Buff Pot Limit status?

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Orihiime
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Postby Orihiime » Apr 30, 2012 15:59

Spivo wrote:
Orihiime wrote:Fore sure if this happen, i roll a melee ranger ^^


Wouldn't that also complete your collection of characters? :P

i had a ranger longtime ago, i gave it to jab, but was a luri sniper :P but when i played sb and saw how hard was ranger already when i ran fully buffed, there will be no chance to kill a ranger with 4 selfbuff + charge haste and s/c, they will got every buff they need, and that is totally stupid ^^
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

wcs2011
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Postby wcs2011 » May 02, 2012 01:24

Orihiime wrote:
Spivo wrote:
Orihiime wrote:Fore sure if this happen, i roll a melee ranger ^^


Wouldn't that also complete your collection of characters? :P

i had a ranger longtime ago, i gave it to jab, but was a luri sniper :P but when i played sb and saw how hard was ranger already when i ran fully buffed, there will be no chance to kill a ranger with 4 selfbuff + charge haste and s/c, they will got every buff they need, and that is totally stupid ^^

exactly..... I guess that's what most people want though :lol:

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RonELuvv
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Postby RonELuvv » May 03, 2012 22:50

I was waiting for the ranger comments to start flying...

You guys cant have your cake and eat it to.... You cant say you want a limit on buffs and charges, but then allready start complaining about the vile ranger and how it makes him better. What about the other self buff classes? I guess Hunter doesnt see any benefit w/ that when he keeps d/q and af? Warden/Friar/Savage, etc.... all these classes have some sort of self buff and they would benefit from this change. Not just rangers.

I'm fine either way on this change. I think its all reletive. As of now, most people I fight run w/ 6 buffs/charges up. I also run w/ 6 (strength, s/c, con, dex, haste, 150 albalative) as well as my 4 self buffs.

Me= 10 buffs
Them= 6 buffs

With the new system I would have 4 self buffs + 2 others and they would have 2 total.

Me= 6 buffs
Them= 2 buffs

We both lose the same amount so its all relative for the most part.

wcs2011
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Postby wcs2011 » May 04, 2012 04:10

RonELuvv wrote:I was waiting for the ranger comments to start flying...

You guys cant have your cake and eat it to.... You cant say you want a limit on buffs and charges, but then allready start complaining about the vile ranger and how it makes him better. What about the other self buff classes? I guess Hunter doesnt see any benefit w/ that when he keeps d/q and af? Warden/Friar/Savage, etc.... all these classes have some sort of self buff and they would benefit from this change. Not just rangers.

I'm fine either way on this change. I think its all reletive. As of now, most people I fight run w/ 6 buffs/charges up. I also run w/ 6 (strength, s/c, con, dex, haste, 150 albalative) as well as my 4 self buffs.

Me= 10 buffs
Them= 6 buffs

With the new system I would have 4 self buffs + 2 others and they would have 2 total.

Me= 6 buffs
Them= 2 buffs

We both lose the same amount so its all relative for the most part.

Didn't see where i said I wanted a buff limit. Bc i dont. Warden, Friar, Savage are visibles, Rangers arent. You get to pick your fights. In the world of stealthers, a 2 buffed stealther won't compare to having a 6 buffed ranger :gaga:

Siminor
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Postby Siminor » May 04, 2012 04:29

Well hunter will suck regardless, savages dont solo, friars and wardens are both already strong. So what are they trying to do make already strong classes GOD like? If you do this no one will run in emain but self buff classes and rangers included will whine because only thing out from albion will be friars. So say i choose to run d/q and haste now any ranger and their grandma will kill me in 2 shots because I have no af or abs charge. Be careful what you wish for because RVR currently isn't that active and if this is instated you wont see any assasins becuase its pointless.

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Orihiime
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Postby Orihiime » May 04, 2012 13:00

RonELuvv wrote:I was waiting for the ranger comments to start flying...

You guys cant have your cake and eat it to.... You cant say you want a limit on buffs and charges, but then allready start complaining about the vile ranger and how it makes him better. What about the other self buff classes? I guess Hunter doesnt see any benefit w/ that when he keeps d/q and af? Warden/Friar/Savage, etc.... all these classes have some sort of self buff and they would benefit from this change. Not just rangers.

I'm fine either way on this change. I think its all reletive. As of now, most people I fight run w/ 6 buffs/charges up. I also run w/ 6 (strength, s/c, con, dex, haste, 150 albalative) as well as my 4 self buffs.

Me= 10 buffs
Them= 6 buffs

With the new system I would have 4 self buffs + 2 others and they would have 2 total.

Me= 6 buffs
Them= 2 buffs

We both lose the same amount so its all relative for the most part.

U never saw me cry about rangers in any thread, i never did and i wont start now, i just tell a fact, that rangers are already enuogh strong when i run full buffed with 8 buff, so tell me how we can even compet with them if we can run only with 2 buff and them with 6 ? ( self + pots )
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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Jezzmin
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Postby Jezzmin » May 04, 2012 15:55

when were pots and charges introduced anyway? are they really livelike for 1.69? if not: remove them entirely :)...

anyway...this whole discussion is leading nowhere...there's no perfect solution...with more pots/charges available selfbuffing classes are weaker then they could be...with limited (lets say 2) pots/charges selfbuffing classes are stronger in comparison, but are still weaker, in comparison, then if pots/charges were removed entirely as they usually already have he self buffs they need to perform quite well...

pots/charges are best for characters without any sort of self-buffs or chants (e.g. pala's or warden's endu is much powerful in 1on1s if there's no endu-pots for enemies to use, just like rangers dmg-add is much more powerful if enemies like inf or merc DON'T have dmg add through charges)...

to me a more or less tolerable and imho balanced solutiion would really be having 2 pots/charges in total...maybe 1 charge, 1 pot would be nice, as ppl would really have to decide what to use...ofc the staff would have to observe the balancing situation and maybe change the limitations to not make a certain class too powerful or too weak...

i know it would be custom, but then again it is directly influenced by the buff-bot-policy (on live pots/charges were introduced to enable "normal" players to, at least in a certain degree, compete with bb-users), which already uses a custom feature (buff-range)

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Blue
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Postby Blue » May 04, 2012 16:07

The original game design didn't include charges or potions. Such skills were bound to certain classes only. Charges and potions are seen like personal buffbots. Thats why the discussion arised. The solo utility of classes which had no class related skills raises by usage of charges as these add on the existing utility whereas classes which have these abilities already in the class itself (aka selfbuff) don't profit as much from it. That creates a slight imbalance imo. The only balance measures are price for using charges and potions and some re-use timers.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Orihiime
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Postby Orihiime » May 04, 2012 16:47

Blue wrote:The original game design didn't include charges or potions. Such skills were bound to certain classes only. Charges and potions are seen like personal buffbots. Thats why the discussion arised. The solo utility of classes which had no class related skills raises by usage of charges as these add on the existing utility whereas classes which have these abilities already in the class itself (aka selfbuff) don't profit as much from it. That creates a slight imbalance imo. The only balance measures are price for using charges and potions and some re-use timers.

The original game design dont include viper for stealthers and dont include pd for rangers, and for this things was some legendary weapons that existed or things like ml for and stuff for counter it, so instead of always try to say it was not intended on classing thing and ******, fix the ra before make change like this. i can say the same than you, the setup actually : creates a slight imbalance imo.

Edit :
i know it would be custom, but then again it is directly influenced by the buff-bot-policy (on live pots/charges were introduced to enable "normal" players to, at least in a certain degree, compete with bb-users), which already uses a custom feature (buff-range)

Like say Jezzmin, there is to much custom things for u keep telling you want a server '' classic '' yuo just tell that only this excuse of classic for justify the lame things you add, and add others custom thing like buff range, no venomed poison on weapon others than assassins, and many others things like that. There is nothing classic, so if you really want something classic, make it totally, instead of make only the change that you want, or call this server custom and tell clearly in what you aim, instead of always repeat : this server target is to be 1.69 classic, cuz u keep addind custom things instead of do what you keep saying you are doing. sorry if this english is bad, cant do better :P
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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Blue
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Postby Blue » May 04, 2012 17:01

Orihiime wrote:instead of always repeat : this server target is to be 1.69 classic, cuz u keep addind custom things instead of do what you keep saying you are doing.

This server still targets 1.69. Progress just slowed down as we have not enough development capacity. And we seldom add custom stuff (you must have a wrong impression here) and moreover remove stuff which does not belong here. You know exactly that this is a hot topic so it nearly does not happen at all. Custom stuff on Uthgard can be read about here. I assume you know that link and hope you noticed that this list rarely changes.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Orihiime
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Postby Orihiime » May 04, 2012 17:03

Blue wrote:
Orihiime wrote:instead of always repeat : this server target is to be 1.69 classic, cuz u keep addind custom things instead of do what you keep saying you are doing.

This server still targets 1.69. Progress just slowed down as we have not enough development capacity. And we seldom add custom stuff (you must have a wrong impression here) and moreover remove stuff which does not belong here. You know exactly that this is a hot topic so it nearly does not happen at all. Custom stuff on Uthgard can be read about here. I assume you know that link.

Yes, and even if some custom change are good, i dont agree with them, cuz you target for a classic server that is way more custom than classic, its what i dont like, seeing you repeated that you want something classic when its clearly not and when its going in another way
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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Blue
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Postby Blue » May 04, 2012 17:06

Orihiime wrote:Yes, and even if some custom change are good, i dont agree with them, cuz you target for a classic server that is way more custom than classic, its what i dont like, seeing you repeated that you want something classic when its clearly not and when its going in another way

These are some rare and explained exceptions introduced over the years. Everything else (even Tajendi) is scheduled for removal or fixing.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Orihiime
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Postby Orihiime » May 04, 2012 17:10

Blue wrote:
Orihiime wrote:Yes, and even if some custom change are good, i dont agree with them, cuz you target for a classic server that is way more custom than classic, its what i dont like, seeing you repeated that you want something classic when its clearly not and when its going in another way

These are some rare and explained exceptions introduced over the years. Everything else (even Tajendi) is scheduled for removal or fixing.

Tajendi have nothing to do in the custom list, is more an exclusive instance that made some guy from uthgard, its really nice. but all this custom thing that favorize some class, like the pet that not follow a stealther after stealthed, its clearly something very wrong, stealthers are already to strong here ( i got one rr11 ) and when i see how casters are weak, and i can just stealth by running away from a caba pet and stealth, and im safe, its pretty sad and easy, same for animist that are already not full implemented, u limit the number of their shroom. why favorize some class and give more powers to others ?
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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Blue
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Postby Blue » May 04, 2012 17:17

Tajendi is the biggest and most influential customization on Uthgard.

Please if we discuss about customizations, keep existing bugs out of the discussions. Bugs and missing features are no customizations. Pets are not the counter for stealthers. Vanish RA always made the pets lose target. The normal stealth ability can't be activated while in combat or near enemies.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Orihiime
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Postby Orihiime » May 04, 2012 17:23

Well i dont have anything other to say anyway, i told my point how i was thinking it :P. its still a good server, i will keep playing it for long, its just i dont like some things in it that you try to justify as classic while you are implementing custom things on other side
2012:<@[Uth]Abydos> If we don't have SI by the end of the year, Im fairly certain I wont be a GM anymore :-p

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