Spiritmaster pets

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McPain
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Postby McPain » Jan 01, 2010 06:12

They absorb such a ridiculously high percentage of melee hits, it's not even right. I mean, come on...

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Blue
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Postby Blue » Jan 01, 2010 06:21

Test it on pendragon and report us any differences you find.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Drakons20
Gryphon Knight
 
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Postby Drakons20 » Jan 01, 2010 10:04

McPain wrote:They absorb such a ridiculously high percentage of melee hits, it's not even right. I mean, come on...


Do you mean Intercept or the damage absorption?

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Eclipsed
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Postby Eclipsed » Jan 01, 2010 10:19

well he could mean both , since the pet intercepts alot, and at the same time has alot of health and absorb, making it difficalt to take out the pet first.

But of what i tested, the intercept chance seemed about currect to current 1.9x patch. But the issues i see is that when they intercept, it seems like it allows the caster to cast a spell, like the lifetap, making it very hard to chop down there life. If anything i think there is an issues with how intrup works. One i found in a grabbag, that states that a intercept still interups the casters, because of the way the system works, and that you have a enemy about to hit you and your pet/player jumps in the way, as said in this grab bag.

http://www.camelotherald.com/news/news_ ... toryid=562

Q: Okay, I understand now why an enemy miss still has the chance to interrupt you, but why does a successful intercept or guard also have the chance to interrupt you? What about bladeturn?

A: Because someone just charged towards you with a nasty weapon and someone threw themselves in the path of the nasty thing to save you. Bladeturn � it would help if you thought of bladeturn not as a bubble of protection, but as extremely special body armor that fits like a second very hard skin. You aren�t standing inside a safe little room � the safety margin stops a millimeter from your tender flesh.

It also directed me to a grabbag about how intrupting works, which im not sure is in effect on uthgard.

http://www.camelotherald.com/news/news_ ... toryid=418
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nixian
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Postby nixian » Jan 01, 2010 12:28

Moved to support until proof and a prober bug report has been made

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Marc
Myrmidon
 
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Postby Marc » Jan 02, 2010 03:01

Ya SMs are cheap, their pet intercept rate is ridiculous (although I'm not sure if it's more or less than live). I thought this was BS; I was fighting a SM and before I died I managed to get a poison off on him (said I poisoned him, and not his pet...therefore his pet didn't intercept that attack). However, the poison only did 1 tick of damage, then miraculously transferred to his pet, hitting it for the remaining 5 ticks.

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Marc
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Postby Marc » Jan 02, 2010 03:01

^^ my bad, guess I don't know how to post images properly :? the link is there tho

Iceer
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Postby Iceer » Jan 02, 2010 12:42

McPain wrote:They absorb such a ridiculously high percentage of melee hits, it's not even right. I mean, come on...


Ganked by a green/blue Spiritmaster? :lol:

I play a spiritmaster myself but i never got such high percentages ob absorbs (or even poison on my pet Oo). I guess the pet interceptet your PA and vanish wasn't ready? Ah, i forgot, that cant be interceptet :lol:

Anyway, the intercept ability is such as high as the wind elemental perma stun from the theurg. 2 of them on you and you are finish.

@Marc: You sure, you dont poisoned the pet? You died the first time. It's a wierd thing, like giving graves on a rvr kill. But i never saw something like that.

By the way, the pets cant interrupt when mezzed/stunned or to far awy
Last edited by Iceer on Jan 02, 2010 12:52, edited 3 times in total.

nixian
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Postby nixian » Jan 02, 2010 12:42

Marc wrote:^^ my bad, guess I don't know how to post images properly :? the link is there tho


fixed for ya ;)

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DanGer666
Phoenix Knight
 
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Postby DanGer666 » Jan 02, 2010 13:09

Iceer wrote:
Anyway, the intercept ability is such as high as the wind elemental perma stun from the theurg. 2 of them on you and you are finish.



when did you play a air-theu the last time? even with 5 pets you wont get perma stun.

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Ithiggi
Gryphon Knight
 
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Location: Alberta Canada

Postby Ithiggi » Jan 02, 2010 22:08

All pets are bugged here not just SMs!!

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Drakons20
Gryphon Knight
 
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Postby Drakons20 » Jan 03, 2010 01:13

Intercept is supposed to allow the caster to cast as you didn't attack the caster you attacked the target that intercepted. Same thing happens in PVE when a warrior intercepts for a healer and the healer can continue to heal.

Iceer
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Postby Iceer » Jan 03, 2010 11:55

That is incorrect. You get no Damage, the pet get the Damage. But your opponent can still interrup you with his ticks/swings. Someone posted a link here, where you can read about it.

Spiritmaster pets are so damn easy, stun the pet and kill the caster. Thats all i can say :roll:

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PolloJackk
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Postby PolloJackk » Jan 03, 2010 20:48

Not everyone is a fully built template with 42 in shields. Think of the wilton players, o god someone think of the wilton players.

Iceer
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Postby Iceer » Jan 04, 2010 14:15

Then use Mesmerize. Some Hibernia caster have instant stun, every realm has Mesmerizing classes (that are running in wilton too).

Just think abit about the tactics.

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