Rapidfire 1, Rapidfire 2, Patchnotes 1.62
51 posts
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Hey, I didn't want Volley to be nerfed into nothing, but it didn't matter what I wanted, did it? The funny thing is we have more information about how Rapid Fire should work than we do with volley, but here you are, arguing with facts! The patch notes are right in front of you, Glacius. Accept it. This is typical Uthgard behavior: We only care about "live-like" if it benefits us. ![]()
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Which rapid fire takes 2x normal shot end ? rapid fire 1 or rapif fire 2 because there r TWO rapid fire , 1 and 2 , exemplify them . Yes they are and you dont know how to read, it doesnt say which of the two types of rapid fire takes end as a normal shot , could be rapid fire 1 = normal shot end cost ..could be rapid fire 2 = normal shot end cost, one can only asume it is rapid fire 1 that has normal shot end cons. PS: And too bad u r a native english speaker , i m not! and i look at what the patches say, not WHAT I WANT to be. |
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What the hell do you mean it doesnt say which one? Of course they are talking about RF1 when they say it costs 5%. Are you that stupid? Are you really that big of an idiot? I dont think you are, i think you are just bitter towards archers and try everything in your power to cause trouble for us with your ignorant posts and misinformation.
Rapid Fire or RF2 costing double endurance in ANY instance is WRONG. Just like my arrows that weigh double. That crap is wrong, and it hinders the class from normal gameplay! NO ONE can refute that! Rapid Fire costs 5% endurance - RF2 cost LESS than that. Are you guys seriously trying to challenge that? Says it right there in the notes. Any archer who ever used it knows it as fact as well. Stop trying to deny this fact to serve your own needs\fears. If i remember correctly, RF2 endurance cost was based on how fast you release the shot. Much like the damage. |
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Seriously 45 bow doesnt wear off for rangers or hunters anymore. You only get rapidfire 2. I never used sure shot and volley is kinda useless now. So I think wasting points for 45 bow should be ok for half end costs ![]() |
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http://kaber.bladekeep.com/bow.htm
Rapid Fire Rapid Fire is an ability gained at 35 and 45 bow spec. It is an utility ability, so it's purpose is not to increase damage output. To turn this on you simply click the toggle button, then draw and fire like you would for normal shots. To turn the ability off you click the toggle button again. Loading a Crit Shot will automatically turn Rapid Fire off, so make sure to toggle it back on after firing a Crit. While it is on it allows archers to fire much faster than they normally would be able to, at the cost of doing reduced damage. The amount of damage you do depends on when you release the shot. The fastest you can release a shot with this is a 50% of your drawtime, which will allow you to do 50% of your normal damage. If you released at 52% of your draw time you would deal 52% damage, at 66% drawtime you would deal 66% damage, and so on (in other words it is linear, drawtime directly correlates to damage dealt). However with each shot you release you use the same endurance you would have for a normal shot. While you are not losing damage output while Rapid Fire is on, you can wind up only doing half as much damage with a full endurance bar. Rapid Fire II at 45 spec uses slightly less endurance, but will only allow for around 4 extra shots to be taken with a full endurance bar. http://www.bladekeep.com/ssb/daoc/guide-ranger.php Scroll down to Recurve Bow. |
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Since this is a thread on Rapid Fire i am just going to get this out too...
Rapid fire on Uthgard is aborting crit shot. This should never happen. This bug was introduced back in March 09 when you guys introduced a myriad of bugs for bow users and did not document a thing. Im sure you remember, i wont forget. Now Crit shot is supposed to abort rapid fire but RF is not supposed to abort Crit shot. Here is proper function: You can draw a crit shot and at any time BEFORE THE ARROW HITS you may toggle rapid fire on for your next shot. This is correct function. On Uthgard since we got this bug.. when you try to activate RF at any time before the arrow hits it aborts Crit Shot! This function is incorrect. Staff, it would be appreciated if you could return this feature to its correct and original form. |
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edit button ftw
also there is already a bug report about that I two-shot Zerkers
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No.
These are 2 entirely different bugs Neju. One was introduced back in March of 2009 as i mentioned in my posting, and the one Eclipsed documented was introduced on March 18, 2010. |
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1.No ...it doesnt say which rapid fire ..thats what Blue was telling you earlier in this thread, that is a contradiction by not specifying which one of the 2. 2. Make me an idiot again and i ll teach you some of my own curses . 3. Why am i interfeering in this matter? Because another archer ability: VOLLEY was implemented by some1 who read only this from the descripiton: " Volley is an ability that fires 6 consecutive arrows" from the whole volley concept and mechanics, and that's how we had a volley ability that shot ppl like a f- ing machinegun and kiling anything in its path when it should have been something else. I wanted to make sure that its set coforming with the description and not by a part of it. |
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Let's try something new: Where, in the patch notes, does it state that Rapid Fire uses x2 endurance? Do you see where I am going with this? We have patch notes that say Rapid Fire uses "normal endurance," and we have patch notes that say Rapid Fire 2 "takes less endurance" than Rapid Fire 1. So where does Uthgard get "x2 endurance" from? It is simple logic, Glacius.
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Glacius you are both are wrong here. It is not a contradiction. Rapid Fire 1 is often refered to as just Rapid Fire when spoken about together with RF2. Get it? English 101.
I bet you did not even bother check the links i posted to inform yourself a little bit. Stop trying to make a mountain out of a mole hill. You got nothing.... |
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Have i said it takes 2x end anywhere? read my posts again .
I m not the only 1 saying it:
So..? I dont need your links to inform myself , and if you often refer to rapid fire1 as rapid fire ..well i dont, and i will not make something based on asumption. Comprende? Last edited by Glacius on Mar 31, 2010 20:15, edited 1 time in total.
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Then you are saying nothing. You are contributing nothing. The patch notes make perfect sense if you follow a logical pattern. "Rapid Fire = Normal endurance cost." "Rapid Fire 2 = Less endurance than Rapid Fire 1." These are the only endurance values listed in the patch notes. <--- please think about this! So, using logic, it is obvious that Rapid Fire 1 costs normal endurance, and Rapid Fire 2 costs less endurance than that (probably based on a % of speed value). This is so simple.
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Yes and i acknowledged that when i said "Glacius you are both wrong here." |
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NO, as i stated before, and its the last time i say it, rapid fire could be rapid fire1 or rapid fire 2 , you can asume they talk about rapid fire 1, i can asume they talk about rapid fire2, its unclear because they start with a small intro and then with the details , telling how rapid fire works: - how anytime after halfway they can release; - how the dmg is directly proportionaly with the release time - how it takes same end but makes lower dmg because of the release time Until here you dont have any rapid fire 1 and 2, those r features for RAPID FIRE , next detail explains about them : - u get rapid fire1 at 35 and rapid fire at 45 , and how rapid fire2 takes less end then rapid fire1 .
Me and Blue are wrong and u are right ![]() |
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