Rapidfire 1, Rapidfire 2, Patchnotes 1.62

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Seyha
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Postby Seyha » Mar 31, 2010 17:00

Glacius wrote:PS: I dont think rapid fire 2 would cost less end then normal shot because ppl would use rapid fire2 only then and forget normal shot, the great advantage of rapid fire is beeing able to shot arrows at 50% drawtime or 75% drawtime , and if u want same end cost as a normal shot for it you have to spec higher bow to have rapid fire 2.


Hey, I didn't want Volley to be nerfed into nothing, but it didn't matter what I wanted, did it? The funny thing is we have more information about how Rapid Fire should work than we do with volley, but here you are, arguing with facts!

The patch notes are right in front of you, Glacius. Accept it.

This is typical Uthgard behavior: We only care about "live-like" if it benefits us. :roll:
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Postby Glacius » Mar 31, 2010 17:10

Seyha wrote:
Glacius wrote:
blackitalian wrote:hu? if it says rapid fire takes same endurance as normal shot then why does it use twice as much on uth? and of course rf2 would use less as it states. where is the contradiction? i don't see where it says rf uses twice as much endurance.


It says rapid fire ..not rapid fire1 , nor rapid fire 2..that has same end cost as a normal shot. So u dont know which one could be..and it says that rf 2 takes less end then rf1 .


Glacius, think about it, if it says that Rapid Fire shots take the same endurance as a normal shot then Uthgard is wrong. Because Rapid Fire costs x2 endurance here.

I don't see how anyone can possibly argue about this. Maybe it's because I'm a native English speaker. The wording must be less confusing to me.


Which rapid fire takes 2x normal shot end ? rapid fire 1 or rapif fire 2 because there r TWO rapid fire , 1 and 2 , exemplify them .

Yes they are and you dont know how to read, it doesnt say which of the two types of rapid fire takes end as a normal shot , could be rapid fire 1 = normal shot end cost ..could be rapid fire 2 = normal shot end cost, one can only asume it is rapid fire 1 that has normal shot end cons.

PS: And too bad u r a native english speaker , i m not! and i look at what the patches say, not WHAT I WANT to be.

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Silverleaf
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Postby Silverleaf » Mar 31, 2010 18:09

What the hell do you mean it doesnt say which one? Of course they are talking about RF1 when they say it costs 5%. Are you that stupid? Are you really that big of an idiot? I dont think you are, i think you are just bitter towards archers and try everything in your power to cause trouble for us with your ignorant posts and misinformation.

Rapid Fire or RF2 costing double endurance in ANY instance is WRONG. Just like my arrows that weigh double. That crap is wrong, and it hinders the class from normal gameplay! NO ONE can refute that!

Rapid Fire costs 5% endurance - RF2 cost LESS than that. Are you guys seriously trying to challenge that? Says it right there in the notes. Any archer who ever used it knows it as fact as well. Stop trying to deny this fact to serve your own needs\fears.

If i remember correctly, RF2 endurance cost was based on how fast you release the shot. Much like the damage.

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Ronian
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Postby Ronian » Mar 31, 2010 18:31

Glacius wrote:
blackitalian wrote:hu? if it says rapid fire takes same endurance as normal shot then why does it use twice as much on uth? and of course rf2 would use less as it states. where is the contradiction? i don't see where it says rf uses twice as much endurance.


It says rapid fire ..not rapid fire1 , nor rapid fire 2..that has same end cost as a normal shot, or u ppl are blind? So u dont know which one could be..and it says that rf 2 takes less end then rf1 after that. I can say rf 2 has normal end cost, that means rf1 shoul have higher end cost then normal shot right?

PS: I dont think rapid fire 2 would cost less end then normal shot because ppl would use rapid fire2 only then and forget normal shot, the great advantage of rapid fire is beeing able to shot arrows at 50% drawtime or 75% drawtime , and if u want same end cost as a normal shot for it you have to spec higher bow to have rapid fire 2.


Seriously 45 bow doesnt wear off for rangers or hunters anymore. You only get rapidfire 2. I never used sure shot and volley is kinda useless now.

So I think wasting points for 45 bow should be ok for half end costs :grin:

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Silverleaf
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Postby Silverleaf » Mar 31, 2010 18:52

http://kaber.bladekeep.com/bow.htm

Rapid Fire
Rapid Fire is an ability gained at 35 and 45 bow spec. It is an utility ability, so it's purpose is not to increase damage output. To turn this on you simply click the toggle button, then draw and fire like you would for normal shots. To turn the ability off you click the toggle button again. Loading a Crit Shot will automatically turn Rapid Fire off, so make sure to toggle it back on after firing a Crit.

While it is on it allows archers to fire much faster than they normally would be able to, at the cost of doing reduced damage. The amount of damage you do depends on when you release the shot. The fastest you can release a shot with this is a 50% of your drawtime, which will allow you to do 50% of your normal damage. If you released at 52% of your draw time you would deal 52% damage, at 66% drawtime you would deal 66% damage, and so on (in other words it is linear, drawtime directly correlates to damage dealt).

However with each shot you release you use the same endurance you would have for a normal shot. While you are not losing damage output while Rapid Fire is on, you can wind up only doing half as much damage with a full endurance bar. Rapid Fire II at 45 spec uses slightly less endurance, but will only allow for around 4 extra shots to be taken with a full endurance bar.


http://www.bladekeep.com/ssb/daoc/guide-ranger.php
Scroll down to Recurve Bow.

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Silverleaf
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Postby Silverleaf » Mar 31, 2010 19:07

Since this is a thread on Rapid Fire i am just going to get this out too...

Rapid fire on Uthgard is aborting crit shot. This should never happen. This bug was introduced back in March 09 when you guys introduced a myriad of bugs for bow users and did not document a thing. Im sure you remember, i wont forget.

Now Crit shot is supposed to abort rapid fire but RF is not supposed to abort Crit shot.

Here is proper function:
You can draw a crit shot and at any time BEFORE THE ARROW HITS you may toggle rapid fire on for your next shot. This is correct function.



On Uthgard since we got this bug.. when you try to activate RF at any time before the arrow hits it aborts Crit Shot! This function is incorrect.

Staff, it would be appreciated if you could return this feature to its correct and original form.

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Neju
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Postby Neju » Mar 31, 2010 19:09

edit button ftw

also there is already a bug report about that
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Silverleaf
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Postby Silverleaf » Mar 31, 2010 19:31

No.

These are 2 entirely different bugs Neju. One was introduced back in March of 2009 as i mentioned in my posting, and the one Eclipsed documented was introduced on March 18, 2010.

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Postby Glacius » Mar 31, 2010 19:34

Silverleaf wrote:What the hell do you mean it doesnt say which one? Of course they are talking about RF1 when they say it costs 5%. Are you that stupid? Are you really that big of an idiot? I dont think you are, i think you are just bitter towards archers and try everything in your power to cause trouble for us with your ignorant posts and misinformation.



1.No ...it doesnt say which rapid fire ..thats what Blue was telling you earlier in this thread, that is a contradiction by not specifying which one of the 2.

2. Make me an idiot again and i ll teach you some of my own curses .

3. Why am i interfeering in this matter? Because another archer ability: VOLLEY was implemented by some1 who read only this from the descripiton: " Volley is an ability that fires 6 consecutive arrows" from the whole volley concept and mechanics, and that's how we had a volley ability that shot ppl like a f- ing machinegun and kiling anything in its path when it should have been something else. I wanted to make sure that its set coforming with the description and not by a part of it.

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Seyha
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Postby Seyha » Mar 31, 2010 19:39

Glacius wrote:1.No ...it doesnt say which rapid fire ..thats what Blue was telling you earlier in this thread, that is a contradiction by not specifying which one of the 2.


Let's try something new:

Where, in the patch notes, does it state that Rapid Fire uses x2 endurance?

Do you see where I am going with this? We have patch notes that say Rapid Fire uses "normal endurance," and we have patch notes that say Rapid Fire 2 "takes less endurance" than Rapid Fire 1.

So where does Uthgard get "x2 endurance" from?

It is simple logic, Glacius.
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Silverleaf
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Postby Silverleaf » Mar 31, 2010 19:51

Glacius you are both are wrong here. It is not a contradiction. Rapid Fire 1 is often refered to as just Rapid Fire when spoken about together with RF2. Get it? English 101.

I bet you did not even bother check the links i posted to inform yourself a little bit.

Stop trying to make a mountain out of a mole hill. You got nothing....

Glacius
 

Postby Glacius » Mar 31, 2010 20:05

Seyha wrote:
Glacius wrote:1.No ...it doesnt say which rapid fire ..thats what Blue was telling you earlier in this thread, that is a contradiction by not specifying which one of the 2.


Let's try something new:

Where, in the patch notes, does it state that Rapid Fire uses x2 endurance?

Do you see where I am going with this? We have patch notes that say Rapid Fire uses "normal endurance," and we have patch notes that say Rapid Fire 2 "takes less endurance" than Rapid Fire 1.

So where does Uthgard get "x2 endurance" from?

It is simple logic, Glacius.


Have i said it takes 2x end anywhere? read my posts again .

Silverleaf wrote:Glacius you are both are wrong here. It is not a contradiction. Rapid Fire 1 is often refered to as just Rapid Fire when spoken about together with RF2. Get it? English 101.

I bet you did not even bother check the links i posted to inform yourself a little bit.

Stop trying to make a mountain out of a mole hill. You got nothing....


I m not the only 1 saying it:

Blue wrote:
Rapid Fire

The three Archers now also receive a new ability called "Rapid Fire", which allows them to release their bow shot before the normal bow timer. Here's the details:

- When an Archer has this skill, at any time after halfway through their normal bow timer they can release the shot.

- If you release the shot 75% through the normal timer, the shot (if it hits) does 75% of its normal damage. If you release 50% through the timer, you do 50% of the damage, and so forth - The faster the shot, the less damage it does.


- Rapid Fire shots takes the same endurance as a normal bow shot, but do less damage.

- Archers receive Rapid Fire 1 at 35 specialization level in their particular bow skill, and Rapid Fire 2 at spec level 45. The difference between the two is how much endurance they take - RF 2 takes less endurance than RF 1.


- Please note that you cannot use Rapid Fire with Longshot or Volley.

The marked sentences contradict themself. On Uthgard RF1 has double endurance usage and RF2 uses same endurance as any normal bow shot.



So..? I dont need your links to inform myself , and if you often refer to rapid fire1 as rapid fire ..well i dont, and i will not make something based on asumption. Comprende?
Last edited by Glacius on Mar 31, 2010 20:15, edited 1 time in total.

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Seyha
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Postby Seyha » Mar 31, 2010 20:14

Glacius wrote:Have i said it takes 2x end anywhere? read my posts again .


Then you are saying nothing. You are contributing nothing. The patch notes make perfect sense if you follow a logical pattern.

"Rapid Fire = Normal endurance cost."

"Rapid Fire 2 = Less endurance than Rapid Fire 1."

These are the only endurance values listed in the patch notes. <--- please think about this!

So, using logic, it is obvious that Rapid Fire 1 costs normal endurance, and Rapid Fire 2 costs less endurance than that (probably based on a % of speed value).

This is so simple.
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Silverleaf
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Postby Silverleaf » Mar 31, 2010 20:17

Glacius wrote:I m not the only 1 saying it:


Yes and i acknowledged that when i said "Glacius you are both wrong here."

Glacius
 

Postby Glacius » Mar 31, 2010 20:28

Seyha wrote:
Glacius wrote:Have i said it takes 2x end anywhere? read my posts again .


Then you are saying nothing. You are contributing nothing. The patch notes make perfect sense if you follow a logical pattern.

"Rapid Fire = Normal endurance cost."

"Rapid Fire 2 = Less endurance than Rapid Fire 1."

These are the only endurance values listed in the patch notes.

So, using logic, it is obvious that Rapid Fire 1 costs normal endurance, and Rapid Fire 2 costs less endurance than that (probably based on a % of speed value).

This is so simple.


NO, as i stated before, and its the last time i say it, rapid fire could be rapid fire1 or rapid fire 2 , you can asume they talk about rapid fire 1, i can asume they talk about rapid fire2, its unclear because they start with a small intro and then with the details , telling how rapid fire works:
- how anytime after halfway they can release;
- how the dmg is directly proportionaly with the release time
- how it takes same end but makes lower dmg because of the release time
Until here you dont have any rapid fire 1 and 2, those r features for RAPID FIRE , next detail explains about them :
- u get rapid fire1 at 35 and rapid fire at 45 , and how rapid fire2 takes less end then rapid fire1 .

Silverleaf wrote:
Glacius wrote:I m not the only 1 saying it:


Yes and i acknowledged that when i said "Glacius you are both wrong here."


Me and Blue are wrong and u are right :) .... assume what u want , i m out.

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