Blockrate woes.

If you need support, you can get help here!
Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Mar 16, 2010 16:52

Also higher attacker weaponskill should reduce your chance to evade/parry/block.

Glacius
 

Postby Glacius » Mar 16, 2010 17:11

Braxis wrote:Also higher attacker weaponskill should reduce your chance to evade/parry/block.


Every1 said so, i dont believe it , there s any grab bag suporting this afirmation ? we will see cause its not hard to check on live.

User avatar
Blue
Developer
Developer
 
Posts: 15829
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 16, 2010 19:36

Braxis wrote:Also higher attacker weaponskill should reduce your chance to evade/parry/block.

We checked that and was not really able to confirm that. Its a myth imo. I'm open for other results though.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Mar 16, 2010 21:04

Blue wrote:We checked that and was not really able to confirm that. Its a myth imo. I'm open for other results though.

These things are quite a bother. :roll:

Glacius
 

Postby Glacius » Mar 17, 2010 00:18

Nayru wrote:
Hedra wrote:
Nayru wrote:The screenshot shows 7 blocks in a row. So what? I'm quite sure you would even find 10 blocks in a row. This doesn't mean anything.

http://en.wikipedia.org/wiki/Stochastic ... cal_theory

I would agree if it was exceptional but it's not. Everytime I play cleric I see a tank trying to slam me a few times and giving up after 4 blocks. Or a 2hand skald sticking me and getting half his hits block. Seriously blockrate is way too high for classes who can't spec shield.


Do me a favour and test it yourself on Pendragon. It might be a little bit too much, but all the tests I have done with Raghor have shown unbelievable high blockrates on full buffed clerics (the opponent was an armsman). Dexterity has an immense influence on block chances.


Arms vs cleric , heretic i m testing atm. If some1 else doin it i d like to compare .

Glacius
 

Postby Glacius » Mar 26, 2010 02:14

Nayru wrote:=

Do me a favour and test it yourself on Pendragon. It might be a little bit too much, but all the tests I have done with Raghor have shown unbelievable high blockrates on full buffed clerics (the opponent was an armsman). Dexterity has an immense influence on block chances.


I did makeds tests and unbufed cleric blocked 8.5% , with 303 dext he blocked 13.60% ..doesnt seem so unbelievable to me ... and you can look at the logs, unbufed more then 2 blocks in a row cleric never had..even those rarely, and bufed with dext bufs he did 3 blocks in a row at max.
These block chances were done vs an unbufed heretic, they would have been even lower VS a player buffed with higher WS because as i saw due to live tests WS of attacker lowers chances to block for defender. Cant w8 to get it set how it should.
Last edited by Glacius on Mar 26, 2010 11:14, edited 1 time in total.

User avatar
Blue
Developer
Developer
 
Posts: 15829
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 26, 2010 02:28

There are so many influence factors on blockrate that a mistake is propably made in these tests by Nayru which could explain this. Its also very complicated to come up with a proper formula. We found out that weapon and shield level have serious influence. Glacius found out that STR stat of the attacker has influence too. All in all there are quite a lot factors as it seems. Will take some time.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Mar 26, 2010 02:41

Blue wrote:Glacius found out that STR stat of the attacker has influence too. All in all there are quite a lot factors as it seems. Will take some time.


You sure that it's STR or the damage stats of the line being used?

for example with thrust weapons vs shield, would it still only be STR or STR/DEX?
I two-shot Zerkers

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Mar 26, 2010 03:15

I would hypothesize it's an invisible weaponskill check which consists of weapon stat, base weapon spec (capping at lvl + 1) and style line spec (which I'd guess doesn't cap at lvl + 1) versus the other persons dex and shield spec + MOB. I'd guess the WS table of each person is taken into account as well.

Glacius
 

Postby Glacius » Mar 26, 2010 10:38

Neju wrote:
Blue wrote:Glacius found out that STR stat of the attacker has influence too. All in all there are quite a lot factors as it seems. Will take some time.


You sure that it's STR or the damage stats of the line being used?

for example with thrust weapons vs shield, would it still only be STR or STR/DEX?


If you would have looked at my post http://www.uthgard-server.net/modules.p ... 88&start=0 where you have detailed all of my findings, you will see in test 7 how the atacker beeing thrust spec gets an increase of WS from str 1st in 7-a then in 7-b he gets same increase of WS from dext bufs and the chance to block of the defender remained the same 33.9%. That means both str and dext affected the attacker beeing thrust spec and defender in exactly same way , its the dmg stat that matters.

Force wrote:I would hypothesize it's an invisible weaponskill check which consists of weapon stat, base weapon spec (capping at lvl + 1) and style line spec (which I'd guess doesn't cap at lvl + 1) versus the other persons dex and shield spec + MOB. I'd guess the WS table of each person is taken into account as well.


The factors which increase or decrease blockrate are all visible :
Defenders block can be increased by higher dext ,spec in shield and moblock under same factors ( same shield,weapon like attacker etc).

Atacker can lower defender's block by increasing his WS by specing in his weapon , increasing his dmg stats str for slash crush and str/dext for thrust, under same factors( same shield ,weapon lvl like defender etc.)

What i have also noticed is that comparing TEST 3 with TEST 7 a or b doesnt matter , we see that in test 3 the arms was 12+38 thrust skill( 50 composite) unbufed with WS 1068 and he got blocked 37.23% , while in test 7-a the arms is 1+12 thrust spec but has str bufs with WS 1053 ,yet the blockrate is 33.97%.
Conclusion :130 str buff(or dext) and +37 to thrust skill increased the WS of the arms with around the same amount but with str bufs he lowered defender's blockchances more which means dmg stats have a higher impact VS blocking even tho they give same WS as increasing thespec in weapon .
More tests are needed anyway.

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Apr 26, 2010 16:55

Lets bump this topic:
Image

PS: Enemy was a minstrel.

Glacius
 

Postby Glacius » Apr 26, 2010 19:31

Hmm there have been done tests about blockrate, Ws doesnt lower atacker 's chance to block, and classes who cant spec shield , when having dext buffs block insane, we still w8ting for Blue to gather enough info and change it.

PS Stop erasing ppl 's names, its not that he ll end up in jail or something.

Previous

Return to Support

Who is online

Users browsing this forum: No registered users and 9 guests

Sunday, 30. November 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff