Cure near sight

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elTakapiru
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Postby elTakapiru » Apr 11, 2009 00:23

Do we get ever cure near sight, since we have cure poison and disease but only one we are missing is that cure near sight.

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necator
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Postby necator » Apr 11, 2009 00:38

i am not sure but i suppose that its 1.80+ .. but well it should get implemented cause ns atm is way to overpowered...
Last edited by necator on Apr 11, 2009 06:23, edited 1 time in total.

nixian
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Postby nixian » Apr 11, 2009 00:57

no we don't get it atm

however i vote for putting it in too

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Nayru
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Postby Nayru » Apr 11, 2009 05:21

Won't be implemented. 1.80< content.

Gerbald
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Postby Gerbald » Apr 11, 2009 10:36

Isn't cure Nearsight a TOA thing, i mean a ML in the Perfector Line?

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poplik
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Postby poplik » Apr 11, 2009 10:43

it's also level 40 spell in regrowth/mending/rejuvenation specline, however this was added after 1.80+
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Cespx
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Postby Cespx » Apr 11, 2009 11:01

To be accurate it was added with 1.81 patch. Since Ns it totaly OP on Uth i also think it should be implemented...

Not to mention other classes have their 1.82 patch abilities implemented.

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poplik
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Postby poplik » Apr 11, 2009 11:21

Cespx wrote:Not to mention other classes have their 1.82 patch abilities implemented.


for example?

as for NS, I think it is out of the hand, the cure nearsight on lvl 40 spell would be nice and it would be reason to spec higher in healing lines.
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Cespx
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Postby Cespx » Apr 11, 2009 13:20

As example:
Infi and SB have both 1.82 rr5.

I know ras =/= specs but i still dont see any reason why shouldnt it get implemented.

nixian
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Postby nixian » Apr 11, 2009 13:21

poplik wrote:
Cespx wrote:Not to mention other classes have their 1.82 patch abilities implemented.


for example?

as for NS, I think it is out of the hand, the cure nearsight on lvl 40 spell would be nice and it would be reason to spec higher in healing lines.



this is why I suggest putting it in + it gives a counter to NS other than counterNSing

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erwondal
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Postby erwondal » Apr 11, 2009 13:40

ns cure was implemented because nobody used ns in old times like it is used now... so it would be wise to implement it because the usage had completly changed.

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Hedra
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Postby Hedra » Apr 11, 2009 19:29

Well cure ns was in master levels and they added them in healspecs because they were lacking on classic servers that were just realeased a few months before 1.81 ... Same for group cure disease.

So as uthgard is also a classic server, it's not logical that we don't get those spells designed for a server without TOA...
I am assuming direct control.

Gerbald
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Postby Gerbald » Apr 11, 2009 22:23

SoS is op too, with no Speed Traps :P

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BlackCougar
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Postby BlackCougar » Apr 11, 2009 23:10

screw pre 1.8, make the most out of the game.
cant have imblanaces and bugs everywhere because they just hapen to get fixed after 1.8 since mythic was bussy pumping out toa to prevent players from leaving and it was mor efficient to release the fixes with the addon then on their own.

stop evolving means to get extinct.

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Musikus
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Postby Musikus » Apr 12, 2009 11:38

BlackCougar wrote:screw pre 1.8, make the most out of the game.
cant have imblanaces and bugs everywhere because they just hapen to get fixed after 1.8 since mythic was bussy pumping out toa to prevent players from leaving and it was mor efficient to release the fixes with the addon then on their own.

stop evolving means to get extinct.


so true.
but i guess we get no ear from the staff about that wish.
i miss my Lady....

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