Legendary Ingredients
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I remember that there were some issues about leg. weapons time ago, and, not much time afther, legion and gjampinulva stopped dropping the ingredients
My questions are: - why those items are not dropped, if a leg weapon is just a normal weapon with a diferent skin? - how i could cap weaponcraft, without leg weapons? (if i don't remember wrongh the cap should be 1165, right?) |
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both are wrong....
First of all, this is a classic server so no toa-skins should be easily accessable in game in general. those who still posess such weapons could feel special this way, or sell those weapons for money. There are also drops with such skins, and reskinscrolls that give you a chance for such a skin. Craftcaps are all different. Its impossible to get spellcrafting that high in the first place since there are no items and no ingredients after 1000 there. Weaponcraft and Fletching goes up to 1030 for the last craftable classic weapon, therefore you reach 1080 cap, usually. After toa kicked in, leg weapons got implemented at 1080 skill, therefore increasing your cap for fletching and weaponcraft up to 1130. Caps for armorcrafting and tailoring are at 1165 as you already said because the last craftable item is at 1115. Cap for alchemy is at 1148 on uth, because the last craftable item (reactive ablaitive) is craftable at 1098(or something like that). |
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On mid, legendary weapons are at 1100 skill not 1080...
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btw, i'm a wc who get to 1100 without crafting any leg weapon, i just crafted 4 and got up to 1102
if the actual cap is 1100 i have nothing more to ask (feeling special just 4 having a strange looking weapon is quite strange, i just like the great club, but the other weapons imho had a crappy skin) ps: the latest item 4 a wc is at 1050, not 1030, or, this is 4 mid |
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