question on stun styles

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Razzer
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Postby Razzer » Aug 21, 2010 19:39

;) when you try to fix - then do it right ;)
enemies and dropped :)

But yeah it's about killing and dying ... but this is OT
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arnius
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Postby arnius » Aug 22, 2010 16:39

bawww wrote:
arnius wrote:I like the idea of having a fixed value, making it even more worth to push up the game and making sure you use your strongest stun instead of spamming small stuns like my dear friends the Rangers do. :roll:

Also this will ensure that stealthers will be afraid of shield classes again (/face + slam :twisted:)

Yes, because the game revolves arond stealthers :roll:


Ohw mister "I can only do sarcasm and other meaningless thread filling" nice of you to join in, your arguments are so well thought off like always.

On topic, Y stealthers should be scared of shield classes.
And unfortantly the end game does revolve around stealthers because of the sh'tload of adds you always get in Emain (in general but even more AMG specific)
"The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"

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Postby Braxis » Aug 22, 2010 20:45

Then you have nothing to worry about, because they will be even more afraid when pugre is on a 30 min timer...
nixian wrote:semi classic state --> full classic state = evolving

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bawww
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Postby bawww » Aug 27, 2010 07:29

Razzer wrote:;) when you try to fix - then do it right ;)
enemies and dropped :)

But yeah it's about killing and dying ... but this is OT


I just wanted to point out how silly it sounds when someone says that the game got easier with the things that came after toa. I'm not a grammar ******:P

arnius wrote:Ohw mister "I can only do sarcasm and other meaningless thread filling" nice of you to join in, your arguments are so well thought off like always.

On topic, Y stealthers should be scared of shield classes.
And unfortantly the end game does revolve around stealthers because of the sh'tload of adds you always get in Emain (in general but even more AMG specific)


Your arguments that I quoted revolved around stealthers, my argument is valid.

On the other hand

arnius wrote:Also this will ensure that stealthers will be afraid of shield classes again (/face + slam )


Stun immunity has nothing to do with making stealthers fear shield classes, the fact that you can't fool them into dumping purge on a lower stun duration and than slaming them when immunity is up because immunity for 2 second and 9 second stuns will be the same should make them fear shield classes even more (ofc, purge on a 30 minute duration makes stealthers stay away from shield classes unless it's up).
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Apoc315 wrote:The Theurge play is way more easy than a zerk

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arnius
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Postby arnius » Aug 27, 2010 09:29

bawww wrote:
arnius wrote:Ohw mister "I can only do sarcasm and other meaningless thread filling" nice of you to join in, your arguments are so well thought off like always.

And unfortantly the end game does revolve around stealthers because of the sh'tload of adds you always get in Emain (in general but even more AMG specific)


Your arguments that I quoted revolved around stealthers, my argument is valid.



First of all, the fact you can get out several small stuns ftm is valid on almost any class with a style stun of 3sec so has nothing to do with the game revolving around stealther classes, besides that part Emain still remains a fact on its own aswell.
However you're right to say I said only rangers, but do I really have type everything out completly?? Is 1 example never enough for you to get it?

bawww wrote:
arnius wrote:Also this will ensure that stealthers will be afraid of shield classes again (/face + slam )


Stun immunity has nothing to do with making stealthers fear shield classes, the fact that you can't fool them into dumping purge on a lower stun duration and than slaming them when immunity is up because immunity for 2 second and 9 second stuns will be the same should make them fear shield classes even more (ofc, purge on a 30 minute duration makes stealthers stay away from shield classes unless it's up).


I'm not sure what you're trying to get across here, (try using more . & , & ENTER) but ftm there isn't any stealther or dualwielder class scared about a shielder, even without purge up, WHY?!
Because they can spam 2 a 3 times a small stun due to the smaller resist stun timer attached to it, while a shielder using his 9sec stun can only do it once.
If you go on the fixed stun resist timer then they both end up with 60sec resist but shield has a window of 9sec & the dualwield/stealther anything between 3 & 9 sec (depending on style stun).


Ps.
Nice picture of you but plz post this in the off topic section.

bawww wrote:Image
"The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"

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bawww
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Postby bawww » Aug 27, 2010 10:18

arnius wrote:
bawww wrote:
arnius wrote:Also this will ensure that stealthers will be afraid of shield classes again (/face + slam )


Stun immunity has nothing to do with making stealthers fear shield classes, the fact that you can't fool them into dumping purge on a lower stun duration and than slaming them when immunity is up because immunity for 2 second and 9 second stuns will be the same should make them fear shield classes even more (ofc, purge on a 30 minute duration makes stealthers stay away from shield classes unless it's up).


I'm not sure what you're trying to get across here, (try using more . & , & ENTER) but ftm there isn't any stealther or dualwielder class scared about a shielder, even without purge up, WHY?!
Because they can spam 2 a 3 times a small stun due to the smaller resist stun timer attached to it, while a shielder using his 9sec stun can only do it once.
If you go on the fixed stun resist timer then they both end up with 60sec resist but shield has a window of 9sec & the dualwield/stealther anything between 3 & 9 sec (depending on style stun).

My punctuation was fine, I acidentally wrote more instead of less before the brackets. There is 2, 4, 6, 8 and 9 second stuns that are anytimer or positional in shield specline so a shield user can do the same thing.


arnius wrote:
bawww wrote:
arnius wrote:Ohw mister "I can only do sarcasm and other meaningless thread filling" nice of you to join in, your arguments are so well thought off like always.

And unfortantly the end game does revolve around stealthers because of the sh'tload of adds you always get in Emain (in general but even more AMG specific)


Your arguments that I quoted revolved around stealthers, my argument is valid.



First of all, the fact you can get out several small stuns ftm is valid on almost any class with a style stun of 3sec so has nothing to do with the game revolving around stealther classes, besides that part Emain still remains a fact on its own aswell.
However you're right to say I said only rangers, but do I really have type everything out completly?? Is 1 example never enough for you to get it?


That's exactly why I said what I said about stealthers, because there are other things in this game that will be affected by this (mostly bm's without shieldspec, vw's and svgs). I'm sorry I thought you misunderstood and focused on stealthers, but I see now that you really just like the idea of making daoc on uthgard even simpler than it already is.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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arnius
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Postby arnius » Aug 28, 2010 12:26

bawww wrote: I'm sorry I thought you misunderstood and focused on stealthers, but I see now that you really just like the idea of making daoc on uthgard even simpler than it already is.


Simpler? With fixed timers you'll be pushed to use your strongest stun instead of spamming small ones like a buttonsmasher would.
"The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"

Braxis
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Postby Braxis » Aug 28, 2010 12:59

arnius wrote:
bawww wrote: I'm sorry I thought you misunderstood and focused on stealthers, but I see now that you really just like the idea of making daoc on uthgard even simpler than it already is.


Simpler? With fixed timers you'll be pushed to use your strongest stun instead of spamming small ones like a buttonsmasher would.

LOL What?
nixian wrote:semi classic state --> full classic state = evolving

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bawww
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Postby bawww » Aug 28, 2010 15:46

arnius wrote:
bawww wrote: I'm sorry I thought you misunderstood and focused on stealthers, but I see now that you really just like the idea of making daoc on uthgard even simpler than it already is.


Simpler? With fixed timers you'll be pushed to use your strongest stun instead of spamming small ones like a buttonsmasher would.


Yes, because landing side or back stun requires BUTTONSMASHING. People using slam never smash their buttons. No sir, I have never seen a shield user slam me 4 times after he already stunned me, especially on this server.
Apoc315 wrote:The Theurge play is way more easy than a zerk

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arnius
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Postby arnius » Aug 28, 2010 18:04

yes yes strafing is classfull & needs a lot of skill happy now :roll:
"The past is what made the present, and is a guide line for the future." "A cynic is someone who knows the price off everything, but from nothing the value." "Memento mori, so you can live"

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Maidrion
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Postby Maidrion » Aug 28, 2010 18:11

arnius wrote:yes yes strafing is classfull & needs a lot of skill happy now :roll:


How can you say that? Sticking a target and spamming after evade + anytimer for an entire fight needs way more skill.

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