Q: Is Beliathan (worm) bugged? A: No

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Valfar
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Postby Valfar » Oct 08, 2018 04:52

Please, don't tell me it's working as intended. On many occasions we've asked Blue to check something and it turned out he even had no clue how some of the things worked until he actually checked them. We were finishing a legion raid and hit the worm just to check it, with 4 full groups it was impossible to land a single hit, even with seers hitting just to test it. On a mob that hits for like 1100-1200, it's not fun not being able to land a hit. I'm quite sure this is a bug because we had this happen on the dragon a few times, but you can always reset the dragon by running out of lair and then it works fine, we sadly can't reset the worm.

It's really lame that a mob that has no guaranteed loot(it can only drop 20 seals and nothing else sometimes) is that strong to begin with, but not being able to land a single hit on it is super frustrating.
It is what it is.

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Abydos
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Postby Abydos » Oct 08, 2018 16:12

That mob is one of the highest level mobs in the game. It requires a large number of attackers before hits will start to land.

Valfar
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Postby Valfar » Oct 08, 2018 22:56

Abydos wrote:That mob is one of the highest level mobs in the game. It requires a large number of attackers before hits will start to land.


Exactly the answer I've expected. I'm not talking about procs, I'm talking about regular hits. What, we can hit dragon but we can't hit worm? I hope you understand how idiotic this is. A mob that has a chance of dropping only 20 seals and nothing else requires a ****** ton of people to hit it in order to even land a hit.

Not only that, but it 2 shots fully buffed tanks sometimes and of course as soon as you land the 1st heal, you will get aggro on healer because warrior wasn't able to land anything and the mob will start spamming aoe stuns on everyone. Again, the "proper" positioning is not possible because you can't establish any kind of aggro because you can't hit. I'm quite sure this is not live like at all for any patch level but well, it is what it is.

Look, it's all fine and dandy because I'm quite used to this on this server, I just wanted an answer and got one, thx :D.
It is what it is.

Valfar
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Postby Valfar » Oct 08, 2018 23:07

Oh yeah, since worm is so high level that a hit can't be landed, please make it so dragon and legion can't be hit either unless we have 77 full groups hitting, I'm sure you will agree this is a good idea, considering the loot we get from those mobs.
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Ino
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Postby Ino » Oct 08, 2018 23:28

What if a Beliathan kill will unlock the Behemoth event reward?
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silenced
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Postby silenced » Oct 09, 2018 03:38

Valfar wrote:Not only that, but it 2 shots fully buffed tanks sometimes and of course as soon as you land the 1st heal, you will get aggro on healer because warrior wasn't able to land anything and the mob will start spamming aoe stuns on everyone. Again, the "proper" positioning is not possible because you can't establish any kind of aggro because you can't hit. I'm quite sure this is not live like at all for any patch level but well, it is what it is.


Maybe learn to PVE? Tanks should use 'protect' and Healers should be at least 1200 units away from the mob. Use 'guard' too. Whenever I play in PVE groups, I can switch protect to every healing/caster class, since none of the tanks that were already in the group before me used 'protect' on anyone. They at least know about 'guard', which is worth a little bit at least.

But yeah, PVE basics are basically not available, in all three realms. ;)
Albion Forever!

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Abydos
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Postby Abydos » Oct 09, 2018 03:43

Valfar wrote:
Abydos wrote:That mob is one of the highest level mobs in the game. It requires a large number of attackers before hits will start to land.

What, we can hit dragon but we can't hit worm?


Dragon is significantly lower level than Beliathan.

Perhaps with some better tactics you will succeed. Try again.

Valfar
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Postby Valfar » Oct 09, 2018 09:40

silenced wrote:
Valfar wrote:Not only that, but it 2 shots fully buffed tanks sometimes and of course as soon as you land the 1st heal, you will get aggro on healer because warrior wasn't able to land anything and the mob will start spamming aoe stuns on everyone. Again, the "proper" positioning is not possible because you can't establish any kind of aggro because you can't hit. I'm quite sure this is not live like at all for any patch level but well, it is what it is.


Maybe learn to PVE? Tanks should use 'protect' and Healers should be at least 1200 units away from the mob. Use 'guard' too. Whenever I play in PVE groups, I can switch protect to every healing/caster class, since none of the tanks that were already in the group before me used 'protect' on anyone. They at least know about 'guard', which is worth a little bit at least.

But yeah, PVE basics are basically not available, in all three realms. ;)


I don't need you teach me how to pve, I've lead almost 1000 dragon raids combined on uthgard1 and 2 with less than 10 total raids failed, and even those were failed due to massive LDs/real life incs and afks and nothing else. Also, both on uthg1 and 2 I've killed all the mobs with minimum amount of people required many times, so don't preach. I know all about protect mechanics and yes we've tried with crossguard + blade turn spam. Protect will work up to a degree, you can't expect protect to work if you don't land a hit. Ok, damage shield will deal some minimum damage and perhaps help in not pulling aggro straight away, but you still need to land a hit on the mob if you expect to keep aggro. Ok, let me say this again. We have tried with 4 full groups(even seers) hitting worm while ciding out and not a single hit was landed. Tanks will eventually get hit and we'll have to heal them a LOT because mob hits like a truck. We don't have theurg pets to increase the number of attackers, nor do we have shrooms. And yes, Beliathan can sometimes drop only 20 seals and nothing else, how this mob is significantly higher level than the dragon is beyond me. Try doing the worm with 2fg but without theurg pets and let me know how it went, maybe you can share some tactics with me. Oh yeah, and please try testing something. Go to any high level mob that hits for 1000+ damage, rely only on DMG shield to do any damage to it because you can't land a hit, have your clerics even 3000 units away and see what happens after a first few heals. Again, we tried to kill the mob multiple times with various normal setups, even with 2fg just to test it. Then for the hell of it, we had 4fg hitting including seers, and it was not possible to land a single hit on it.

@Abydos - what level is the worm exactly? I mean, can you please make it so we can't hit any other high level mobs at all then? Make it a bit harder and more challenging, just for the hell of it. And btw I have no plan of trying again if you give me such a ridiculous answer, even if it was live like that the stupid worm that can sometimes only drop 20 seals is SIGNIFICANTLY higher level than the dragon, it's still ridiculous. Please, since no significant bugs are getting fixed anyway and you probably have some free time, do you mind focusing on changing every single high level mob like this? I'm sure more people would love the challenge.
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silenced
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Postby silenced » Oct 09, 2018 12:53

Valfar wrote:
silenced wrote:But yeah, PVE basics are basically not available, in all three realms. ;)


Wall of Text



I was not teaching you, more stating that the overall PVE knowledge and how aggro management works is close to zero. You can see that every day, when tanks use detaunt styles, dmg dealers use taunts, and bombs/nukers in general nuke as soon as the mobs arrived.

So yeah, teach your realm mates, and it becomes better. Maybe.
Albion Forever!

Valfar
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Postby Valfar » Oct 09, 2018 13:00

silenced wrote:
Valfar wrote:
silenced wrote:But yeah, PVE basics are basically not available, in all three realms. ;)


Wall of Text



I was not teaching you, more stating that the overall PVE knowledge and how aggro management works is close to zero. You can see that every day, when tanks use detaunt styles, dmg dealers use taunts, and bombs/nukers in general nuke as soon as the mobs arrived.

So yeah, teach your realm mates, and it becomes better. Maybe.


I feel you, I have the same problems when leading raids or even just participating in xp groups or raids, it's chaos but if I'm not leading, I just let the morons wipe. It's not the case with worm, we literally had 15 people hitting it without being able to land a single hit. It really has nothing to do with protect mechanics because the mob hits way too hard(half of warrior's hp, even with AF charge up) and the only damage warrior deals to it is with dmg shield, which is not really good for holding aggro. So no matter how far the protected healer is, after the first heal worm goes for the healer because warrior is not landing hits. I'm sure Alb/Hib experience is different because of theurg pets and shrooms but yeah, it's quite bad when you only have to rely on tanks as attackers.
It is what it is.

Stasis
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Postby Stasis » Oct 09, 2018 13:09

I feel you.

You guys are close to perma own DF, so i guess its rough to get the raiding numbers you need (ppl are tired of the place). If you could take 2fg og the rr7+ mids out of the frontier with you. i bet your odds is better and we got some breathing space before its all blue again.
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Valfar
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Postby Valfar » Oct 09, 2018 13:13

Stasis wrote:I feel you.

You guys are close to perma own DF, so i guess its rough to get the raiding numbers you need (ppl are tired of the place). If you could take 2fg og the rr7+ mids out of the frontier with you. i bet your odds is better and we got some breathing space before its all blue again.


Don't be sarcastic unless you're able to be funny at the same time, otherwise stay quiet like a good boy. I've explained how it works and if with 4fg we weren't able to land a hit, only a subhuman moron would organize a raid that needs more people in order to kill a mob that potentially drops only 20 seals. Mids having DF most of the time is the fault of Alb and Hib. Level less necros and animiists and don't log after 1 wipe, you'll be a lot happier(not you individually, but the realm in general) and enjoy the game more. Plenty of people there and you don't need that many in a zerg to wipe us by using overwhelming number of various pets, so either start doing it or stay quiet and eat your dinner. Bye.
It is what it is.

Stasis
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Postby Stasis » Oct 09, 2018 13:19

Valfar wrote:
Stasis wrote:I feel you.

You guys are close to perma own DF, so i guess its rough to get the raiding numbers you need (ppl are tired of the place). If you could take 2fg og the rr7+ mids out of the frontier with you. i bet your odds is better and we got some breathing space before its all blue again.


Don't be sarcastic unless you're able to be funny at the same time, otherwise stay quiet like a good boy. I've explained how it works and if with 4fg we weren't able to land a hit, only a subhuman moron would organize a raid that needs more people in order to kill a mob that potentially drops only 20 seals. Mids having DF most of the time is the fault of Alb and Hib. Level less necros and animiists and don't log after 1 wipe, you'll be a lot happier(not you individually, but the realm in general) and enjoy the game more. Plenty of people there and you don't need that many in a zerg to wipe us by using overwhelming number of various pets, so either start doing it or stay quiet and eat your dinner. Bye.


I was just checking the realm map (ironi, was that it was close to fully red)
Well we could need atleast one set grp or two on alb atleast. Only opposition you mids get are a hib grp and a alb pug, rest of the time you smile and farm on.

I was asking about tactic to do Moran when alb was new to me, i got told start with many and go down, will give same advice to you. do it with 6 or 7 grps and cut ppl after that, just so you figure out whats needed
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pweet
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Postby pweet » Oct 09, 2018 13:48

Ino wrote:What if a Beliathan kill will unlock the Behemoth event reward?
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Runental
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Postby Runental » Oct 09, 2018 13:59

Gonna organize a Behemoth event 2.0 and kill Beli on the way, just for Valfar.
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