Mercenary damage

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DarkRef
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Postby DarkRef » Feb 14, 2010 18:16

http://support.darkageofcamelot.com/kb/ ... php?id=645

Mercenary Changes

- The Mercenary Dirty Tricks special ability is now on a 7 minute re-use timer (it was previously set to 30 minutes), and has changed in effect. It now activates a 30 second offensive proc effect on the Mercenary that applies a 10 second debuff on the Mercenary's target every time it is hit. This debuff gives the target a 50% chance to fumble all their melee attacks while under the debuff's effect.

- The damage for both styles in the Flank -> Shadow's Rain combat style chain has been increased for Mercenaries only (Infiltrators are not affected).


Now, as far as I know, the % chance for fumble in DT is 25%. So, I think this is wrong.

Also:

Infiltrator with 50 DW
Flank GR = 0.88
Shadows RAIN GR = 1.05

Mercenary with 50 DW
Flank GR = 0.88
Shadows RAIN GR = 1.05

So either the Infiltrators GR for these styles should be lower, or the Mercenaries GR for these styles should be higher. I would think it would be the latter.

There were some changes for Blademaster and Zerker too. But I cant really look at the GR for blademaster + ranger ect.

Where to get the real GR's from? The damage for mercenary is RIDICULOUSLY low compared to zerker, taking into account the attack speed. Something is wrong.
Last edited by DarkRef on Feb 15, 2010 14:51, edited 1 time in total.

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Musikus
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Postby Musikus » Feb 14, 2010 20:29

oh thats pretty easy explained..

assasines and offtanks share the same line-spec..and uthgard has no different implemented.

so on alb infi and merc has same line = bug
on hib has ranger, NS and BM same line = bug
on mid SB and bersi has same line = bug

when i am right the assasines are lifted up the the Growthrates of the lighttanks which make them even more powerfull..= bug


PS: thats a more important bug than volley compared to the affected player!!

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Force
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Postby Force » Feb 14, 2010 22:42

when mythic said that the changes to the DW lines only effected mercenaries they were lying. It was implemented on live how it works on uthgard.

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DarkRef
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Postby DarkRef » Feb 15, 2010 14:53

Force wrote:when mythic said that the changes to the DW lines only effected mercenaries they were lying. It was implemented on live how it works on uthgard.


Prove it?

Other sites (I'll link if you want) have 2 separate styles for Infi and Merc. Shadows rain for infi gives slowed, merc gives bleed (same bleed as DS).

(also, DS does 1 less bleed damage than it should, according to classesofcamelot.com)

Glacius
 

Postby Glacius » Feb 16, 2010 15:57

Merc does low dmg ha? 300 with mainh and 140 with offh , i ll be damn ..was slash dmg vs mid studded but still, is a damn nice dmg if you d ask me, not to mention that he did previously in another fight 340 with mainh.

Image

All light tanks had a big change in 1.62 patch , problem is that you can test the style growth for merc and infi now, but keep in mind the 1.91 patch which brought these changes:

1.91 patch that brought dmg modifiers to style

berseker
The level 34 Left Axe style 'Doublefrost' has had its damage increased slightly.
blademaster
 - The level 34 Celtic Dual style 'Meteor Shower' is now an anytime style and its damage has increased slightly.
 - The level 39 Celtic Dual style 'Solar Flare' is now a side positional style with a 23 second snare. The style has been increased in damage.
 - The level 44 Celtic Dual style 'Twin Star' now chains off of 'Tornado' and has a 7 second stun effect. The style's damage has been increased.
champion
- The level 29 Large Weapons style 'Ultimate Recovery' is now a parry reactionary style. Its damage has been increased slightly.
- The level 34 Large Weapons style 'Demolish' is now an anytime style with no effect. Its damage has been increased slightly.
 - The level 50 Large Weapons style 'Annihilation' now chains off of Gigantic Blow. Its damage has been increased slightly.
heroes
 - The level 34 Celtic Spear style 'Eagle Talon' has had its damage increased.
- The level 44 Celtic Spear style 'Dragon Talon' now has a style effect of a 23-second snare. Its damage has been increased slightly.
 - The level 50 Celtic Spear style 'Cuchulain's Revenge' now has a 26 point per tick bleed. Its damage has been increased slightly.
 - The level 29 Large Weapons style 'Ultimate Recovery' is now a reactionary style based off of your own parry.  Its damage has been increased slightly.
 - The level 34 Large Weapons style 'Demolish' is now an anytime style with no effect.  Its damage has been increased slightly.
- The level 50 Large Weapons style 'Annihilation' now chains off of Gigantic Blow. Its damage has been increased slightly.
infiltrator
- The level 29 Dual wield style 'Flank' now has a higher to-hit bonus.
mercenaries
 - The level 34 Dual Wield style 'Dark Tendrils' is now an anytime style and its damage has increased slightly.
nightshades
- The level 34 Celtic Dual style 'Meteor Shower' is now an anytime style and its damage has increased slightly.
 - The level 39 Celtic Dual style 'Solar Flare' is now a side positional style with a 23 second snare. The style has been increased in damage.
 - The level 44 Celtic Dual style 'Twin Star' now chains off of 'Tornado' and has a 7 second stun effect. The style's damage has been increased.
rangers
 - The level 34 Celtic Dual style 'Meteor Shower' is now an anytime style and has had its damage slightly increased.
- The level 39 Celtic Dual style 'Solar Flare' is now a side positional style with a 23 second snare. The style has been increased in damage.
 - The level 44 Celtic Dual style 'Twin Star' now chains off of 'Tornado' and has a 7 second stun effect. The style has been increased in damage.
shadowblade
- The level 34 Left Axe style 'Doublefrost' has had its damage increased slightly.

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Dialia
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Postby Dialia » Feb 16, 2010 16:33

hm so what ?

2 slow weapons , ogre merc , maybe with aug str , posistyles ...

its good dmg but nothing special, zerker can do the same or more dmg, even if its not you, so plz stop the Q.Q hemaketomuchdmgplzfixhim posts.

Toblerone
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Postby Toblerone » Feb 16, 2010 18:06

If only 2h did this much damage. Instead I often hit for less with 5.5 speed weapon ^^

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Neju
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Postby Neju » Feb 16, 2010 18:25

Zerks hit for that damage regularly, and you QQ about arguable the hardest hitting merc on alb.. good one :lol:

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Musikus
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Postby Musikus » Feb 16, 2010 18:51

Toblerone wrote:If only 2h did this much damage. Instead I often hit for less with 5.5 speed weapon ^^


so true..i do damage of 350 with a 5.0 pole-weapon MP (legion)
he is doing 301 with a 4.2 MP (DF-prince)
and i do that ''much'' only at weak armour to my damage type and only when i use the 1.26 back-follow up.

the average damage is around 250...
so the offtank damage is far too high OR the pur tank damage far too low.

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Neju
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Postby Neju » Feb 16, 2010 18:57

2h damage is too low - don't think it's the difference between offtank/heavy tank..

Glacius
 

Postby Glacius » Feb 16, 2010 19:27

Dialia wrote:hm so what ?

2 slow weapons , ogre merc , maybe with aug str , posistyles ...

its good dmg but nothing special, zerker can do the same or more dmg, even if its not you, so plz stop the Q.Q hemaketomuchdmgplzfixhim posts.


Who said anything about nerfing ? who QQ ed ? Have you looked at the Topic of this thread> have you read what Darkref is saying? i just posted a pic where u can see that merc dmg is oke.
Arms dmg was always with trouble, i had arms on live and his dmg and spec are the worst in the game , i wouldnt make an arms if it will be the only tank class in this game.

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Dialia
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Postby Dialia » Feb 16, 2010 19:57

hi again,

musikus, if you want to do dmg with arms, just use another (slower) pole.

5.0 dly mp-pole is nice ... but not if you can have a 5.8-5.9 dly pole :)

and you can also craft faster poles for peeling

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Ronian
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Postby Ronian » Feb 16, 2010 20:09

I had a Nightshade on Live and the GR are the same like here for everyone.

Merc is on the fulltank damage table. Infiltrator not.

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Shav
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Postby Shav » Feb 16, 2010 20:58

Ronian wrote:I had a Nightshade on Live and the GR are the same like here for everyone.

Merc is on the fulltank damage table. Infiltrator not.


Damage tables (well ws tiers you mean i guess) DO NOT change anything on this server :D Will you finally notice it?

Thats the only explanation why stealthers and so called low-ws classes hit for the same damage as tanks. Only main weapon stat and spec matters and they are usually similar on tanks and hybrids/stealthers

Glacius
 

Postby Glacius » Feb 16, 2010 21:16

Shav wrote:
Ronian wrote:I had a Nightshade on Live and the GR are the same like here for everyone.

Merc is on the fulltank damage table. Infiltrator not.


Damage tables (well ws tiers you mean i guess) DO NOT change anything on this server :D Will you finally notice it?

Thats the only explanation why stealthers and so called low-ws classes hit for the same damage as tanks. Only main weapon stat and spec matters and they are usually similar on tanks and hybrids/stealthers


Wrong.
I have tested Warior same stats,spec,weapon on uth and on live, dmg is the same . I have tested skald afterwards who is on hibrid dmg table..dmg is the same , for 1h at least, havent seen 2h yet because all arties there are 5.6 and here we got either 5.5 or 5.8.
Assasins and thane is next to test..acording to this formula http://de.daocpedia.eu/index.php/Diskus ... %A4higkeit they should be on the same dmg table.
Last edited by Glacius on Feb 17, 2010 19:22, edited 1 time in total.

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