Old Gravity
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I was speaking to a GM about a month ago about whether or not Uthgard was going to implement Old-gravity, where your charater would be able to jump higher, and stay at the peak of the jump longer, like they could back in 2007 ( 1.79 patch).
here's some video evidence. http://www.youtube.com/watch?v=aW2vQB9s ... re=related as you see when the hibs jump outta the Gatehouse @ 1:15, it takes them a LOOONG time to get down to the bottom. i know this is an old video, just take it as feedback. |
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Its not possible because gravity is hardcoded into the client.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I mezzed so good at that vid
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2) You are visiting the Uthgard forums 3) You are reading my signature 5) You didn't notice that point 4 is missing 6) You just checked for point 4 7) You are smiling FungsterINC's buffbot services! |
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lol im fairly sure if you were in on 4 people killing that many, you'd be higher than 4L3 :p. but to Blue, that sucks, thanks anyway. |
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ya the only way to fix such an issue is to modify what ever thing that programs the gravity on the client side, with some kinda mod, if it was possible. But then we run into the issue with modding the client agenst mythics agreement, but then again we are running mods that add OF, Mods Alchemy and so on.
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