Paladin chant is not stackable?

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Toblerone
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Postby Toblerone » Feb 10, 2010 02:30

No no no. Fraps it. Screenshots don't tell how long it took.

Well tbh I kind of understand your point of view. You're used to killing mages in 2 seconds playing a savage and all, 6 seconds to kill a paladin is like WOAH, too long!

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Force
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Postby Force » Feb 10, 2010 02:36

Well if it takes more than 4 combat rounds it can't be less than 6 seconds now can it?


i don't have frapse setup, maybe I'll get it going though, but you can at least expect a screeny.

Toblerone
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Postby Toblerone » Feb 10, 2010 03:01

Oh and by the way, on uthgard:

Lvl 50 saracen paladin: 1426 hitpoints with with 180 con. In rvr + yellow con and yellow aoe str/con.

Lvl 50 kobold savage: 1474 hitpoints with 135 con. In rvr + red str con and red con.

That's where the enormous hitpoint difference comes from. Why did you act so shocked about palas having low hp, did you think they have lots because con is their primary stat, without thinking through that they maybe get fewer hp per point on constitution ?

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Force
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Postby Force » Feb 10, 2010 03:04

Cause comparing yellow AEs to red single target makes lots of sense lol


my savage has around 2200HPs when we are running in emain, btw.

Toblerone
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Postby Toblerone » Feb 10, 2010 03:07

I know it does, so does mine. So does every savage, zerker, warrior, bm, hero, mercenary and armsman. Guess what, paladin doesn't. With red sc and red con a pala would have maybe 2k hp, maybe.

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BlackCougar
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Postby BlackCougar » Feb 10, 2010 17:47

force, just stop it. check out his post stats. make a search for his posts.
he is a one line poster without anything to say, no use argueing with him^^

he knows best, and without any proof or explanation from him we (all but him) are still wrong.

pointless.

i think he justs made that account to set some kind of a record, the fastest ever to reach a given number of posts or something.
maybe its a bet, who knows^^

Toblerone
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Postby Toblerone » Feb 10, 2010 18:18

I'm the one without proof when I post a god damn video while the rest of you insinuate on theoretical situations and circumstances with no experience whatsoever.

There's a good saying, I always liked it:

-people appear bright when they talk a lot only because light travels faster than sound

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Force
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Postby Force » Feb 10, 2010 19:17

Laroth wrote:It happens once in a while that i am first target with my paladin. If i am, and the attackers are not casters, the Enemys are dead. Easy like that. Never died in 6 sec against a pure tank assist.

Casters are a different story though.

Toblerone
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Postby Toblerone » Feb 10, 2010 23:17

I bet he was in emain twice.

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Postby Glacius » Feb 11, 2010 00:04

Toblerone wrote:I know it does, so does mine. So does every savage, zerker, warrior, bm, hero, mercenary and armsman. Guess what, paladin doesn't. With red sc and red con a pala would have maybe 2k hp, maybe.


He is right , pala has lower hp then an arms even tho hp raises 1st ..yet..savage as dmg is on a hibryd dmg table..u sure he s on same hp with zerker bm etc?:) anyway pala can die same way like any tank..stop arguin..maybe he l resist + 1 more hit.

Toblerone
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Postby Toblerone » Feb 11, 2010 00:33

Glacius wrote:anyway pala can die same way like any tank..stop arguin..maybe he l resist + 1 more hit.

Exactly, wow even motaro figured it out before the rest of you :p

And ye savage is on the same hp table as other "pure" tanks.

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Force
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Postby Force » Feb 11, 2010 01:24

even if the paladin does die, upon rez they are back doing their job again. guard doesn't care about rez sick, nor does the stun effect on slam.

I think this may just be a ploy to try and trick people into training the pally first.

Toblerone
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Postby Toblerone » Feb 11, 2010 01:52

Yup a paladin with 5% hp, 0% endu and 0% power, no buffs does a splendid job.

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Neju
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Postby Neju » Feb 11, 2010 02:23

Toblerone wrote:Yup a paladin with 5% hp, 0% endu and 0% power, no buffs does a splendid job.


well it's not a balance issue that your grp can't heal you/buff you after a rez :grin:

a pala can get rezzed/healed/buffed/pot again in a very short time

Toblerone
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Postby Toblerone » Feb 11, 2010 12:05

Yes becuase clerics never have to heal anyone else. Rebuffing in combat is not that easy when you play on a server with the nerfest casting speed.

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