Status of Pet(s)?

If you need support, you can get help here!
User avatar
MWit90
Warder
 
Posts: 41
Joined: Feb 11, 2010 01:00

Postby MWit90 » Feb 17, 2010 23:59

I am interested in the enchanter, spiritmaster, and cabalist. Are the pets fully functioning? Do they do good damage or is the formula still messed up?

Further, all 3 of these classes do learn the RA juggernaut, correct?

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 18, 2010 00:03

Chanter snare nuking pet used to work in funky ways, dunno if it got fixed. Cabalist is missing the disease procing pet. Dunno about SM one, never ever had played one but seems like intercept and stun proc work. Their damage is still bad, they're only good for rupting, unless yeah you trained juggernaut.

User avatar
Bizaflare
Myrmidon
 
Posts: 114
Joined: Apr 17, 2009 00:00

Postby Bizaflare » Feb 18, 2010 01:55

none of the ench pets working as on live. (taking into account damage, nuking and line of sight behaviour)
<img src="http://herald.uthgard-server.net/daoc/sig.php?name=Bix&s=7">

Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Feb 18, 2010 03:36

Heal proc is missing from chanter pet too

User avatar
MWit90
Warder
 
Posts: 41
Joined: Feb 11, 2010 01:00

Postby MWit90 » Feb 18, 2010 05:02

bix, how is it for you in RvR as a chanter? tough as most players make it out to be?

User avatar
Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Feb 18, 2010 09:43

With a good group its not too difficult :)
My Albion:

Chars: 50 Minstrel, 50 Infiltrator, 50 Paladin, 50 Reaver, 50 Theurgist, 50 Scout, 50 Friar, 50 Sorcerer, 50 Cleric, 50 Wizard, 50 Mercenary, 48 Cabalist, 48 Armsman

Crafting: LGM Alchemist, LGM Armorcrafter, LGM Tailor, LEG Spellcrafter, LEG Weaponcrafter, LEG Fletcher

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Feb 18, 2010 09:50

MWit90 wrote:bix, how is it for you in RvR as a chanter? tough as most players make it out to be?



expect to be first target a lot on inc. debuff nukers hit hard, and make everyone else hit even harder, so they get targeted a lot first. on top of that chanters are at most really a 1500 range class (elds can sit at 2K NSing at least in the start), so you've got to be fairly close to be doing your thing.

User avatar
OdaHikaru
Myrmidon
 
Posts: 77
Joined: Jan 08, 2010 01:00

Postby OdaHikaru » Feb 18, 2010 11:34

Just to be clear. The following need fixes

Chanter: Underhill Zealot will not cast at all - it always attacks with melee. Underhill Companion will sometimes cast a snarenuke, then subsquently break his own snare with a normal nuke.

Cabalist: Emerald pet does not disease proc or dot proc. Jade does not have inate damage shield. Amber does not have self con buff.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 18, 2010 11:57

Lintu wrote:With a good group its not too difficult :)


Uhhhhh, yes it is. They're talking about rvr :wink:

Oh and forgot, pet attack command has way too short range and los is f*cked up. You have to run into danger close range in order to send your pet on someone.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Feb 18, 2010 12:02

Toblerone wrote:
Lintu wrote:With a good group its not too difficult :)


Uhhhhh, yes it is. They're talking about rvr :wink:

Oh and forgot, pet attack command has way too short range and los is f*cked up. You have to run into danger close range in order to send your pet on someone.


range is livelike - los isnt

User avatar
Chrissi
Phoenix Knight
 
Posts: 1174
Joined: Jun 07, 2009 00:00

Postby Chrissi » Feb 18, 2010 12:04

Give us a proof Toblerone.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Feb 18, 2010 14:02

OdaHikaru wrote:Underhill Companion will sometimes cast a snarenuke, then subsquently break his own snare with a normal nuke.

Livelike.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Feb 18, 2010 14:24

The range looks too short because you can't send a pet attacking if there is any obstacle between your target and your pet, even if the target is visible to you, which is kinda retarded. When the pet is not next to you it's sometimes impossible to give it another target unless you put it passive and wait 10 seconds it comes back to you.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Feb 18, 2010 14:25

nixian wrote:range is livelike - los isnt


No range isn't livelike either. A staff member shouldn't spread such disinformation imo.

Chrissi wrote:Give us a proof Toblerone.


Okay, here you go.

http://uthgard-server.net/modules.php?n ... ic&t=15848

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Feb 18, 2010 14:39

toblerone I have yet to see a bug report on wrong range on pet attack command

also you have to remember that on live pet attack range command had increased its range in a later patch - so yes.. it is livelike compared to the patch uth follow

Next

Return to Support

Who is online

Users browsing this forum: No registered users and 15 guests

Tuesday, 13. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff