How is Perforate Artery (PA) hitting so hard?

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Abydos
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Postby Abydos » Sep 17, 2011 03:37

can you please reference patch notes stating PA damage was increased?

this is what I could find

Critical Strike Style Changes

- A new stackable ABS debuff has been added to the Critical Strike line in the following manner:

8 Pincer - Pre-req: To side of target - Effect: ABS decrease 1%
29 Leaper - Pre-req: Hamstring - Effect: ABS decrease 2%
44 Rib Separation - Pre-req: Leaper - Effect: ABS decrease 5%

- Critical strike styles that require the attacker to be stealthed will now destroy any bladeturn spell. The attack will hit the target unhindered. (Note: Before this change, the critical strike style would simply bypass the bladeturn, and the bladeturn would still block the next style. With this change, the critical strike style will actually destroy the bladeturn, preventing it from blocking the next style following the critical strike.)

- Combat styles which require the attacker to be hidden will now only break through bladeturns when the combat style is executed successfully.

- Critical strike styles that require the attacker to be stealthed will destroy any brittle guards that try to block the attack. The attack will hit the target unhindered.

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Razzer
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Postby Razzer » Sep 17, 2011 13:22

In the same patch notes (1.82):

Infiltrator

- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.



Nightshade


- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.



Shadowblade

- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.

- While using a critical strike style which requires a stealth opening, if the player is using a two-handed weapon, the damage has been increased significantly.
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-l- Edgtho -l-
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Postby -l- Edgtho -l- » Sep 17, 2011 15:14

but the abs debuff evadechain was mentioned to toa/cata stats :) maybe it could be a bit oped here together with viper3 and debuffstyls.

just remind salisbury razzer :)

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borog
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Postby borog » Sep 21, 2011 13:25

i didnt think PA was hitting too hard...

many a time PA on my little SB hits for 350Dmg, and i've been hit harder by Valewalkers, Theurg Pets, Cabbie Pets, Rangers, INFs, other spell casters .. just about everyone really :wink:

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Isavyr
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Postby Isavyr » Sep 23, 2011 01:13

borog wrote:i didnt think PA was hitting too hard...

many a time PA on my little SB hits for 350Dmg, and i've been hit harder by...INFs ..


By what? PA? Haha..

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shade
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Postby shade » Sep 23, 2011 08:13

Zerkerspec probably. :)
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borog
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Postby borog » Sep 23, 2011 13:50

Yea INF's kinda slipped in there from another train of thought :wink:

but the other classes regularly hit me for more than 350 damage

My fully temped 45 War got hit for 450 three times in quick succession by a Hib caster in Thid yesterday. I know they got 2 of the relics (5% Spell increase), but come on, spell damage is ridiculous compared to PA.

Assassins are supposed to be able to hit with one massive burst damage, as Crit Strike is supposed to be exactly that

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Postby Beanie » Sep 24, 2011 14:17

borog wrote:Yea INF's kinda slipped in there from another train of thought :wink:

but the other classes regularly hit me for more than 350 damage

My fully temped 45 War got hit for 450 three times in quick succession by a Hib caster in Thid yesterday. I know they got 2 of the relics (5% Spell increase), but come on, spell damage is ridiculous compared to PA.

Assassins are supposed to be able to hit with one massive burst damage, as Crit Strike is supposed to be exactly that


Other classes are supposed to hit you hard because they don't have stealth to pick and choose their own fights.

1. My 50 warrior was hit for 1,100 by an infiltrator. Yes, he got a big crit, but this still shouldn't be mathematically possible. I had a screen shot of this but lost it reformatting.

2. Same warrior was 2 shot by a nightshade in darkness falls. This shouldn't happen. I have screenshots of this.

3. 49 warrior was perfed for 800 damage with a 151 crit in Thidranki by a nightshade. This shouldn't happen. I have screenshots of this.

4. Why do all 3 assassin classes have access to vanish and viper? In classic, only infiltrators got vanish and only nightshades got viper.

5. It seems to me that assassins are hitting about twice as hard as they should be, even PA aside. I have an old screenshot of high realm rank nightshade hitting my classic, mid-RR merc for ~80 damage a swing main hand. Here they're hitting my warrior for 120-180. Stack on DoTs that are hitting for 100+ per tick and weapon swapping... well, you can figure it out, assassins rule mindlessly supreme.

6. Assassins shouldn't even look at heavy tanks, but here they 2-3 shot them and walk away.

I just want to know if these issues are being addressed. Even if exact formulas can't be found, surely there's a way to adjust some things for a more reasonable experience. Since so many other things are customized (like assassins having access to skills they shouldn't and other non-classic elements, whereas heavies don't get their pbae taunts and climb wall abilities) surely a customized solution can be found to balance out assassins?

What's the point in playing heavies if none of their attributes are calculated correctly? (IE Weaponskill, absorb, 2H damage). So many things aren't right. What can I do to help... if you're interested in fixing things here?

I will tell you, though, if assassins (and rangers) were appropriately adjusted to their classic settings here, most of them would disappear overnight. They weren't classes just anyone could play successfully.

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Postby Zar » Sep 24, 2011 18:46

borog wrote: but the other classes regularly hit me for more than 350 damage

My fully temped 45 War got hit for 450 three times in quick succession by a Hib caster in Thid yesterday. I know they got 2 of the relics (5% Spell increase), but come on, spell damage is ridiculous compared to PA.


I may have been that hib caster. I was playing thid on the 22nd, and I blew up a lot of mids. I am a light ment, and we were running with a mana chanter. Heat debuff + Light spec DD is monster damage. Also I am 4 levels higher then you.

Edit: Also I have MoM 2 and was buffed.

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borog
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Postby borog » Sep 26, 2011 12:42

probably was you... all i can remember is that it bloody hurt :)

I'll gladly admit and agree with the fact that CS classes should not do very well against tanks, and they never did on live with any great degree of success. On uthgard it is an entirely different matter.

I wonder if CD/DW classes have been added to the wrong damage table?

i can't pin point any particular thing but i does seem to me that inf/ns hit harder than they should.

I dunno, i'm scrabbling for answers, but i assume the damage calculation that CD/DW uses is correct? Is 150+ damage reasonable for a INF/NS to get off a 1hand weapon? It's the kind of damage a troll warrior does one handed.

Dex and Thrust weapons maybe??

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vangonaj
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Postby vangonaj » Sep 26, 2011 16:51

borog wrote: Is 150+ damage reasonable for a INF/NS to get off a 1hand weapon?



There were nss who did 200+ with main hand in uthgard :gaga:
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Magicco
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Postby Magicco » Sep 26, 2011 16:58

borog wrote: Is 150+ damage reasonable for a INF/NS to get off a 1hand weapon?



lv50 vs grey maybe^^

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vangonaj
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Postby vangonaj » Sep 26, 2011 17:03

Look this movie min 5:15 he killed one with pa, and the enemie is yellow.

http://www.youtube.com/watch?v=d4LyxHjzVFM

Or that kobold had 400 hp or pa had really high damage.

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Lornur
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Postby Lornur » Sep 29, 2011 01:11

vangonaj wrote:Look this movie min 5:15 he killed one with pa, and the enemie is yellow.

http://www.youtube.com/watch?v=d4LyxHjzVFM

Or that kobold had 400 hp or pa had really high damage.

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Postby Razzer » Sep 29, 2011 10:03

You can not see the damage but yellow don't need to be 50 cause 766 is really low rp for solokill. Maybe no SC?
With DoT, Debuff and Crit you can really do massive damage espacially on non-SC chars.
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