Buff Pot Limit status?

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Blue
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Postby Blue » May 04, 2012 17:25

Like I said, we do not implement new customizations and are very careful to do anything in that direction. You refer to changes which were made quite some time ago. So nobody is busy implementing new custom stuff.

Now, back to topic.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Fjott
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Postby Fjott » May 04, 2012 18:11

Blue wrote:Custom stuff on Uthgard can be read about here. I assume you know that link and hope you noticed that this list rarely changes.

That list is outdated, and far from complete.
(Just try to read the descriptions and see if it is wrong, or actually reflects current situation.)

If you deliberately avoid implementing a feature that should be there in set live-situation, doesn't make it a bug, it makes it a customization. To call it anything else would be the same as trying to preach that two and two is five.

There are several examples of where what is needed to be done to implement something correctly is very much known, but nothing is done about it. Some even for 4+ years...

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Blue
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Postby Blue » May 04, 2012 18:20

Fjott wrote:If you deliberately avoid implementing a feature that should be there in set live-situation, doesn't make it a bug, it makes it a customization. To call it anything else would be the same as trying to preach that two and two is five.


Sorry but the definition of a customization is different from a bug. We have about 200-300 open points to work through and honestly I won't admit these are customization just because we hadn't the time to work through all.

Example, every spot which had wrong droprates is surely not a customization. That repairing weapons is not degrading weapons is not a customization. That mobs and pets make weak damage is not a customization. That buffs/debuffs on mobs/pets are nearly ineffective is not a customization. Weaponskill not affecting defense penetration is not a customization. Spell resist rate is not a customization.

I can go on endless on this. Hope you get the point. You MAY get the impression that by setting priorities in that list that some points feel like customizations because they are down in the list but they are not.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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RonELuvv
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Postby RonELuvv » May 04, 2012 20:10

Siminor wrote:Well hunter will suck regardless, savages dont solo, friars and wardens are both already strong. So what are they trying to do make already strong classes GOD like? If you do this no one will run in emain but self buff classes and rangers included will whine because only thing out from albion will be friars. So say i choose to run d/q and haste now any ranger and their grandma will kill me in 2 shots because I have no af or abs charge. Be careful what you wish for because RVR currently isn't that active and if this is instated you wont see any assasins becuase its pointless.


I would agree with your statement, and to be honest I like the general settings as they are. You pretty much summed up what I was trying to get at. Its not just rangers that will see a boost by this, all self buff classes will see a boost, and as you pointed out, most of those are allready up at the top of the food chain.

Orihiime wrote:U never saw me cry about rangers in any thread, i never did and i wont start now, i just tell a fact, that rangers are already enuogh strong when i run full buffed with 8 buff, so tell me how we can even compet with them if we can run only with 2 buff and them with 6 ? ( self + pots )


I know you werent QQ'ing about ranger, but I seen where the coversation was going. I agree with you as well Alanya. Its just that we cant pick and choose and say self buff classes are limited on charge/barrel usage but non self buff classes can use whatever they want. Its either make it a limit for all, or keep it as is. I'm fine either way and think there is a bunch of pro's and con's either way.

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Postby Fjott » May 05, 2012 15:43

...
That didn't work.
You only see what you want to see.
Sometimes putting simple stuff to the extreme to justify once belief.


Origin of changes
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This buffpoting change was officially confirmed by Trishin over a year ago, but so far nothing have happened.
(Is it really the intent of the staff to lie in official statements, and give out nothing but false hope?)

Often when it comes to changes or bugs, people are asked to provide proof of it, like patch notes. But this really is an odd thing to demand.

Live servers were changed a lot like Uthgard currently is. Even though more changes made it into the patch notes, than make it into the /changelog, the majority of changes were/are 'stealth changes'. No one are told about them, they have to figure it out by themselves.

How can you then provide proof?
Forums are not reliably by any means because stuff is not written there unless they directly put you at a disadvantage. Sometimes even those changes are just accepted, and not mentioned.

As an example.
There is no record at all that Dual Shadows had a delve of 25 bleed for anything other than Mercs for both 1.80 and 1.69. Yet, Infiltrators have that delve here, when in fact the delve should be at max be 7.

There is also the thing about bleed preventing stealth.


Why are people hostile?
Code: Select all
Lack of civil and honest communication between the staff and the community.

The community is way to often kept in the dark of what is going on, making them believe nothing is happening at all. And if you add the often offensive, non-civil, repetitive responses from the staff, you get a blaze.

There are cases where important stuff have been kept from the community for 8-11 months. If not longer in other cases.

This doesn't really encourage trust.


What could change?
Code: Select all
Instead of keeping the community in the dark, making them do wild guesses, why not establish some communication?

One way to do this could be to create a section on the web-page (be it a wiki i.e.) where every staff-member would list their current working projects.
This would only require minimal (like one min, or even just the time it takes loading into the game) time to change, when needed.
So claiming it requires to much time is not really an issue here. It rather goes directly on the will to make an effort.

What would that possibly change?
For starters it would make the community able to know if and what is beeing done. It brings them a flashlight in the otherwise dark place. Hopefully making them less hostile.

(Of course you should not go into detail if it is an exploitable bug, but giving a general idea is good enough. Ie. 'Looking at upper section Trollheim mob spawns.', 'Working on Raumarik mob behaviour.', 'Checking out BoF-RA. Could need some help on Pendragon.' etc.)

The more important change is the fact that now the people in the community who wants to help know where to focus their time and energy.
Currently most are encouraged to provide tests on random stuff. This is rather ineffective since a lot of time that energy and time spent is wasted since no change will be done in that project for years to come. (This doesn't mean that the general proof of a bug should not be provided. It just means that the time-consuming process can be delayed.)

With focusing on currently active projects, the staff-member will get needed data quicker, and more manpower to help him. Resulting in a shorter time spent on each project, and hopefully a higher rate of completed projects then now.

(To say that the members in the community doesn't know what is needed to help, is just an example of megalomania.
If they don't know, you teach them. If you don't know, they can teach you.)


The general ranger flame here was expected, and is rather senseless.

Of course he will still have self-buffs, of course he will still have more buffs than his targets.
He will however, be an easier target, and weaker in comparison to others, then now.
And if on top of that mos is gone, then those deadly hybrids who can go for bow without losing noticeably mélèe capability will become so much easier.

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Seyha
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Postby Seyha » May 12, 2012 22:59

Pots and charges are bad for Uthgard. There's no strategy to them, they are a time sink, they are annoying to use (inventory swapping for "clickies"), and they create imbalance between people with the best charges and those without (150 abla and str/con charge). Endurance management was a big part of DAoC when it first came out. Now it is almost meaningless.

I say remove pots/charges from the game. Double the price of procs so that Alchemists can still make decent money.
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Magicco
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Postby Magicco » May 13, 2012 11:30

@sehya

A Str/Con Charge isnt very easy to achieve. And Blue already said people who invest tons of hours should get more than a casual player(s/c-charge).

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jaaro
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Postby jaaro » May 13, 2012 16:14

+ but pot limit should be ok to make a tactic for some players lets say 4pots+charges max.

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Seyha
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Postby Seyha » May 13, 2012 16:44

Magicco wrote:@sehya

A Str/Con Charge isnt very easy to achieve. And Blue already said people who invest tons of hours should get more than a casual player(s/c-charge).


If DAoC were like a fantasy Eve Online, where the best equipment can only be farmed on the frontier, then I would agree with this. If an enemy group could come into your Taj instance and fight you for control of Akavar's Barrier, then there would be a connection between your RvR performance and your access to the str/con charge. You would earn the advantage.

But on Uthgard, getting the str/con and super-ablative charge is just a matter of luck for most people. Or you make a pact with your guild to farm Taj until everyone has the charges they need. My question is: how does that make RvR on Uthgard better?

And if it doesn't make RvR better, then why should the players who farm for these charges get an exclusive, imbalanced advantage over those who do not? We're not talking about nice weapons with good procs and better utility for templating. We're talking about clicking two items and gaining a 250+ hp advantage, plus extra strength.

I don't see how this improves RvR. I do see how it makes it worse.
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Magicco
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Postby Magicco » May 13, 2012 17:44

well what i hear is always the same,

got no s/c charge, flame
got no abla charge, flame

and "farming" churiel is sooo easy, you can make thousand runs a day. tear farming? pf you just have to run 3 circles than your inventory is full of tears of tajendi xD

and atleast in albion a 150 mhb charge is so easy to achieve

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Seyha
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Postby Seyha » May 13, 2012 18:08

If it's so easy, then make it craftable. :)
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Akip
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Postby Akip » May 13, 2012 22:59

its so easy get someone who buffs you real red buffs
Communism uarhg
ppl that farmed there s/c charge over and over should get an adequate reward for it no?
i remember ppl that farmed/organized raids for legion 50x for a s/c charge now its accessible easy enough and ppl still complain

this is capitalism thats how the server should work if you want insta 50 go to it
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Seyha
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Postby Seyha » May 14, 2012 05:31

No one has even tried to explain how charges make RvR better. I think that says everything.
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Magicco
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Postby Magicco » May 14, 2012 12:28

Seyha wrote:No one has even tried to explain how charges make RvR better. I think that says everything.


hm let me try:

i put tons of hours for farming an item, or farming a horrible amount of hours to buy me one.
i invested time, so i have access to better charges, so my rvr is better.

but i bet if someone did not farm the sh*t and did in this time rvr, he would have more hp and/or strength due aug-str and toughness, cause he would have a higher rr rank.^^

allways the same, more time = more benefits


done :P

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RonELuvv
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Postby RonELuvv » May 14, 2012 20:26

Magicco is right. This game has always been based on the fact that people that have invested more time into the game generally always have an advantage with equipment. Why not make lifetaps craftable and any charge/proc on an item craftable? The reason is simple, because if all those things were craftable nobody would do the PvE encounters to obtain these items. They may do it once just to try it out, but they would never keep doing it since its always eaiser to craft items into a template rather then use dropped.

Players who invest the extra time into farming better templates should have an advantage. Please show me an example of DAoC on live that did not utilize this method. Every expansion, its whoever gets the "uber" items first is who owns the RvR war in the short term. At least until he other players can also start to get the same items.

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