[OF] Keep issues
35 posts
• Page 3 of 3 • 1, 2, 3
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This could work. Not sure about how it would be implemented though. |
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the rvr zone would be too big, and impact on server wouldn't be good I think :p
Can't make everyone happy about the server, gms have to choose, and they did Now all we can do is fix bugs, and try to change mentalities :p |
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True, but they don't fix little bugs cause of their stupid "Importance of Bugs". I'd rather see 10 very little bugs fixed than 1 new (maybe bugged) Spell/class-implementation. |
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OF's are good, but need to be a bit tweaked. Because keeps in OF are almost nothing, noone defends them when takers come. Needs to make it a bit more worthly to protect.
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well, if the keep-status would affect relic-guards (as they should) than the realm would keep an eye to not lose em..or to get em back.
but this feature is missing atm, when it comes than keeps would be worth something..^^..but now, they are just a switch for DF and worth nothing. or implement some kind of bonus as we had in NF..there the keeps gave bonus for XP, and RP..and if the keep had all towers they were also porters.. all that gave them a sense..in OF they have none. the porter feature had an other positive effekt...id spread the action a bit more than we have now..right now all the action is at AMG in emain. BORING. |
35 posts
• Page 3 of 3 • 1, 2, 3
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