Old Frontier, Working Out or Not? (Just a discussion)

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Eclipsed
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Postby Eclipsed » Nov 29, 2009 19:16

As many know by now, rvr in OF isnt all it could be, because of its mass size and down time porting and running to the only action zone , which is normaly emain. Of what ive been seeing lately, there has been a few less hibs out there and more alb and mids, which i take it many dont feel like running threw 2 zones which almost never see action, just to get to the main one, where if they die, they have to run all the way back again. Which is a big deal for anyone who wants to solo, espicaly non stealther. The hot spots seem to be mid and alb gates. And i havent really seen much keep action, mostly only for DF, and not much on the defending side, since the zones are so big, and almost a hasel to deal with. Same goes for the relics. I dont know why no one has gotten any back from the albs yet lol. I guess it has to do with 8 or less min to port a grp or more, then you have to run threw like 3 zones to get to it, while the enemy can get reinforcements to it quick because the boarder is right by.

Now maybe in time, things will get better and everyone will stop only coming to emain as the only action, and more raiding and so on. But if not, i thought maybe we all should talk about solutions, to what could make this work better with uthgard. These are just suggestions for the staff, if they ever think there has to be changes. So here is my suggestion.

We should change to 1 OF zone, ether hib/mid/ or alb, but im going to use hib as an example. We should have hibs start out at DL, Mids at the bottom corner of Mount Collory in a portal keep, and the albs in emain at the top corner. Or mids on the top of emain and albs down in mount collory, which ever. And have no delay port time, since all can run , about the same amount of time to there. Only issue i see is hibs going to Druim Caine. If there was away to lock those doors or something lol, it would allow everyone the same amout of run time to the hot spot , which would be Breifine. Here is an example map.

http://img194.imageshack.us/img194/9831/hibofrvr.jpg

This is a suggestion, if the current setting doesnt pick up better. But i think one OF zones is big enough for a private server, even with 600 players on, since that isnt 600 in RvR. The zones are big enough for grps to find each other, while there is hills, trees and wide enough for solos to get around. Giving not to many choke points, where all action seems to go to , like currently in emain at the walls. Giving solo non stealthers, a safer run, then getting PAed easy. But this is just an idea to work from. And this is just a discussion, so remember that before someone thinks about flaming. But i hope the current setup works out, since i like the idea of 3 zones like real classic, but if it makes rvr not fun, its not worth it.
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Docz
Myrmidon
 
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Postby Docz » Nov 29, 2009 20:10

imo people on this server are enough to play well all the 3 realm frontiers.. the missing thing is: rvr players! On this server i can see just a 20-30% of 700ppl playing rvr, and the rest what is doing?

A message for the rvr players: Why actions are only in emain? If u see that there are a lot of ppl of you realm in a frontier zone pls try move away in another rvr zone! I see ppl in odino or hadrian only if there is a group trying taking a keep (so i think: go go taking keeps 4ever cuz ppl spawn out) ...

we can compare the habits of uthgard to the habits of Springfield's citizens of "The Simpsons".

Wake up !!! DAoC is a game to play in RvR stop killing stupids mobs!

That's it :cry:

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flyhunter
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Postby flyhunter » Nov 29, 2009 20:14

WTB NF ...

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Neju
Eagle Knight
 
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Postby Neju » Nov 29, 2009 20:15

give rangers teleport spell so they are balanced for 1v1!

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burfo
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Postby burfo » Nov 29, 2009 20:29

Clever idea. My concern with the Midgard (or Albion) portal being in Mount Collory is the relative location to both the relic keep and Druim Caine which could provide a significant disadvantage to defenders of Hibernia. There would also be somewhat greater risk to lower-level players trying to PvE in that zone, which probably isn't too big of a deal being the frontiers.

The other problem would be in moving the actual portal keep to the new location, which wouldn't be possible without a client patch--and I'm not sure how difficult that would be.

Historically the fighting occurred in Emain largely to avoid the keeps. What would happen Breifine is Hibs would back themselves against Dun Crimthainn (which they owned), but Albs/Mids didn't want to take a defended keep so they'd fight each other in Emain.
Burfo

Nymeros
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Postby Nymeros » Nov 29, 2009 22:10

Changes to OF make no sense, we had a perfectly working group and solo zone in Agrammon but you guys wanted OF, and you got it. So either vote to bring back NF or learn to live with OF and your "omg classic" feel of having no solo and smallman RvR whatsoever and mid vs alb zerg.

Or better yet - ask for decent mob camps and levels spots in OF so you can level twinks for Thid somewhere when you don't have DF.
Last edited by Nymeros on Nov 29, 2009 22:15, edited 1 time in total.

Glacius
 

Postby Glacius » Nov 29, 2009 22:15

I thought that we will have emain macha and all the other zones with an instant porting or the ability to bind in emain/odin/hadrians. They implemented it with porting time and so wich sux.
In NF if i loged and couldn't get a good grp i could choose to solo, here i cant solo because no enemy grp wil llet u live ,and u cant avoid em like in Agramon's island, also if you die ..and u die alot more often solo then when u r with a fg.. u have to w8 alot to teleport. I looove the green Emain, but let me bind in Emain ..or let me port instantly at least. I ve played another freeshard with classic zones and you could bind in Emain there, was superfun.

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Eclipsed
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Postby Eclipsed » Nov 29, 2009 23:35

well ya i see the problem with druim caine, with the boarder wall right there, it would only work out by finding away to prevent players from using it. Like making the door there not work and placing tons of guards who kill all lol. Also would have to place relics in each of the zones as the porting zones for each realm. And the portal keep for alb or mid at the bottom corner would have to be a NF keep, since old fronter keeps are part of the map, unlike NF keeps/towers.

And the only problem with removing the delay with current rvr setting is, 2 realms get instent action, while 1 gets to run for 7 minutes min. Which i see that being hib mostly. Unless they added a port zone in emain for hibs to port to, but then we are back to haveing a single zone rvr like how agramon was.
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vangonaj
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Postby vangonaj » Nov 29, 2009 23:40

You have good idea but the problem is that all will run to emain ever because is favorite map.

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Eclipsed
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Postby Eclipsed » Nov 30, 2009 05:49

that could be true, but i think it was because the albs and mids port there wiht new setup, making it an ideal spot. But if they still want to run to emain, they will have to run in Briefine, and anyone can wait and ambush them. Emain is a hot spot on current setup because 2 of 3 realms have quickest access to it, while my idea gives only 1 realm quick access to emain, while briefine has almost an equal access time. Hopefuly grps will play like that. Also i believe the keeps will be more of a focus, with just one rvr of zone, then all 3 realms of zones. With 4 keeps in the hot spot, and 1 or 2 in the hib/alb/mid porting zones, along with there relics.

But that is all guessing, its up to how the players handle it. Also if we did such thing, we would have to reconfig the mob levels and xp bonuses to reflect the danger zones for lvling. Meaning port zones for that realm, would be like 15% - 25% bonus, while Briefine zone would be the hotspot and most dangeus with lvl 50 mobs at like 40% or higher xp bonus.

Currently, i dont think people really care about the 5% xp bonus zones, its ether you go for 5% xp bonus or no bonus in classic zones for better drops. So far i havent seen much xping in OF yet. A few, but not encourging enough yet. Maybe time will fix that.
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Der_Eisbaer
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Postby Der_Eisbaer » Nov 30, 2009 11:09

OF is working. Just suck it up that there is no brainless instant fight teleportation anymore.

The friends of nice instant action - which is nothind bag, in fact it is a lot of fun while in the same fact it is not Dark Age of Camelot! - should have a look at the steam-free Counter-Strike-1.5-Server of the guys of Murka Terroristka.

Nymeros
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Postby Nymeros » Nov 30, 2009 12:05

Raise the timer to two days IMO.

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Olli
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Postby Olli » Nov 30, 2009 12:30

No.

Nymeros
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Postby Nymeros » Nov 30, 2009 12:39

FINE.

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infi
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Postby infi » Nov 30, 2009 12:52

It's perfect like it is. No changes needed. End of Discussion.

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