reaver 2 lifetaps

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Nyadel
Myrmidon
 
Posts: 67
Joined: Feb 16, 2009 01:00

Postby Nyadel » Mar 03, 2010 22:16

Hedra wrote:There are dummies outside Camelot. You can right click on them to set them at a the level you want, make them stop attacking etc.

Can't find them .
Edit : North Camelot gate, got it.
Also, target dummies on pendragon are lvl 30 to 75, no lvl 5 dummies, should i go back to starter zone; get higher level ( but keeping same spec ) or .. ?


*****************

Also, another important thing !
On live, you can use your actual life drain instant spell AND the previous one, just like the minstrel instant DD spell.

Proof :

Code: Select all
[21:13:50] You hit the brownie for 59 (+20) damage!
[21:13:50] You cannot absorb any more life.
[21:13:51] You hit the brownie for 31 (+11) damage!
[21:13:51] You cannot absorb any more life.
[21:13:52]  Taking Screenshot!


Image

More infos :

1.82 patch note
Reaver

In 1.81 we adjusted spell timers of all classes to a new system due to overlapping issues with Sub-class abilities, Master level abilities, and class abilities. This adjustment was noted in 1.81 as follows:

"- Many spell and ability timers no longer overlap from Class Spells, Master Abilities and Sub-classing spells."

An inadvertent change to the Reaver lifetap spells occurred from this change, which allowed Reavers to cast lifetaps simultaneously instead of being limited to using one lifetap at a time. Because of this, we had to change lifetap spells back to the way they worked before. We apologize for any confusion about this issue. In the near future, we will be looking at rebalancing the Reaver class and we will pay close attention to improvements to the Soulrending line in particular.


1.84 Patch note

Reaver

- Soulrending Lifetap spells are now on separate timers again, for good this time. Our apologies to the community for any stress or issues this may have caused in the past.


So nothing about the reaver being able to use only 1 life tap spell except on later patch note, by mistake.

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Mar 04, 2010 13:22

Nyadel wrote:So nothing about the reaver being able to use only 1 life tap spell except on later patch note, by mistake.

I will research this further, and make a bugreport if needed.
We are on patch 1.80 after all. :D

User avatar
Nyadel
Myrmidon
 
Posts: 67
Joined: Feb 16, 2009 01:00

Postby Nyadel » Mar 04, 2010 14:35

Braxis wrote:
Nyadel wrote:So nothing about the reaver being able to use only 1 life tap spell except on later patch note, by mistake.

I will research this further, and make a bugreport if needed.
We are on patch 1.80 after all. :D

Well, as I said, the reaver was able to use only 1 life tap spell timer due to 1.81 patch by mistake, info about it on 1.82, fixed on 1.84.

User avatar
Nyadel
Myrmidon
 
Posts: 67
Joined: Feb 16, 2009 01:00

Postby Nyadel » Mar 05, 2010 23:55

The file is on the table now but i'd like to know ..
Some problems are fixed very fast and so, when will these 2 bugs ( lifetap double spell + lifetap proc ) will be ?

And thanks @staff for your job.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Mar 09, 2010 16:04

splite and:

1.74



- Reaver Lifetap change: In 1.72, we added code to set certain spells from different lines to be affected by the same recast timer. We then went through the spell lines, setting some spells to be immune to this change. The reaver's Lifetap spells were given immunity, but should not have been. This patch will make the 1.72 code apply to the reaver and put the lifetaps on the same recast timer.



means it wont come on uth :) sorry


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