Paladin chant is not stackable?
63 posts
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cause paladins dieing in 6 seconds to tanks is extremely common.
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It's not common but it would be if people chose to attack them.
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I agree with Toblerone here, if u got the right weps..like hammers and not savage thrust claws , 2 zerkers hammer can get him down if he doesnt block their hits kinda fast, blocking still remains a problem tho..
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Can't block while slammed, duh you're gonna have a hard time killing a paladin who's free to block. Just like any other class that can spec in shield.
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the chances of you getting a kill while the paladin is slammed is way higher if you aren't attacking the paladin. People go after the caster the paladin was guarding during slam because casters don't have Plate armor + pally AF buff. two vendoed zerkers with hammer might be able to kill a paladin that gets no heals before he unstuns, but they probably couldve killed all the casters in that same time.
also, if the paladin is so terrible, why would you be targeting them before the casters in the other group? |
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It happens once in a while that i am first target with my paladin. If i am, and the attackers are not casters, the Enemys are dead. Easy like that. Never died in 6 sec against a pure tank assist.
Casters are a different story though. |
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Your theorycraft vs my experience. I win. |
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@Toblerone you make an aweful lot of posts in a very short time whitout really saying much...
what good would it do to kill the pala first? just ress him and give him dex again, all you need from him is guard and endu and the slamming around. your far better off driving the squishies away from the pala and killing them while keeping him CCed. if you kill the pala, big deal, rezz, rb a bit and off he goes back to duty, good as new, even without heals, he will have enough time for healaura and bits of spread/groupheals to recover, maybe ip. kill a squishy and you can inflict severe penalties to the enemies CC and damage capabilites for an extendet amount of time. even without RS, a freshly killed mage is still very very vulnerable until he gets his shields up again, that will take the first load of his mana from mcl/pot and that in turn will take him out of the fight for a bit, no mana no use. and if he insists to going on the offensive right away again, just push him over again. if the clerics heal that one they waste enormous amounts of mana, if not, he will have wasted at least another 30 seconds up to a min where he wont be of much trouble. if not the last to be killed, pala should be killed just before the rest of any surviving tanks so they lack endu/guard. even then it still might be more effektive to just cc the pala and take out the remaining meele dps first. i mean honestly, what can a pala DO to you to make you want to "kill" him first? the puny low 1h hybrid damage? or the mights 80 small shield slam damage? the only think that make a pala somewhat of a worry aside from his default duties is selfless devotion, Vehement Renewal and providing endu for the group. first two thing you cant completly shut down, even with killing him over and over and to break endu mezz/stun will do the trick too. you should really worry about the mages spamming CC and distance damage/rupts on your supps first, depening on situation worry about the meeles chewing away at your mages and healers^^ |
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More theorycraft. When was the last time you played a paladin in rvr on uthgard ?
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you know, if you have something worthwhile to say, try explaining why EXACTLY you would consider a pala over anything else.
make a post with some substance for a change. 5 full sentences that explain your reasoning in more detail then "theorycraft vs expierence" would be REALLY appriciated. those oneliners dont really help the topic, do they^^ PS: this is a honest request and not a flame^^ if you know something others dont, i prefer if you spill it rather then just say "your all wrong, im right". that whats a game forum is for, to "share" knowledge. its not a IRCC for crying out loud^^ PPS: i can run and slam all day and never get killed first. CCed hell yes, constanly, but killed? they see my plate armor or my chants blazing and just ignore me. sooner or later all targets have stun imnuity anyway, and pala isnt what you call the best rupt tank, is it. im maxxed out on shield, its not THAT easy to slam that if you know they are gunning for you. you have to really get surrounded so they can make it land for sure, and meanwhile our casters and tank wreck havoc amoung their supps. fine with me. oh, and i can slam them back and chances are, they have 42 shield and i have 50^^ |
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Why 5 sentences when I just showed a movie of me playing my paladin. I thought it was obvious that I'd have more experience having a 6l2 paladin than someone who doesn't play one at all.
If you think you know better because you have the time and will to write nonsensical walls of text, well, good for you, but I find your lack of knowledge disturbing. I write short messages because I write based on experience playing the class and playing against the class. Both. Simple, short messages that are easy to understand. Theorycraft comes from people who don't know better and take turns guessing what is and what isn't, that's why it's called theorycraft. Long posts tend to lose their sense especially when theorycraft, like your last post where you start talking about maxing out shield and slamming with no reference to what class or whatever. |
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i watched that when it was put up and i just watched it again to make sure and i dont really see so far (7 mins in) how any of that negates what we stated.
i see you sprint around, slam, snare, sprint to the next, slam, snare, get cced, pruge, and keep slamming and snareing. and if you want to do damage you go into a slam frenzy dealing 50 dmg per hit. also i havent really seen you being the main target so far and rarely ever guarded. im not saying that this wasnt a good performance, it was. i like how many slams actually work, for hb side the enemies mostly have stun imunity already and you have to sit and guardbot. but still i dont see you get chased and beat down that much really^^ you mainly get completly ignored. so either all the ppl you figth against are doing in completly wrong by letting you live or there is a language barrier issue here which i fail to see that prevents me from acknowleding that pala should be the fist to die. so please explain, i just dont get it. i may edit this once im through the second half of the vid. EDIT1: i like at how you annoyed rastah into chasing you at the 12 min mark. serves him right:) acutally got ATed at 15:30 after the gate on your own. mainly when your split off from your group. i think your really good at you job in a group, but stillwhat ive seen doesnt go ahdn in hand what ive read here. |
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Just because the video doesn't show me dying to tank trains doesn't mean I never do. I die often enough, sometimes surprisingly fast even to tank trains, the purpose of pointing out the video was to show that I actually play a paladin and know what it is like playing one in rvr, and that people who don't play one trying to tell me how hard it is to kill one have redundant opinions on the matter.
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well its is plenty harder then killing a mage, you have to agree to that^^
and next to a hero moose your the next in line to survive such an onslaught. probably win out if the hero cant fire moose for some reason, you get a bit less damage overall. that was the whole point of the argument, taht nobody cares about a pala ruining wild because the gainfrom trying to take it down early or at all is just not wort the effort you have to put in. your posts just sounded like a pala should be (should, not may) a very high priority on the to-kill list which justs isnt so. |
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It is harder than killing a mage but it's not hard overall, which is the whole point.
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