Is there a 65% cap on DW Off Hand hit chance on Uth?

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svperstar
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Postby svperstar » Sep 01, 2013 06:36

I remember back in classic people said Mercs/Infs had a 65% hard cap with DW for chance for off hand to hit.

Is this true on uthgard?

Thanks.
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_Oglop_
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Postby _Oglop_ » Sep 01, 2013 06:38

It might be.
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Austerim
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Postby Austerim » Sep 01, 2013 06:41

Maybe.
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Postby pweet » Sep 01, 2013 13:49

Perhaps

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Methusalem
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Postby Methusalem » Sep 01, 2013 14:29

potentially .
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Postby Razzer » Sep 01, 2013 17:58

no - and I think there never was.
You would easily be capped at 65% with old RA Dualist's Reflexes
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Postby svperstar » Sep 01, 2013 19:38

Razzer wrote:no - and I think there never was.
You would easily be capped at 65% with old RA Dualist's Reflexes


From what I remember this was at launch. I don't know if dualist reflexes was thought of then. There are various fragments of people talking about this 65% cap that supposedly existed and I remember people ****** about how unfair it was compared to Left Axe on the VN Broads blah blah

Any of the coders can confirm/deny?
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

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Postby Razzer » Sep 01, 2013 20:46

In the beginning there was a 15% base chance instead of 25% - can't find patch notes.

Maybe you can find some evidence for this cap?
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Postby svperstar » Sep 02, 2013 03:29

Razzer wrote:In the beginning there was a 15% base chance instead of 25% - can't find patch notes.

Maybe you can find some evidence for this cap?


If you do some googling there are threads of people talking about it but thats all I see. Was hoping a dev could shed some light. Kinda hard to dig up documentation from like 2002.
There will be a group of people out there who will want this realm to be entirely Mythic-like. Exactly like vanilla, drop rates/xp rates, basically everything and you will not be able to please them unless it is exactly like vanilla.

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Postby HulkGris » Sep 16, 2013 12:16

[eidted] My bad, wrong formula
Last edited by HulkGris on Sep 17, 2013 17:36, edited 1 time in total.
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borog
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Postby borog » Sep 16, 2013 14:19

i thought the devs maintained that the 60% swing chance for DW was offset by the fact that they do 100% damage with both weapons?

when doing rough calculations the DW and LA mechanics work out to do roughly the same damage...

60% of 100% for DW/CD
100% of 25% for LA (can't remember LA damage %)

Unless im thinking of something else 8O

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Force
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Postby Force » Sep 17, 2013 13:27

HulkGris wrote:Well, in the old times, with a RR10 max :
Base : 15%
Skill : 50+20 = 70 -> + 35%
RA dualist reflex +3% / level, 5 level -> 15%

Soft Cap : 15 + 35 + 15 = 65%


The formula was


Left Axe:
modified damage = base damage * (.625 + .0034 * LA spec)


Celtic Dual / Dual Wield:
chance to swing offhand weapon = 25% + .68 * CD/DW spec


Which means at 70 composite DW/CD 25% + 47 (70*.68) = 72% + 15% DR 5 = 87%


If there was a 65% cap, then the RA DR made 0 sense, and Alb/Hib was severely gimped.

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Postby Liss » Sep 17, 2013 20:22

I looked at it from a different angel.

What hit% do you need to be on equal terms with a mirrored berserker?
(Not taking into account the fact that Uthgard give hib and alb spd weapons they shouldn't have. And considering berserker offhand is full damage.(I forgot how it should be.))

Now for a BM or Merc to hit as hard as a Berserker they need a hit% of 80,6%. That is a 33% overlay, or 18% if you remove dr5.
Base of 15% would then mean you hit for 1.3% less than a berserker, compared to 25% that would mean you hit for 3.1% more than a berserker.

If you take that into consideration it would make sense that they began with 15% base hit% with DAoC.

When and if they did the 25% change I really can not say, maybe when new RA's came, but because of patch 1.62 comparing GR damage is just silly in this regard, so I can not really find out either.

An increase from 15% to 25% hit% would also mean a 4.9% overall damage increase.

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Force
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Postby Force » Sep 18, 2013 01:33

Liss wrote:What hit% do you need to be on equal terms with a mirrored berserker?
(Not taking into account the fact that Uthgard give hib and alb spd weapons they shouldn't have. And considering berserker offhand is full damage.(I forgot how it should be.))




Bersker offhand (at least in 1.69, I know much later this all got changed) is not at "full dmg", berserkers have both their hands modified by their left axe skill (which is why each spec point of LA gives an additional .34 base dmg where as DW/CD give an additional .68 offhand fire rate, 2 hands getting .34 more is equal to one hand getting an additional .68), per the equation above. The only change before NF that I am familiar with, was that the left axe penalty was re-applied to style dmg early on (which is why they were given such huge growth rates in left axe at the beginning). This was however removed (LA penalty applies to base dmg of both hands now but doesn't re-apply to style dmg), which is why they later nerfed the growth rates of LA to what we have here now on uthgard.

At any level of spec, DW/CD = LA in base damage (growth rate differences make style damage come out different), although offhand weaponskill favored DW/CD (offhand weaponskill was based on mainhand weapon spec for DW/CD, but based on LA spec for LA) until the LA user was 51 composite LA (only came into play for SBs really).

But if you cap DW/CD offhand fire rate to 65% then LA is clearly better if you spec into it all the way. In fact, that would make mercs/bms fairly gimp in comparison, especially with dualist reflexes.

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Postby Razzer » Sep 18, 2013 15:55

The % damage is the same with:

LA = base damage * (.625 + .0034 * LA spec)
DW/CD offhandswing = 25% + .68 * CD/DW spec

at spec 1 you have:

LA = 2* (62,5% + 0,34%) = 125.68%
CD/RW = 100% + 100%*(25%+0,68%) = 125,68%

Every point in LA increase your overall basedamage by 0,34%*2=0,68%
Every point in DW/CD increase your %basedamage incrase by 0,68%

With 50+20 you both have percentage basedamage of 172.6%

Advantage of LA:
leftaxe swings every hit and you benefit from haste effect = eSPD = (eSPD_Main + eSPD_Off)/2

Advantage of DW:
If you hit with both hands you hit with 200% basedamage
If you hit 5 swings with 5 doubleswings you do 1000% where LA hits with max 863% (at 70LA)
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