Champion rr5

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Glacius
 

Postby Glacius » Jan 07, 2010 16:08

Could a champion make a duel vs a player, hit him 2..3 times 2h with same anytime style and then use rr5 and hit him again in same conditions ? I want to see info about it from champion point of view also.

Make pic and post it here with names etc so we can know what class r we hiting.

Thank you.


Badge of Valor RA
Type: Active
Re-use: 15 min.
Description:
Free to Champion at RR5.

Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased

This is a pic with dmg maked by Cokjohn VS me berseker with 19% absorb.
Image
He did 274 normal dmg and 137 extra dmg from his free rr5 wich is 50% exactly . As you can see the RA should increase dmg with 19% only because that is my abs , and base dmg should be increased with 19% folowed by style dmg and so that leads to an 119% final dmg .
In this picture he had 50% more dmg from his rr5 wich is maximum that can be obtained but should have been 19% only.

Previous thread that i have opened about this RA link here : http://uthgard-server.net/modules.php?n ... ic&t=12699
Satz wrote:No, normally, you would see no difference between the champ hitting you with rr5 or without. Only the "slight" increase in dmg could be noticed, on live.
Here it works like a dmgadd, which, in its way doesnt actually make any difference because the dmg"add" values are same as dmgincrease values from life which has been tested by some champion players.

Why you open a new post for a topic that alredy exist?
Or is it again, one of your posts, like, OMG champ killed me with rr5, ban him! remove rr5! it deals too much dmg!


And to answer to Satz , YES! it deals to much dmg ,that "slight increase of dmg" did 50% extra dmg and it should have done 19% only , or the diference is not that big for you a?

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Der_Eisbaer
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Postby Der_Eisbaer » Jan 07, 2010 17:09

Glacius wrote:And to answer to Satz , YES! it deals to much dmg ,that "slight increase of dmg" did 50% extra dmg and it should have done 19% only , or the diference is not that big for you a?


Let be X your damage on a target with n% absorb. From that follows that your damage without any absorb would be Y=X*(1+n%). Now when you use champion RR5 RA that damage is increased by n%, hence you deal Z=Y*(1+n%)=X*(1+n%)² damage.

Now let's assume from your original melee damage on some random target there would be absorbed 20%. If you now use the champion RR5 RA your damage compared to the original damage you deal 1.44 times more damage.

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Satz
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Postby Satz » Jan 07, 2010 17:40

+/- mistakes....

Eisbärs example fits perfectly, but as i know glacius, he wont be able to understand, so a grade-school explanation follows:

X is basedmg without abs...
dmg without rr5 would be
y=x*(1-n%), while n% beeing your abs 19%

with rr5 it looks following:
z=x*(1+n%), so lets try a calculation

274 is Y
Y=X(1-0,19)
so 0,81X=Y
X=338

now, lets calculate the Z
Z=338*(1+0.19)
so, 338*1,19=Z
Z=403

so the damage added= 403-274=129

I hope i explained this easy enough for you to understand.


I cant explain where he got those 6% extra damage(137/129= 1,06) came from,

but this once again has proven your grades and knowledge that you bragged about per PM.

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Cespx
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Postby Cespx » Jan 07, 2010 20:05

Satz wrote:+/- mistakes....

Eisbärs example fits perfectly, but as i know glacius, he wont be able to understand, so a grade-school explanation follows:

X is basedmg without abs...
dmg without rr5 would be
y=x*(1-n%), while n% beeing your abs 19%

with rr5 it looks following:
z=x*(1+n%), so lets try a calculation

274 is Y
Y=X(1-0,19)
so 0,81X=Y
X=338

now, lets calculate the Z
Z=338*(1+0.19)
so, 338*1,19=Z
Z=403

so the damage added= 403-274=129

I hope i explained this easy enough for you to understand.


I cant explain where he got those 6% extra damage(137/129= 1,06) came from,

but this once again has proven your grades and knowledge that you bragged about per PM.


You're correct with your arithmetic but forgot about resists that also influence (reduce) dmg.

That's why final results are wrong.

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Satz
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Postby Satz » Jan 07, 2010 20:16

resists stay same as long as same enemy is attacked, therefore they can be put outside the brackets, since they stay same, example with 26% resi

274=0,74x
x=370
therefore
y=457
and
z=544
now, z-x=dmg added
174 dmg added
now we substract 26%resists and get same results, thats some harder math than before, but still at highschool level.
I wont bother calculating these numbers since im pretty much sure that they are gonna be same and i just wont bother using my calculator any longer. If you think im wrong, prove it.

Glacius
 

Postby Glacius » Jan 07, 2010 21:23

How much is 137 extra dmg from 274 dmg , the actual dmg that hited me , i dont care about resists because we dont see them here ! its 50% Satz.

If that 137 dmg was calculated as a part of the melee dmg without resists then its buged anyway because no resistance to crush have been aplied to it( destroyer of dreams weapon its crush dmg http://camelot.allakhazam.com/item.html?citem=29513

On live if u hit for 100 base dmg with no resists and u got a growth style of 50% u make 150 dmg. If you are using rr5 VS a berseker with 19% abs u will have 119 base dmg + 59,5 style dmg ( from 50% growth) = 178,5 final dmg with no resists. So using champ rr5 ur dmg increased from 150 dmg to 178,5 dmg , how much is that 25 from 150? exactly 19% .
I dont know the whole dmg that Cokjohn did on me in that picture because i dont see the resists , yet i can see that the extra dmg from champion rr5 is 50% from the dmg i got and its not corect , i wait a picture from a champion 's point of view.

@ SATZ the extra dmg u get is calculated from the normal dmg u make and resists should be aplied to it, only here it apears as a separate dmg and its buggy it should be added to the whole dmg like on live.

Satz wrote:resists stay same as long as same enemy is attacked, therefore they can be put outside the brackets, since they stay same, example with 26% resi

274=0,74x
x=370
therefore
y=457
and
z=544
now, z-x=dmg added
174 dmg added
now we substract 26%resists and get same results, thats some harder math than before, but still at highschool level.
I wont bother calculating these numbers since im pretty much sure that they are gonna be same and i just wont bother using my calculator any longer. If you think im wrong, prove it.

WRONG !
274(-96) should have been the dmg Cokjohn did and saw on me( my bersy is troll race with 26% crush resists)
-that means 274+96 =370 dmg with style and no resists to crush
-doing rr5 we get 19% out of 370 =70,3 dmg
-we get final dmg 370+70=440 style dmg with no resists, if we calculate resists to it(26%) we should get 325(-115) style dmg with rr5 and the resists to it
The add dmg we should have seen is 325-274 = 51 DMG
The add dmg from his rr5 i got was 137
Satz wrote:at least learn to read

Learn to read what ? i just prooved you that you are wrong and i m right and i would like you to keep your pages full of numbers for yourself, i aint bothering to read them, they r wrong from the start
Satz wrote:
but as i know glacius, he wont be able to understand, so a grade-school explanation follows..but this once again has proven your grades and knowledge that you bragged about per PM.

Wasnt really necesary , i told you to stop posting in my threads acusations , when you will go and make a bug thread and work for it..maybe..until then plz stop posting in my threads.
PS : in our schools we make these calculations in 3rd grade elem school
Last edited by Glacius on Jan 08, 2010 00:59, edited 8 times in total.

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Satz
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Postby Satz » Jan 07, 2010 22:00

at least learn to read:

Glacius wrote:Badge of Valor RA
Type: Active
Re-use: 15 min.
Description:
Free to Champion at RR5.

Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased


Now, again: INCREASED by the targets armor-based ABS instead of decreased

If it was the way you describe it, it would be:
Champions melee damage for the next 20 seconds will be increased by enemy ABS reducing enemy armor based abs to zero.
And even if it was this way, one would still calculate the damag dealt with dividing by 0,81 instead of multiplying with 1,19.

I wont comment about your nonexisting schools because your actions just show everything about you.

Now, 3 different people already said in this topic that it, more or less works as it is described to work and you are still thickheaded enough not to even read the text?

wow, youre putting stupidity on a completely new level.

Glacius
 

Postby Glacius » Jan 08, 2010 02:02

Its hard to compare on live servers 1 dmg with another because dmg may vary on a 2h for example from hit to hit , and there dmg works as a whole u dont have them separated.
Considering that 19% abs it's canceled and ignored and having an increase afterwards of 19% to melee dmg we should have these numbers for an atack VS a studded player with 19%/

Example

We got 100 unstyled dmg VS a player with 19% abs .
-if we use champ rr5 we will have first boost of dmg 100+19%= 119 dmg ignoring his abs.
-second boost of dmg will give us 19% from 119 dmg already done =22,61 +119 = 141,61 final dmg
As we can see dmg raised from 100 to 141,61 an increase of 41,61% if we add 19% out of 19% . I am not sure how it is on live yet because its hard to get the corect numbers from a test due to the fact that u dont see the extra added dmg separate , they are a whole ,and for that i will have to hit several times to obtain minimum dmg that can be done with no rr5 and minimum dmg that can be done with rr5 and to compare those 2.

This ability has a max increase of 50% , and that's the increase Cokjohn had on me but its too high because as you can see if we consider 2 increases in dmg by 19% wich is berseker's absorb u end up with max 41% .
Satz wrote:
If it was the way you describe it, it would be:
Champions melee damage for the next 20 seconds will be increased by enemy ABS reducing enemy armor based abs to zero.

Yup

Question from grabbag link http://www.camelotherald.com/news/news_ ... oryid=3148

Q) I am closing in on RR5 with my Champion; I use The Moment of Zen as my main weapon. I have heard the -20% ABS debuff from MoZ "nerfs" the damage from Badge of valor, is this true?

A) While that might make sense based on the delve for Badge of Valor, it�s not actually true. Not only will the ABS debuff not nerf your damage from Badge of Valor, it will actually increase it further.
That means abs gets to 0% and dmg is increased with specific 10%,19% etc, alowing weapons with -20% abs debuf to further abs debuf the players.
Last edited by Glacius on Jan 08, 2010 10:42, edited 1 time in total.

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Satz
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Postby Satz » Jan 08, 2010 10:38

hahahahahahahaaaaa..........

1.19/0.81=1,469 Thats your 47% increase i told about in my first post in this topic, why dont you try reading numbers?

Damagetests Uthgard:
http://img198.imageshack.us/i/sshot147.jpg/
http://img25.imageshack.us/i/sshot152.jpg/
http://img410.imageshack.us/img410/1120/sshot156.jpg
http://img34.imageshack.us/img34/6058/sshot049.jpg

VN-Boards:
http://vnboards.ign.com/hibernia_guardi ... 3283/p1/?4

Check here:
http://www.camelotherald.com/news/news_ ... oryid=1535

- The Champion Badge of Valor RA has been modified to "cap" on additional damage at the Scale/Chain absorb level. Champions should do similar damage to Scale/Chain/Plate-armored characters (which is significantly greater a bonus than vs. Leather or Cloth).

Since, against studded armor you already reach 47% bonus, vs scale/chain and plate it would be tremendous:
1,27/0,73=1,74 74% for chain/scale
1,34/0,66=2,03 203% for plate

Therefore 50% is cap(youve written it aswell), which is stated here in a german topic about half a year old already checking upon this RA due to its wrong looks and not its dmg:

http://www.uthgard-server.net/modules.p ... ur&start=0


Did you ever fought a champ on live with your merc? did you ever run solo there?
I did, and i can assure you, if a champ specs slam, slams a merc dumps his rr5 and hits annihilation 3 times, hell win that 1vs1 more than just easily.

Glacius
 

Postby Glacius » Jan 08, 2010 10:58

Hmm that means it actually decreases abs with 19% from having 19% u get to -19% abs wich is diferent then i expected so yeah u got 0.81% increase and u get 1.19% resulting 1.4691 , having 46,91% more dmg from rr5 wich is still not 50% but we can ignore that if patch said it.
I always thought it gets to 0% abs max,never under 0%! and u add the extra 19% . The RA is more powerfull then i believed.


I guess it remains just as a diferent display compared to how it was on oficial and the extra% dmg is correct. Patch said it all.
Last edited by Glacius on Jan 08, 2010 11:49, edited 2 times in total.

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Satz
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Postby Satz » Jan 08, 2010 11:06

Satz wrote:at least learn to read:

Glacius wrote:Badge of Valor RA
Type: Active
Re-use: 15 min.
Description:
Free to Champion at RR5.

Champion's melee damage for the next 20 seconds will be INCREASED by the targets armor-based ABS instead of decreased


Now, again: INCREASED by the targets armor-based ABS instead of decreased



I thought ive put enough colors into the description.

Yes, by decreasing abs with styles/procs/whatever, he decreases his dmgoutput vs leather and studded, but by decreasing abs vs scale/chain/plate he raises his damage because those things are still far over cap. But actually its still a question: whats better? hitting on lower abs or getting more damage, up to 50%?
Plate abs decrease 10abs makes a champ still hit vs 24%abs which is still over cap for his rr5 and still doing better dmg than vs 34%abs.

Glacius
 

Postby Glacius » Jan 08, 2010 11:16

Image

Delved info on the RA
"Damage done by the target to his/her enemies is increased by the targets armor-based absorb value (ABS) instead of decreased .Maximum increase of 50."


Delve on the RA in oficial server said its caped at 50 but we dont know if 50 ABS or increase in dmg

He hits plate with 134/0.66=203% , thats an increase of 103% to his dmg vs plate with 34% abs:)
0% ABS=100 dmg
34% ABS = 66 dmg
-34%ABS =134 dmg

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Blue
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Postby Blue » Jan 08, 2010 13:51

Someone stated that its capped up to chain ABS (27%). So that would make sense then since 27%x2 = 54.

You can easily check whether damage is capped or ABS by hitting lower mobs.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Postby Musikus » Jan 08, 2010 13:59

plate would be 34% x 2 = 68% more damage..
chain would be 37% x 2 = 54% more damage..

BUT

this RA is capped at 50% damage increase..

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Der_Eisbaer
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Postby Der_Eisbaer » Jan 08, 2010 14:45

Musikus wrote:plate would be 34% x 2 = 68% more damage..
chain would be 37% x 2 = 54% more damage..

BUT

this RA is capped at 50% damage increase..


You increase your damage compared to normal damage by ((1+ABS%/100%)/(1-ABS%/100%)-1)*100%. Hence, compared to normal damage your damage increases vs. Chain by 74% and vs. Plate by 103%.

The interesting question now is: Does the cap regard to these values or to something different?

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