.
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The drawback is half damage ? |
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Blue, I do not see the contradiction here. There is no difference in DPS between Rapid Fire and a normal shot, correct? But because RF 1 has the same endurance cost as a normal shot, you will run out of endurance faster if you use RF 1 compared to normal shot because you are firing faster. That is the "penalty" for using RF 1. I apologize for the bold text, but I wanted to make sure we all understand why RF 1 with normal endurance cost is still a penalty. The patch notes make it very clear: RF 1 = Normal endurance cost. Half the speed. Half the damage. RF 2 = Half normal endurance cost. Half the speed. Half the damage. Last edited by Seyha on Mar 31, 2010 16:56, edited 4 times in total.
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It says rapid fire ..not rapid fire1 , nor rapid fire 2..that has same end cost as a normal shot, or u ppl are blind? So u dont know which one could be..and it says that rf 2 takes less end then rf1 after that. I can say rf 2 has normal end cost, that means rf1 shoul have higher end cost then normal shot right? PS: I dont think rapid fire 2 would cost less end then normal shot because ppl would use rapid fire2 only then and forget normal shot, the great advantage of rapid fire is beeing able to shot arrows at 50% drawtime or 75% drawtime , and if u want same end cost as a normal shot for it you have to spec higher bow to have rapid fire 2. Last edited by Glacius on Mar 31, 2010 16:55, edited 1 time in total.
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Glacius, think about it, if it says that Rapid Fire shots take the same endurance as a normal shot then Uthgard is wrong. Because Rapid Fire costs x2 endurance here. I don't see how anyone can possibly argue about this. Maybe it's because I'm a native English speaker. The wording must be less confusing to me.
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