What tier dmg is ranger class?

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Blue
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Postby Blue » Jan 17, 2012 01:17

Again, the link Braxis posted is NOT valid or live like. Don't assume that without a proper live test.

Here a post with the factors used on Uth: http://uthgard.net/en/forum/viewtopic.p ... 2&start=75
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MotaroReloaded
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Postby MotaroReloaded » Jan 17, 2012 02:04

I remember those values , and i rememebr the formula where they fit just that i dont have the link anymore but was on wyrd s page somewhere.., but i said even at that time..like 2 years ago..that there are mising numbers over there :

classes/dmg-table:

[WSM 1,4] all casters

[WSM 1,6] druid, cleric

[WSM 1,8] shadowblade, infiltrator, scout [bow 2,2], minstrel, NS, ranger [bow 2,2], bard, hüter, friar, shaman, healer, thane, valkyrie [schwert]

[WSM 1,9] paladin, reaver, hunter [bow 2,2], champion, skald, valkyrie [spear], heretic

[WSM 2,1] valewalker

[WSM 2,2] armsman, mercenary, blademaster, hero, berzerker, savage [2H wespon 1,9], vampyr

[WSM 2,3] warrior

As you can see here thane is on same tier with sn inf ranger..when it should be alot lower ..also why do you think sb is on tier 8 and warior on tier 1 ? here on your dmg table war having 2.3 and sb 1.8 shows a 0.5 diference ..shouldnt it be 0.8 ? because there are other tiers between them like hibrid shield dmg, friar is alone ona tier and so on..what hapened with those?


This is the formula to find out class coeficient : Coef = WS / (lvl x (1 + lvl_arme / 100) x (1 + STAT/150) x (1 + bonus_arme / 80))
Where :

# COEF: Coefficient - depends on the class. Similar to class factor.

# lvl : level of the character.

# lvl_spé_arme : Weapon Spec plus realm rank spec

# STAT : Stat used for basing damage. str/Dex based weapon specs are flexible, onehanded thrust, midgard spears etc.
For str/dex based weapons the calculation for stat is stat = (str + dex) / 2. All other weapons use dex or str only.

# Bonus_arme : Spec bonus from items.
#WS : weapon skill
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Postby Braxis » Jan 17, 2012 12:37

Blue wrote:
Braxis wrote:Not much, but something similar to this.

Mr. Blue feel free to enlighten me on how these factors are implemented here for all classes.

Thank you in advance.

Sorry to disappoint you, but that table is outdated or was never valid. We checked several of these table entries some time ago and it just doesnt fit. For example, the weapon dependency H2H for savages was not in a special tier on live. So until anybody can proof a weapon dependency, Uthgard will use class dependency only. (exception: ranged weapons are the only ones on Uthgard which make a difference on Uth)

Uthgards implemented table can be found on daocpedia which is covered by live tests. Topic was discussed myriad times before.

OK if you're using that table above then shouldn't all SI classes be in the same tier like the VW and not savage which is too high and reaver too low?
nixian wrote:semi classic state --> full classic state = evolving

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Postby Blue » Jan 17, 2012 13:23

Not sure why savage is on 2.2 factor in the above table. If you dont trust Uthgards factor you can compare them to live displayed Weaponskills. You should see same or near same WS with high spec and high stats as the factor is a growth rate for WS.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Magicco
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Postby Magicco » Jan 17, 2012 13:29

Code: Select all
         Str              Ws              DT-Faktor
Warrior   282             1005           2,30
Berserker   282             959             2,20
Savage   282             911             2,1/1,9
Skald   282             828             1,90
Shadow   282             784             1,80
Shaman   281             774             1,80
RM   282             604             1,40


this are results of seyhas test (live server)
result=
Savage is lower Tier than Berserker but higher Tier than Skald

edit: cmon excel past n copy sucks :D

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Postby Blue » Jan 17, 2012 13:35

What means 2.1/1.9 for savage. What are the conditions?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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pweet
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Postby pweet » Jan 17, 2012 13:44

I guess 2.1 hand to hand, 1.9 all other styles

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Postby Braxis » Jan 17, 2012 13:46

Magicco wrote:
Code: Select all
         Str              Ws              DT-Faktor
Warrior   282             1005           2,30
Berserker   282             959             2,20
Savage   282             911             2,1/1,9
Skald   282             828             1,90
Shadow   282             784             1,80
Shaman   281             774             1,80
RM   282             604             1,40


this are results of seyhas test (live server)
result=
Savage is lower Tier than Berserker but higher Tier than Skald

edit: cmon excel past n copy sucks :D

From this we can approximate the WS for every class. :D
nixian wrote:semi classic state --> full classic state = evolving

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Postby Blue » Jan 17, 2012 13:52

pweet wrote:I guess 2.1 hand to hand, 1.9 all other styles

The point is I did not see a difference for WS from H2H to any other weapon for savage. Thats why I ask. Savage is on a factor 1.9 on Uth.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Magicco
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Postby Magicco » Jan 17, 2012 13:56

Well the formulars that Glacius posted can be compared to check weaponspec 1 or 50 with any strength number you want

i have 4 formulars out of trendlines:

a lv50 berserker with lv1 in axe has this formular (excel formular)
y(Weaponskill)= 2,2271*x(Strength) + 330,95

a lv50 berserker with lv50 in axe has this formular (excel trendline formular)
y=3,3375*x + 505,23

a lv50 shadowblade with lv1 axe
y= 1,82*x + 270,73

a lv50 shadowblade with lv50 axe
y= 2,784*x + 395,08

Those formulars are only the trendline as a linear curve, simplified.

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Magicco
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Postby Magicco » Jan 17, 2012 13:59

Blue wrote:What means 2.1/1.9 for savage. What are the conditions?



ah sorry this 2.1 and 1.9 are only the different sources i found
but 1.9 is false and 2.2 is to high

i wrote that 2.1/1.9 its NOT correct. i could not find any difference between 2h or h2h with the WS on live

959(WS) Berserker
911(WS) Savage
828(WS) Skald

959-911 = 48 Points difference
911-828 = 83 Points difference
Since the WS is nearer to 2.2 than to 1.9 i assume the correct damagetable is 2.1

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MotaroReloaded
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Postby MotaroReloaded » Jan 17, 2012 14:10

As long as you have the toons required ingredients you can find out his class coeficient using this formula:

Coef = WS / (lvl x (1 + lvl_arme / 100) x (1 + STAT/150) x (1 + bonus_arme / 80))

Why asuming?
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ZaiQQ
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Postby ZaiQQ » Jan 17, 2012 18:17

Blue wrote:
pweet wrote:I guess 2.1 hand to hand, 1.9 all other styles

The point is I did not see a difference for WS from H2H to any other weapon for savage. Thats why I ask. Savage is on a factor 1.9 on Uth.


They are on two different damage tables depending if you're 2h or h2h spec, can't say which, but they are on different ones.
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Jonah
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Postby Jonah » Jan 19, 2012 18:16

I agree with Motaro that some classes have to much dmg here. Specially assassins, i high rr one that can boost dmg with aug dex/str and mop combined with insanely imba viper3 is probably the highest dps melee char u can find on uthgard.

Rangers seems to outdamage a zerker but thats just bcs of damage tables and PD, any descent solo speced tank have no problems against a melee ranger. Besides a ranger has to sacrifice bow to get descent melee dmg. An assasin gets high dmg for free from the cs line.

The only thing a high rr assasin has to fear is another high rr assasin or the mighty stealth zerg :P

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Postby Jonah » Jan 19, 2012 18:56

MotaroReloaded wrote:
Any1 with a ranger on uthg wana do 100 hits with a weap VS a certain armour and tell me min and max plz?



50 ranger 8L3
1205 ws
285 str
236 qui
17% haste charge
50+18 cd
25+18 blades
NOOTE!!!! all relics +10% dmg

hitting every 2 seconds according the parser

against a 50 doll

off hand dmg (72%) : min 59 max 85 avg 72
squall (0.58) min 112 max 161 avg 138
ice storm (0.77) min 124max 176 avg 144
tempest min (0.98) 137 max 191 avg 164

Try get the same weapon spd (a hit every 2 sec in average) and hit a doll urself.
I bet ur zerker out damage this by far even considering the LA dmg reduction and the bonus from the relics
A ranger will miss more and get evaded more then a zerker to.

Only reason u loose is bcs of PD and damage table, remember if u charge the ranger can get a free 200+ damage on u with rr5. On the other hand he cant kite vendo then but i think its give and take on those.

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