What tier dmg is ranger class?

If you need support, you can get help here!
User avatar
MotaroReloaded
Eagle Knight
 
Posts: 707
Joined: Aug 31, 2010 00:00
Location: London

Postby MotaroReloaded » Jan 16, 2012 15:58

shade wrote:Garrote: 0.75 growth rate.
Hamstring: 1.15 growth rate.

1.15/0.75 = 1.53, so you should expect an 53% increase in style damage from Garrote to Hamstring. Taking the ~65 style dmg from your screenshot of pendragon, this would be 35 additionald dmg before resists, so ~30 extra dmg after resists.

So you see, your numbers are perfectly fine.


I talk about garrote style..where do you see hamstring style hit ??? u r blind? , plus that the growth of a style is a fixed number and is diferent from the style dmg you actually get .. read some about them and then come back.
Glacius ( previous acount name)
Albion

Glacius - WIzzard
Disrupter - Armsman

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Jan 16, 2012 16:25

Seppel hit you after he evaded your attack. So he will use Hamstring, not Garrote.

But you made your dmg tests with Garrote. That is the point. As to the GRs, I'm at work and just took them from the Wyrd homepage. Maybe they are a little off, this does not change the fact that Hamstring GR is a lot higher than Garrote GR.


And a sidenote: If you expect a useful discussion, mind your words. If you insult people, your thread will turn into a rant rather than discussion, and you will not get any GM attention. It will probably get closed eventually.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Jan 16, 2012 16:31

MotaroReloaded wrote:.Style dmg = ((Growth Rate * Weapon Spec) * Effective Speed) / Unstyled Damage Cap


So you see, the Growth rate of a style is a LINEAR FACTOR into style damage. Thus, 0.75 compared to 1.15 means 53% increase in style damage.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Jan 16, 2012 16:36

shade wrote:Garrote: 0.75 growth rate.
Hamstring: 1.15 growth rate.


i didnt know, but should the growth rate the same in all realms who can use the same styles, like garotte and hamstring ?

then in mid :
Garrote: 0.74 growth rate.
Hamstring: 1.13 growth rate.

not that big difference, but a start.



@Motaro, we all know (besides hibs) that the growth rates of ranger are same as bm.
we all know (besides hibs) that the growth rates should be different and there is allready a bugreport about it.

BUT, GMs never fix it like all irregular stuff from hib i know . dont ask me why, but its a fact.
(Blue will not agree this...as he did it in all last yeahrs too)

i often think about a bugreport i made some yeahrs ago, wich ALL told me i am wrong, BUT after some more yearhs, THEY HAD TO ACCEPT ITS BUGGED AND FIXED IT.
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Jan 16, 2012 16:42

As I said, I'm at work and just took the first GRs available. 1.14/0.73 = 1.527, so put 52.7% in my calculation instead of 53% and the result will be just the same.

My point was, that Seppel in the Screenshot most certainly used Hamstring (since he evaded before), while Motaro did tests using the Garrote style on Pendragon. That explains the ~150ish total dmg he recorded vs. the ~180ish dmg he received from Seppel.

So, Motaro's claim that the DMG of this Screenshot is off compared to live is invalid.
Last edited by shade on Jan 16, 2012 16:45, edited 1 time in total.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Jan 16, 2012 16:44

Blue wrote:
Braxis wrote:
Trishin wrote:Damage tables are implemented.

May we take a look at them please?

Could you please explain what YOU understand under damage tables?

WS base factors:
Ranger 360
Blademaster 440
You can easily see that on how WS scales with stats&spec.

Not much, but something similar to this.

Mr. Blue feel free to enlighten me on how these factors are implemented here for all classes.

Thank you in advance.
nixian wrote:semi classic state --> full classic state = evolving

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jan 16, 2012 16:52

shade wrote:My point was, that Seppel in the Screenshot most certainly used Hamstring (since he evaded before), while Motaro did tests using the Garrote style on Pendragon. That explains the ~150ish total dmg he recorded vs. the ~180ish dmg he received from Seppel.



Pls take a closer look at the screenshot
Do you see any bleeding damage that may caused if Seppel used hamstring? no. do you see the message "your movement is slowed? yes
your argument is invalid shade

edit:
btw all people say you can receive 10% bonus or 10% malus depending on the enemy armor / your weapon
WTF? i only find trillion of sources that say 5%bonus or 10% malus!!
did anyone made a livetest? well i think thats a bigger bug :D!

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 16, 2012 17:17

Braxis wrote:Not much, but something similar to this.

Mr. Blue feel free to enlighten me on how these factors are implemented here for all classes.

Thank you in advance.

Sorry to disappoint you, but that table is outdated or was never valid. We checked several of these table entries some time ago and it just doesnt fit. For example, the weapon dependency H2H for savages was not in a special tier on live. So until anybody can proof a weapon dependency, Uthgard will use class dependency only. (exception: ranged weapons are the only ones on Uthgard which make a difference on Uth)

Uthgards implemented table can be found on daocpedia which is covered by live tests. Topic was discussed myriad times before.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
shade
Eagle Knight
 
Posts: 690
Joined: Apr 01, 2009 00:00

Postby shade » Jan 16, 2012 17:18

Magicco wrote:Pls take a closer look at the screenshot
Do you see any bleeding damage that may caused if Seppel used hamstring? no. do you see the message "your movement is slowed? yes
your argument is invalid shade


I must admit I checked the log files instead of the screenshot and got something mixed up with the evade message in the log (btw, the log .txt does not contain the part on the screenshot, as claimed). Anyways, the "your movement is slowd" and "you are diseased" message comes from disease poison which also has a small snare component.
“DAOC is not about what you can log. It's about what you can play :> ”

Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1.
Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 16, 2012 17:23

Magicco wrote:edit:
btw all people say you can receive 10% bonus or 10% malus depending on the enemy armor / your weapon
WTF? i only find trillion of sources that say 5%bonus or 10% malus!!
did anyone made a livetest? well i think thats a bigger bug :D!

Careful, Mythic changed it in a patch.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
majky666
Phoenix Knight
 
Posts: 1470
Joined: Feb 10, 2010 01:00

Postby majky666 » Jan 16, 2012 17:57

@ MotaroReloaded:
I know only this table,its WS table
http://dethguild.com/daoc/info/information.html#anchor8
but on Uthgard WS is not implemented well,dont have influence it should have.
Image

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 16, 2012 18:11

majky666 wrote:@ MotaroReloaded:
I know only this table,its WS table
http://dethguild.com/daoc/info/information.html#anchor8
but on Uthgard WS is not implemented well,dont have influence it should have.

Don't spread false statements.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Magicco
Alerion Knight
 
Posts: 2360
Joined: Aug 01, 2010 00:00

Postby Magicco » Jan 16, 2012 19:12

Blue wrote:
Magicco wrote:edit:
btw all people say you can receive 10% bonus or 10% malus depending on the enemy armor / your weapon
WTF? i only find trillion of sources that say 5%bonus or 10% malus!!
did anyone made a livetest? well i think thats a bigger bug :D!

Careful, Mythic changed it in a patch.


sorry for beeing OT: when this patchchange happened?

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 16, 2012 19:35

Magicco wrote:
Blue wrote:
Magicco wrote:edit:
btw all people say you can receive 10% bonus or 10% malus depending on the enemy armor / your weapon
WTF? i only find trillion of sources that say 5%bonus or 10% malus!!
did anyone made a livetest? well i think thats a bigger bug :D!

Careful, Mythic changed it in a patch.


sorry for beeing OT: when this patchchange happened?

Had to search a bit but here it is V1.83: http://support.darkageofcamelot.com/kb/ ... php?id=855
- Armor tables have been adjusted so that no armor will be more than 5% vulnerable to any given type of damage. All armor tables will retain resistances they currently have (this includes 10% resistances).

Mythics repeated attempt to make the game more and more flat.

PS: Also note that the influence of these vulnerabilities/resis is not visible in the damage modifier.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
MotaroReloaded
Eagle Knight
 
Posts: 707
Joined: Aug 31, 2010 00:00
Location: London

Postby MotaroReloaded » Jan 17, 2012 00:47

shade wrote:
Magicco wrote:Pls take a closer look at the screenshot
Do you see any bleeding damage that may caused if Seppel used hamstring? no. do you see the message "your movement is slowed? yes
your argument is invalid shade


I must admit I checked the log files instead of the screenshot and got something mixed up with the evade message in the log (btw, the log .txt does not contain the part on the screenshot, as claimed). Anyways, the "your movement is slowd" and "you are diseased" message comes from disease poison which also has a small snare component.


Shade no offence ..but if i make you dumb and stupid..you are dumb and stupid , the dot is from mainh weapon and the disease its from the offhand weapon, snare its from garrote because thats what he did when he jumped me ! i wasnt fighting Seppel ..i was targeting another player actually and i got jumped by him just when i was about to call my horse and move after that target, he did not evade any of my hits to do a hamstring on me and i dont have any bleeding on me .
And for the second time i tell you that for same 2 styles one beeing 0.75 and one 1.15 if you buff up with quicnes and haste the diference of the STYLEd dmg will not remain the same ..its gona change, so stop bothering me with the growth of those 2 styles .

This dmg table tier its the right one ..where savage on h2h is on same tier with valew ..just bit lower then pure tanks , thnx Braxis for it : http://www.dethguild.com/daoc/info/info ... nchor8/url
also thane , wardens besides stealthers and ranger hit also abit too hard considering they should be on a scale with healer dmg .

Blue on live i know that vulnerability is 5% and resistance is 10% , i was stil playing live when that change hapened, and its visible when using dmg !, but its unimportant as we calculate the whole dmg like adding the - from brackets.

Blue wrote:
Braxis wrote:Not much, but something similar to this.

Mr. Blue feel free to enlighten me on how these factors are implemented here for all classes.

Thank you in advance.

Sorry to disappoint you, but that table is outdated or was never valid. We checked several of these table entries some time ago and it just doesnt fit. For example, the weapon dependency H2H for savages was not in a special tier on live. So until anybody can proof a weapon dependency, Uthgard will use class dependency only. (exception: ranged weapons are the only ones on Uthgard which make a difference on Uth)

Uthgards implemented table can be found on daocpedia which is covered by live tests. Topic was discussed myriad times before.


Can we see how dmg table is on Uthg or not? because savage h2h is on a lower tier then berseker, merc,bm,arms etc and on an even lower tier when using sword hammer? and i feel thane , wardens hit like paladins skalds and so on..for real..!
Last edited by MotaroReloaded on Jan 17, 2012 01:27, edited 1 time in total.
Glacius ( previous acount name)
Albion

Glacius - WIzzard
Disrupter - Armsman

PreviousNext

Return to Support

Who is online

Users browsing this forum: No registered users and 11 guests

Wednesday, 07. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff