How is Perforate Artery (PA) hitting so hard?
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yeye everyone that is playing something different than me plays a OP char !!
and every char i play is an underdog xD sorry motaro, in nearly every 2nd post in every thread u say the same things wrong this, wrong that, blame them blame him WS bugged (i dont think it will be better if u replay it thousand times) bump instead seyha's thread for WS and how u know that ranger n assassin are on the wrong damage table ?^^ |
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Because i ve tested them , and at same stats etc on uthg they hit harder with CS styles , not only PA , Backstab ..all the others, rangers also hit too hard here, almost like bms. Magicco if you dont know many things about whats bugged on this server ..i cant blame you ..but leave the others to speak ![]() Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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If want to "speak", do it right. You do QQ. It's not like you were th only one to know that "something" is wrong. Check Zippity's threads to get an impression of what "speaking" about bugs would mean. |
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motrao can u pls give me the links of the tests you've done?
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I dont have the time to test 1000 diferent things, i just have an eyefinity for whats wrong and i show the raw tests, you want specific tests done for each spec and such.. i dont have so much time at the moment, i ve done them like that some time ago and they were not taken into consideration..not to mention the mockery from some other players ..thus i resume at showing the bug in general..if others want to detail it..great .. As i am in London atm and not in Romania anymore i dont have my cpu with me, but i will get all my daoc files here and i will give you the logs, you an easily look at backstab 2 until then, i got hit twice by a player and on live at same stats and spec..and with lower speed at weapons the dmg done was lower then on uthg. This is the bugthread i made about PA backstab : http://uthgard.net/index.php?option=com ... 1&start=30 Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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The "big picture" doesn't help, that's the thing. if you want to get rid of an outdated formula you gotta be specific what to implement instead.. If you don't have time for accurate tests (like your PA/BS-stuff) they simply won't get acknowledged. Because from a devs point of view you just complain.
Should they come up with formulas? Should they get their data themselves? What is it your are proposing? There is a reason lots of players are trying to give you advice for your tests. It's not because we like trolling so much. |
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Well aside from motaro being...well motaro XD, he has done a substantial amount of testing that has been mostly neglected by the staff and will probably never get fixed, so we cant really blame him along with most of the senior population here for being disappointed with the lack of progress in implementing a lot of the basic game mechanics correctly.
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Ofc with a 4.2 main hand. I don't include viper & critics in the 200+ ![]() block/evade rate doesn't make sense on the target i was talking about. |
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If you refer to his old thread, a few weaponswings, screenshots, and a bunch of assumptions are not a "substantial amount of testing". Check Zippity's bugreports for "substantial" amounts of testing. If he doesn't have large amounts of time for 1000s of swings under documented conditions, OK (I don't have it either). But then you cannot expect your "findings" to be treated like those heavily tested and documented results. “DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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Honestly, I wouldn't bother with ANY testing seeing as how even Zippity's work got fixed.
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Sure, that's what most think and do. But you wouldn't act like you did some actual test, would you?
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Well .. i dont wana look at my thousands hits that i have in the excel docs..but do know that i ve done about 20 PA s and about the same Backstabs on pendragon when i made that thread, the diference of dmg can be seen so easilly. The hits from uthg assasins are few because no1 wants to help a thread that will lower their dmg.. i ve put what i had .. LISTEN TO ME GOOD! CAUSE I M NOT GONNA SAY IT TWICE If i make a bug thread, i make it to show a diference of dmg ..like this scenario ... at same stats, spec, weapons etc .. how should be the corect code?, formula call it how u want etc ..it"s something completely diferent ! only developers know what formula they ve put to get that dmg, when the melee resists were wrong due to a major bug Blue entered the game and looked in the code and it took 3 atempts to see it and fix it. I can tell what i see ..like the fact that on Uthg a chain class is PA ed by an assasin almost at cap dmg..i ve seen lvl 27 PA a plated in df which is yelow ..he took 55% of the plated"s hp..i asked him if he did a crit..he said no, i had many friends on live who lvld infs..sbs etc..none of them has ever took more then 40% of a mob's hp with PA ..but mobs as we know are diferent here .our concern looks for players ...and the problem remains the same ..Crit styles and Backstab hit too hard. Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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There's a difference between bugged codes that occured with a unintended recent change and the pure basis of formulas this server is working with. A bug would be "Suddenly the magic damage was reduced by 50% compared to yesterday".. If you just say what's wrong without suggestions of what to implement instead (not "fix") then it's just complaining. Complaining is a mix of facts and emotions. Like the resist chance. That's a big emotional topic
![]() A small glimpse into the code and everything gets fixed to livelike circumstances.. Sure. |
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I fear quite the opposite.... anyways. It's useless to point out if something is wrong. (especially over and over again...) Devs do not HOT-FIX single reports like "PA is wrong on chain-armor", and for a good reason. It would not fix the real problem, and within a few months would mess up the code badly. Instead, they try to implement it the way it is implemented on live. To do that, they need to develop formulas that are close to live code. And to develop these formulas, they need huge amounts of data. For your PA example, they would need a series of PA damage tests at a) different player level b) different target level c) different target type (absorb etc) d) different critstrike spec level e) different weapon type (1h, 2h) f) different weapon level and speed g) haste effects h) influence of stats like str/dex/qui i)..... Otherwise, you cannot get a good understanding of how it works. SUMMARY It doent help to point out what's wrong since THEY ALREADY KNOW IT (Blue has stated once that PA dmg is not properly implemented). But to do that they need to know exactly how it works, otherwise one "fix" will cause 5 new bugs and so on. “DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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@ Shade I agree with with you.
@Kirilow Spell resist is not livelike, when yelow on uthg resist like orange mobs on live. There were bugs here that no1 saw for years ..not..tomorow ..and i m proud to say that i had the eye and memory of live servers for them and they got fixed with my help + devs"s help , i dont want to tell em again cause i ll show off even more ![]() Glacius ( previous acount name)
Albion Glacius - WIzzard Disrupter - Armsman |
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