@Blue: Volley 35% - 50% suggestions

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nixian
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Postby nixian » Mar 14, 2010 11:25

wrong section :roll:

moved to support

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Dark
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Postby Dark » Mar 14, 2010 12:16

cause of answers like this from eridon i cant trust the staff
its for a very long time known that archers need many bugfixes
its would realy be the best if all the guys who say something like that play a archer then we will see and when i mean archer i dont mean a melee ranger^^

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Ronian
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Postby Ronian » Mar 14, 2010 14:02

Eclipsed wrote:why does it feel to me that its archer classes vs the uthgard staff. Arent they suppose to be neutral about classes. Its not hard to see that when a bug agenst archery comes up, the staff and everyone discuss it and talk, fix fix fix. But when its bug fixes , even to bugs that are proven like procs, arrow weight and so on, we get negitive responses from the staff and just have to fight and fight about all this. Now im not saying all the staff and yes we archers, including I can be quiet hostile about all this, but what do you expect. You get beaten down so much with fixes and issues on your class, it well ticks you off after years. If we got some of those archery fixes and some actual considerations at realistic use of archery and how effective it really is in combat and ways to improve that, im sure if all that was done, im sure every archer wouldnt care at all about volley. But its just another tool that actualy was useful that has been taken away and that is why they are upset. To much taking away, not enough love for the archer.


Add Animists :lol:

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Rose
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Postby Rose » Mar 14, 2010 14:58

nixian wrote:wrong section :roll:

moved to support

Now it is in the wrong section, as it was a suggestion for Volley bug. :roll:
Rose wrote:Could be uthgard is strafing toward melee/caster only type of shard. When some one posts a melee bogus problem - it gets attention right away, while archery problems can hang in the air with "it's done when it's done" tag.

... or get flamed. :roll:
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nixian
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Postby nixian » Mar 14, 2010 15:26

Rose wrote:
nixian wrote:wrong section :roll:

moved to support

Now it is in the wrong section, as it was a suggestion for Volley bug. :roll:



http://uthgard-server.net/modules.php?n ... ic&t=13415

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Eclipsed
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Postby Eclipsed » Mar 14, 2010 15:43

nixian wrote:
Rose wrote:
nixian wrote:wrong section :roll:

moved to support

Now it is in the wrong section, as it was a suggestion for Volley bug. :roll:



http://uthgard-server.net/modules.php?n ... ic&t=13415


http://uthgard-server.net/modules.php?n ... ic&t=16857

Dont forget to move that thread also, since its lacking evidence and proper testing. More of a theory thread, then facts.
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nixian
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Postby nixian » Mar 14, 2010 15:48

next time PM me..

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silenced
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Postby silenced » Mar 14, 2010 16:19

You should really consider to delete all stealth classes, except minstrel which only needs stealth removed. They cause so much work and trouble, remove and problems solved!

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Nayru
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Postby Nayru » Mar 14, 2010 16:29

Rose wrote:Extremely custom setting? Isnt tajendi a bit more extreme custom?


Character abilities (balancing) =/= PvE Zone

Rose wrote:Also, what was the post 1.9x setting? I must have missed something. Please provide a reference to those patchnotes.


Patch 1.88

Archery (Hunters, Rangers and Scouts)

- Hunters, Rangers and Scouts have been given a forced realm ability and skill specialization respec, and will need to respec their skills for use with the new Archery system.

- The previous Archery system has been disabled for all primary archer classes. Primary archer classes no longer need to place their bow on their hotbar and click multiple times to load and fire their shots.

- Archers have had their unique bow lines replaced with a new line, called "Archery".

- The Pathfinding skill for Rangers has been merged into Archery, and all of the buffs from that line are now found in the Archery line (available to all Archer classes).

- Self buffs in Beastcraft have been replaced with the self buffs in the Archery Spec.

- New archery abilities are now available under the spells tab, under the Archery list.

- Archery damage and draw time are now affected by the Dexterity skill.

- Archery shots now have different Endurance costs depending upon the shot.

- Archery shot types are as follows:

Standard Shot: Average range, draw time and damage.

Long Shot: Longer range, average draw time and slightly lower damage.

Power Shot: Bypasses and removes Bladeturn, average range, long draw time not affected by Dexterity; higher damage.

Point Blank Shot: Very short range, long draw time and high damage.

Critical Shot: Must be fired from stealth, bypasses all defenses, very high damage, average range and average draw time.

Rapid Fire: Average range, short draw time and low damage.

Fire Shot: Heat damage, long draw time and average range.

Cold Shot: Cold damage, long draw time and average range.

Poison Shot: Body damage Direct Damage/Damage Over Time, long draw time and average range.

Acid Shot: Matter damage Direct Damage/Damage Over Time, long draw time and average range.

Siege Shot: Does damage to objects such as Keep Doors and Siege equipment.

Volley: Ground Targeted Area Effect archery shot, that will hit up to a maximum number of targets. The maximum number of targets is 2 more than the number of the shot. IE: Volley 1 will hit three targets max, and Volley 8 will hit 10 targets max.

- Abilities, bonuses and items that affect spells will now also affect Archery.

- Updated icons, sounds and animations have been integrated into the new archery system.

- Archers will receive three new abilities at specializations 1, 2 and 3 in Archery. These abilities allow the player to choose the damage types of their Archery shots, either Slash, Thrust or Crush.

- Heat, cold, acid and poison arrows will ignore the damage type override of the Archery damage type buffs.

- Archers now receive the Mastery of Concentration Realm Ability.

- The Damage Per Second (DPS) of your bow will have an effect on your damage for archery shots. If the effective DPS of your equipped bow is less than that of your max DPS for the level of archery shot you are using, the damage of your shot will be reduced. Max DPS for a particular level can be found by using this equation: (.3 * level) + 1.2


Eclipsed wrote:why does it feel to me that its archer classes vs the uthgard staff. Arent they suppose to be neutral about classes. Its not hard to see that when a bug agenst archery comes up, the staff and everyone discuss it and talk, fix fix fix. [...]


Why does it feel currently all archer classes are crying as hell for better abilities just because a bug has been fixed? You should just be glad that you could kill enemies easily due to that volley bug and gained a lot of undeserved realmpoints.
We are aware of the fact that there are a lot of still existing bugs and are going to fix them. Please understand that this always takes a bunch of time due to testing.

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Ronian
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Postby Ronian » Mar 14, 2010 17:28

We dont cry for better abilities. But for balancing the archer class, it would have been nice to fix some old known bugs to offset the loss of the old "bugged" volley. For example arrow flight issues (and pets; totally wrong and absolutely not livelike!), missing 2hand damage (which effects all classes with 2hands here!) and maybe bow procs. :? [/list]

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Ezek
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Postby Ezek » Mar 14, 2010 18:54

It can't work that way.

If there is a bug, it is fixed, sooner or later. We cannot first evaluate which classes the fix affects in what way, and fix another bug to minimize the final impact on the game.

In my personal opinion, Volley is now a lot more like it was on the live servers than it was with the previous implementation (possibly 35% hit chance is still too high though).

I don't think any archer on the live servers would have stunned/zephyred his victim and then volley him instead of critshotting/quickshotting.
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Postby Glacius » Mar 14, 2010 19:43

Ezek wrote:It can't work that way.


In my personal opinion, Volley is now a lot more like it was on the live servers than it was with the previous implementation (possibly 35% hit chance is still too high though).

I don't think any archer on the live servers would have stunned/zephyred his victim and then volley him instead of critshotting/quickshotting.


Damn true!....and they still QQ.

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Chrissi
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Postby Chrissi » Mar 14, 2010 19:48

Glacius wrote:
Ezek wrote:It can't work that way.


In my personal opinion, Volley is now a lot more like it was on the live servers than it was with the previous implementation (possibly 35% hit chance is still too high though).

I don't think any archer on the live servers would have stunned/zephyred his victim and then volley him instead of critshotting/quickshotting.


Damn true!....and they still QQ.


Said by the right person, ahahaha.

Btw, dont PM me now, this time it isnt u're topic i'm writing into.

Glacius
 

Postby Glacius » Mar 14, 2010 20:03

Have i asked you something Chrissi ? , you add and talk when no1 asked you anything same way as some underware enters some1 s ass.

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Rose
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Postby Rose » Mar 14, 2010 22:08

Ezek wrote:It can't work that way.

If there is a bug, it is fixed, sooner or later.

Takes 4+ years to fix procs on bows? Why dont we balance the game and disable all weapon procs until bow procs fixed.
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