Evade Rate - Weapon Spec & Damage Stat (#1537)
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no, it is not over-complicating things. the RNG seed is based on the engine and libraries they are using. and the long duration between RNG Seed Fetches is why mythics RNG has been accused of horrible streakyness. because it is subject to that due to the long fetches between RNG seeds. RNG = Random Number Generator. they are systems/methods that deal with logically attempting to get a random #. there is no true method of getting a RNG on computers, as you must have a random source. the closest method currently of getting RNG Seeds is to capture the computers clock on a long setting to capture the most #s at a time and store that in a variable. then you attempt to pick random #s out of that value to put together your "random number". the longer you use the same "seed" the more often you will end up with the same set of results from the same tests. but capturing the time frequently adds a fair amount of overhead, and capturing a new seed for every "test" of that system can bog down the system when you are running something like a MMO server, so what they do is capture the "seed" on fixed intervals. the more tests you do on the same "seed", the less random and variable your tests will be. TL;DR : you have to separate your tests into sections across at least 15 minute breaks in between them to ensure you are getting accurate random results. |
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If I can not see the value of the seed then I don't see how this helps us. I could literally spend six hours performing one test and the results would still be skewed by a bad RNG streak. Look, each test took over an hour to complete. If what you say is true, then each test represents the average of 4-5 seeds.
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if you are going to do 2,000 tests
you do 200 tests for each condition then 200 more 200 more etc etc as it is, there is some inconsistencies in your data |
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That is a huge amount of work for an unknown amount of gain. Can you show statistically how this would mitigate the chance of a bad RNG streak? I know you're trying to help Murzin but my testing is very consistent to within about 5-7%, with maybe one test being way off. If the staff take my tests and average out the results we will have a defense penetration system that is very close to live-like.
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Attacker:pala 1+12 thrust , str 248, dext 302 ,WS 909 , lvl 51 weapon artefact
Defender: heretic dext 168 , ,shield 50 , WS 749 Total: 1491 Hit: 782 Block: 647 Miss: 62 Blockrate : 43.39% Same paladin vs heretic unbufed , paladin has lvl 32 weapon 10.8 dps Attacker: pala 1+12 thrust , str 248, dext 302 ,WS 909 Defender: heretic dext 168 , ,shield 50 , WS 749 Total :1600 Hit : 446 Block 956 Miss: 198 Blockrate 59.75% Also with weapon 1.2 dps i got 58.59% blockrate , that means lower lvl weapon on attacker increases block for defender, and lvl 1 or lvl 32 weapon has same effect which means the lvl of the weapon is caped at a certain lvl above lvl 32 for a lvl 50 character. PS : me and blue knew about this i forgot to post it:P. Last edited by Glacius on Apr 05, 2010 22:39, edited 2 times in total.
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So with the first test the pally had a level 51 weapon, and the second it had a level 32 weapon?
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Yes, and i ve used a 1.2 dps weap and block was the same..seems it doesnt get higher cause of weapon lvl from a certain lvl above lvl 32 i gues.
What dps was the weap u used on your tests? ..because it affected all of em alot..and maybe some of em are eronated because of this feature. |
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Right now I am doing a test with the following setup:
Target B (the same Nightshade as before, no change) The same attacker as before, but with a level 50 diamond seal weapon. Here is the test with the level 1 weapon: Test 2B3 - Blades 50, Strength 122, Weapon Skill 733, lvl 1. weapon -Attacks: 1552 -Evades: 592 38.1% evade rate Now, with the level 50 weapon and 500 attacks so far, the result is a 38.6% evade rate. Obviously we must wait for the test to finish, but i'd bet that weapon level only comes into play with block because the shield has a weapon level too. ![]() ![]() But not evade. Last edited by Seyha on Apr 06, 2010 00:34, edited 5 times in total.
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Artifacts have a hidden to hit bonus (like champion weapons, slayer and dragon weapons).
Does this affect your chance to get blocked? Uthgard till 2003!
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Glac, if you are testing with a lower level weapon, the bonus on each must remain the same
if you are testing blockrates, the bonus on the shield and armor matters vs the bonus on the weapon |
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I finished my weapon level test and updated the OP with the results.
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Armours affect missrate only. |
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bump
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blue bump
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I posted these tests over 3 weeks ago and they haven't received so much as a nod from the staff. That's a bit frustrating considering I spent over 25 hours conducting these tests and preparing the reports.
I hope the staff realize that without a correct defense penetration formula melee combat on Uthgard is completely broken for all classes and not live-like. Something as simple as a "we'll look into it" would suffice.
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