Shrouded Isles Zones ( Community Project ) ?
32 posts
• Page 2 of 3 • 1, 2, 3
|
figure out a way to make mobs respect elevation changes and use stairs/ramps/doors instead sorry but this issue is a huge coder issue and finding a solution is not easy.. could take years I'm afraid as it is a really tricky job ![]() and this is why SI is long from rdy to be worked on |
|
well if the problem is that you dont have the coder , with that kinda experience to code such advanced features. Wouldnt it be better to work on the things that can be done, and put those harder jobs on the side till its possible to do them, then making the problem a wall to not allow any other work to be done. By the time you guys can find a coder to join your team to do such things and fiqure it out, you could have had SI zone, mobs and loot mostly done, or you can wait for such person to join , then hope he/she can do the work to implement some fluff, then work on SI.
No offense, but since there is very little competion vs this freeshard with such population, i think major work to draw more players has gone down greatly, because there is little threat of losing such population. If someone doesnt want a i50, there is no server, exept a few with no populations and will not take off. But if there was other server with simular setups and hard at work to out do uthgard to draw players, i bet SI would be right on its way and this mob fluff would be set aside. But that is just my opinon on how things have looked, you guys are the ones that have to spend the time coding and all, so its up to you guys on what you want to work on. I just think, if your going to spend time on something , id think it would be worth more on other areas then PvE fluff. |
|
I would love to see SI on Uthgard, but if the entire zone is too big a project, is it possible to just have the high end dungeons with a portal?
I really enjoyed the TG dungeon on Mid. |
|
ya it would be nice to have the SI dungons with there loot. But just implementing that in the mean time with a port would be custom, but id rather see that, then custom zones for custom loot like from Tajendi. That should be removed as it isnt classic or current to live and the loot, and replace that with a temp port to SI dungons with there currect loot, till more of the normal SI zones can be worked on.
|
|
/signed. I went to Tajendi once and found it to be fun, but I never went back. Back on live I went to TG over and over. Those SI high end dungeons had good replayability. |
|
I'd rather see the current bugs being fixed, the missing quests and OF RAs implemented, the classes and their abilities fixed and so on. After those are done, the devs should get involved into coding SI.
On top of the current issues, I don't think anyone did work on a list of mobs/items/quests from SI so the staff would have a decent base to work with. Healowner - Alb/Merlin - The Guardians |
|
well all the class bugs and so on should be worked on, but Tajendi was worked on and implemented , when all these bugs still needed work on, so im just suggesting, if they plan on working on anything new, to work on my suggestion, then another custom zone with custom items.
|
|
Tajendi was personal project, was his ilusion.
|
|
Eclipsed, would you be so kind and just stfu in regards to your subtile offenses? Sorry, but your really awakening my inner "flamechild", that has been sleeping for years.
Take a look into the changelog. There you may see that the Staff is still permanently working on features and bugfixes. As a matter of fact, Uthgard survived all the other shards due to dedication of it's staff. If development stalls it is not because there is no serious competition or a lazy staff ... most likely it is because usually highly active staffmembers got something to do in RL. Tajendi for example was a project that was started by Metty and me in order to offer you players something complete new, a new world to discover. If you do not like it and absolutely do lack the ability to comprehend what it means to create such a world and/or what it means for example to implement SI (5 zones per realm!), you should eventually just reconsider your manners of posting within these forums. With kind regards, Sethor Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
|
I know the devs put alot of work into things and have a RL, but instead of taking on a new project like the custom zone of Tajendi, maybe make that projects like adding SI dungsons instead, at least that wouldnt of gone agenst the server rule set, and added progress to SI, and progress to classic completion. Not that this custom zone isnt apprated by many, but im sure many would like SI zone or dungons. But then again TJ is more fun with all those quests, just get a grp, hit stick and fight mobs....
But this is just my opinon, so dont get upset, just ignore it if you dont like it. |
|
Its not the same Eclipsed.
You can't compare Tajendi with SI. In Tajendi Sethor + Metty had very much freedom for their creativity and were able to do things how THEY thought it should work. If we implement SI we have to copy Mythic up to the detail. This is a lot of work. And its quite different to creating completely own custom content. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
|
well i understand that, but i mean implementing a port to like some SI dungons would prob be more to uthgards classic rule set. And the main scripting and stuff would be on the bosses, and just have to get mob info and loot, while TJ didnt have to research on, just taking idea and programming them. But how much time does it take to do all that scripting, quests, and so on, compared to research on SI dungon info. TJ maybe was easyer to do, but a little more time and we could have some SI dungons and loot. But as we cant go back in time, im just saying, if there is any new plans in the future to do simular projects , to add custom zone , mobs and items, i think it would be worth more to add some SI conetent, even if its just a port to some SI dungons. We dont need anymore custom zones and loot, if we want to keep it classic and avoid all these custom decisions.
|
|
You can't really compare Tajendi to SI-Zones.
Tajendi was something Metty and Sethor wanted to create because of fun and maybe as a challenge for their worldbuilding skills. So you cannot say they should've invested the time in SI spawning mobs and creating loot tables. |
|
correct.. we should just be happy that the staff decided to implement metty and sethors project on uthgard as it has given us an opportunity to see how powerful and creative the Uth staffs skills are and can be.. |
|
SI zones would be nice, but the statement of the staff is clear.
maybe the implemantation of single SI-zones (like avalon city) is possible? its just a thought ... regards, Tocc |
32 posts
• Page 2 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 12 guests