Casting Speed On Uhgard

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nixian
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Postby nixian » May 15, 2009 10:40

Endiku wrote:Bow-Speed doesn´t use quickness like swing-speed, as i know, bow-speed uses dexterity.


dex for bowspeed was a change when they changed from our archery system to new system with 0 arrows


on old system qui affected bow draw time

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Eclipsed
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Postby Eclipsed » May 15, 2009 12:19

yep, they changed it to dex, because of the qui hard cap, so with it as dex it allowed for faster firing. But then again, the new archery on live is nothing but a caster clone lol.
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Maidrion
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Postby Maidrion » May 15, 2009 13:15

Eclipsed wrote:yep, they changed it to dex, because of the qui hard cap, so with it as dex it allowed for faster firing. But then again, the new archery on live is nothing but a caster clone lol.


Btw I heard archers are really good on live nowadays cause of the archery change. What's this about then?

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Blue
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Postby Blue » May 15, 2009 13:35

Critshot was changed on live too so that you can hit targets that move or are in combat. Btw Uthgard has not the old style preconditions on Critshot but the new ones.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Eclipsed
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Postby Eclipsed » May 15, 2009 18:03

so you guys did mod critshot on purpose, to have no requirements like on live. I really had no problem getting a crit before, it was only that the damage wasnt good enough, that a crit wasnt worth it. Now we can get them and try and crit a caster 3 times to kill them now LOL. They also changed it on live , so that Pathfind buffs are in the archery line, this was to save spec points. Since archers couldnt be spec in bow good and melee, so with PF freed up, leaves you enough points to spec better. They also did the same for hunters, exept the pets are in beast crafting still and scouts where giving the buffs too. Something im sure they would love on uthgard, maybe we would see some .
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Blue
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Postby Blue » May 15, 2009 22:47

I would rather say that Critshot was wrong implemented. But its ok that the difficult preconditions weren't there.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Eclipsed
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Postby Eclipsed » May 15, 2009 23:23

was the critshot preconditions removed, to satisfy the big archery damage discussion ? Because even if it was, its nice, but the critshot only feels like a little stronger normal shot with a longer delay at 20% , plus waiting on the toggle. What is still needed, i believe is a 20% bow damage increase, improvement on archery misses ( arrow hit bonus issue maybe ), and the high block rate vs arrows. Someone said the block rate vs arrows is increased 25%, which isnt true, but if it is on uthgard, then that would explain why healers or any class with a shield has a chance to block often.

Everyone will disagree with me, but i play an archer. Maybe the only few that does still.
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poplik
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Postby poplik » May 15, 2009 23:36

Post subject: Casting Speed On Uhgard
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Eclipsed
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Postby Eclipsed » May 16, 2009 00:14

o ya sorry..... uthgard is a classic server, not toa, all done.
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Postby Blue » May 16, 2009 03:57

Eclipsed wrote:was the critshot preconditions removed, to satisfy the big archery damage discussion ?

They were never removed by intend. They were never implemented ;)

So back to topic now.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Aira
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Postby Aira » May 16, 2009 11:53

Ye eclipsed castspeed was only in toa!!!!!

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Eclipsed
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Postby Eclipsed » May 16, 2009 13:13

also the 25% bonus to buffs and other things, was added with toa also, which would increase your dex a little too, and uthgard has that bonus, so i think they should be happy with the extra they got alrdy.
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kikoo
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Postby kikoo » May 16, 2009 15:52

I don't expect to get more answers as I did in my 2 previous posts in this thread, but there is something I want to point out anyway.

There is a thread called Caster Balance, started by Blue in the German forum.

The topic of the sub-mentioned thread is:
Blue wrote:Casttime ist auf Uthgard aktuell bei -50% Reduktion gecappt. Sowas kann sich aber bei ausreichend Beweismaterial ändern.


which, translated with babelfish (I don't speak nor understand a single German word), results in:
Casttime is up-to-date gecappt with -50% reduction on Uthgard. Sowas can change however with sufficiently evidence.


As you can see, the translation is far from being helpful, and although I can sense this is somewhat related with the topic at hand, I don't have enough courage to translate the current 25 pages of the Caster Balance thread in order to get an idea of its topic (forgive me), even more with such a flawed tool.

Why such an announcement has been made in German? Uthgard claims to be international, so why not using the international language?
Because I didn't get any answer in my previous posts about this topic, I went through numerous searches which led me to German threads, or even worse to threads started in English and switching to German in the middle of it. How can I get informations this way?

Don't you realize such a content does not help the non-german forumers to get useful informations on their own, and that leads to redundant topics spread over the forum? (mostly ignored because the German forumers are fed up to give the same replies over and again).

Unless being German is a pre-requisite for casters on Uthgard, do not lock down the important informations (which a 25 pages thread surely contains) with German language for God sake.
<em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>

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poplik
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Postby poplik » May 16, 2009 16:31

basicaly it's about that max reduction you can get from dex on uthgard is (or was, not sure how it is now) 50%, resulting in 50% of delve value, however many tests throughout the daoc forums have proven that cap is 60% reduction resulting in 40% of delve speed value. I find this discussion more of a hypothetical since this can be achieved with about 386 dex and 10% casting speed (which equals to about 408 dexterity without casting speed) but it's still a bug.
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Phileas
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Postby Phileas » May 16, 2009 20:04

actually the fact that minimum casttime is either 40% of delve OR 1 second (whichever is the higher value) has been SET (in other words, FIXED) to that value a few months ago
it is by no means a bug

the rest of the 25 pages is rambling (by some people) that it is absolutely not necessary to give casters some love (e.g. manapool fixes, a RA affecting castspeed directly, like MoA) and others that casters totally suck on uthgard and if they hadnt spent a lot of time leveling the char they would go and delete it right at this moment ^^

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