Call of a thousand storm

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Demiurgo
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Postby Demiurgo » Nov 30, 2007 11:28

This ability has been given with 1.79
Will it be implemented sooner or later?
http://support.darkageofcamelot.com/kb/ ... php?id=831
"Thane

- A new ability has been granted to Thanes at level 40 to aid Midgard as a whole in combat against monsters level 50 and higher. The ability, Call of a Thousand Storms, is a 2 minute self only buff, with a 3 minute recast timer, which increases the amount of attackers based off the level of monster being battled. For example, if you have 2 Valk and a Thane in your group and each uses their ability, they each will effectively count as multiple attackers for the duration of the buff. The number of attackers they count as is based upon the level of the monster they are fighting - the higher level the monster, the more attackers the buff adds."

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Evlesoa
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Postby Evlesoa » Dec 01, 2007 17:59

This might be in eventually... because its not anything RvR, it might not disbalance the game... So just wait and see

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Gorim
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Postby Gorim » Oct 08, 2012 10:58

Tracker plz for missing Call of a thousand storm?! since we are heading towards 1.80 as i see today in Post

Abydos wrote:1.70. Our RA's still target 1.80 currently.

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Trishin
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Postby Trishin » Oct 08, 2012 13:45

Gorim wrote:Tracker plz for missing Call of a thousand storm?! since we are heading towards 1.80 as i see today in Post

Abydos wrote:1.70. Our RA's still target 1.80 currently.


This is not an RA and thus is under our 1.69 limit.
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borog
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Postby borog » Oct 08, 2012 15:14

Trishin wrote:This is not an RA and thus is under our 1.69 limit.


Surely you mean over our patch limit, as its a 1.79 ability and not an RA?

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Trishin
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Postby Trishin » Oct 08, 2012 16:19

borog wrote:
Trishin wrote:This is not an RA and thus is under our 1.69 limit.


Surely you mean over our patch limit, as its a 1.79 ability and not an RA?


Sorry for that mistake. You are correct.
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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HulkGris
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Postby HulkGris » Oct 10, 2012 19:09

Class ability target is 1.69 ? not 1.80 ?
Some classes have a post 1.69 upgrade, like ranger and hunter.
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Trishin
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Postby Trishin » Oct 10, 2012 19:15

HulkGris wrote:Class ability target is 1.69 ? not 1.80 ?
Some classes have a post 1.69 upgrade, like ranger and hunter.


Which?
Got any questions? Submit them to me and I will try to get them answered in our grab bag !
Rajnish wrote:Why didn't someone warn me that being GM means lots of boring research, logging, testing and organizing data....
I thought it was all about looking cool....

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ZaiQQ
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Postby ZaiQQ » Oct 10, 2012 19:26

1.71



- Due to the fast paced nature of combat, spread heals were added to the game to make primary healers more effective in many situations, with an emphasis on RvR. Spread heals turned out to be so effective that there is rarely a reason for a primary healer to cast a single target heal. In order to reward primary healers who are judicious in selecting the right heal spell for the situation, as well as to provide a small boost to secondary healing specs, we have reduced the power costs of the following single target heal lines by 33%: Major Restoration (Cleric/Friar), Major Resurgence (Druid/Warden/Bard), Major Somatic Renewal (Mentalist), Major Reconstitution (Healer/Shaman).




1.72


- In order to make group heals more desirable to cast when 5 or more people in a group take damage, we’ve lowered the casting time on both the specline and baseline group heals. The spells affected are Heaven’s Approbation (Cleric), Angelic Approbation (Cleric and Friar), Reviving Conflux (Druids), Group Apotheosis (Druid, Warden, and Bard), Tones of Health (Bard), Tribute of Battle (Healer), and Group Emendation (Healer and Shaman).

1.71


Champion

- We have improved the Champion's Vigor line to bring the spell line up to par with the buff spells from buffing classes.

5 Vigor of the Champion - +17 str/con
10 Strength of the Champion - +22 str/con
16 Fortification of the Champion - +31 str/con
23 Focus of the Champion - +39 str/con
32 Power of the Champion - +51 str/con
40 Force of the Champion - +63 str/con
50 Might of the Champion - +75 str/con


1.75



- We have added two group power regeneration spells for the Mentalist. These spells are available at the following Holism (Mana) spec levels:

37 Invest Concordance
45 Invest Perfection


1.76



- We have added two group damage add spells to the Path of Earth base line. The spells are available at the following levels:

35 Earthen Rage - 7.9 dps
45 Earthen Fury - 10.0 dps


1.75



- We have added two group power regeneration spells for the Sorcerer. These spells are available at the following Domination (Mind Twisting) spec levels:

37 Circle of Cognition
47 Circle of Lucidity

- We have added two group damage add spells to the Darkness spec line. The spells are available at the following spec levels:

33 Greater Rune of Agony - 7.9 dps
41 Greater Rune of Misery - 10.0 dps
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Abydos
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Postby Abydos » Oct 10, 2012 20:23

The previous target was 1.80. Under that target, this would be a missing feature.

We will discuss this in staff, but do not expect a decision until the miss-rate is made livelike for melee.

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Blue
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Postby Blue » Oct 10, 2012 21:23

We should not forget that every change above 1.65 takes ToA into consideration. Call of thousand storms is probably a different story but I want to prevent to open gates which should not be open on Uthgard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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ZaiQQ
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Postby ZaiQQ » Oct 10, 2012 21:52

Well, im just curious on how we want it, to what level of consistency - 1.69 class abilities, but the 1.80 nf ra's? Pick and choose inbetween? Who makes the choices? Who weighs the pro's and con's? Will we players actually be involved?

Because there's alot of.... well thats beyond 1.69! but then its too high in the middle of it. Not exactly sure how I would feel about deciding these things on your own for example. I'm guessing you don't actually play alot.
Last edited by ZaiQQ on Oct 10, 2012 21:57, edited 1 time in total.
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Oswaldo
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Postby Oswaldo » Oct 10, 2012 21:56

ZaiQQ wrote:Well, im just curious on how we want it, to what level of consistency - 1.69 class abilities, but the 1.80 nf ra's? Pick and choose inbetween? Who makes the choices? Who weighs the pro's and con's? Will we players actually be involved?

Because there's alot of.... well thats beyond 1.69! but then its too high in the middle of it.


i do the pros and cons erikson
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Abydos
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Postby Abydos » Oct 11, 2012 00:45

ZaiQQ wrote:Well, im just curious on how we want it, to what level of consistency - 1.69 class abilities, but the 1.80 nf ra's? Pick and choose inbetween? Who makes the choices? Who weighs the pro's and con's? Will we players actually be involved?

Because there's alot of.... well thats beyond 1.69! but then its too high in the middle of it. Not exactly sure how I would feel about deciding these things on your own for example. I'm guessing you don't actually play alot.


The point is we *were* targetting 1.80, so most of our server settings are still 1.80. We are working towards moving to 1.69.

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Blue
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Postby Blue » Oct 11, 2012 01:08

ZaiQQ wrote:but the 1.80 nf ra's?

NF RA's are 1.70. One version after our target.

PS: Please stay ontopic.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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