How is Perforate Artery (PA) hitting so hard?
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Does CS over 50 contribute towards the damage of PA? I played an infil on live and never remember PA'ing over 600. On Uthgard, I get PAd while in chain and 26% thrust resist for 700 regularly.
Perhaps someone could share how the formula works. The only information I've found of the formula was from long ago, which was: Perforate Artery Cap = 75 + Critical Strike Spec * 9 + Nonstyle Cap This formula doesn't seem to fit the damage very well. Is anyone knowledgeable in this area? |
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Where did you get this formula from?
It is wildly impossible, and is simple to test. Go to Pendragon and PA the doll twice. Under your forumla the damage would be the same every swing. You will see that you have a variance. As far as I know Uthgard's Critical strike skills need work, but the research is lacking. |
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https://sites.google.com/site/daoctests ... owth-rates
http://talsyra.tripod.com/daocmechanics ... trike.html http://daoc2.catacombs.com/forum.cfm?Th ... CMainForum I don't know that this formula is correct, but it fits better with the damage I remember of PA. However, my memory could be wrong too ![]() |
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Perforate Artery Cap = 75 + Critical Strike Spec * 9 + Nonstyle Cap
i don't say its wrong or right its just what i saw ![]() |
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Sorry - missed the word 'cap'.
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It's hitting that hard because PA is wrongly implemented, as blue has already stated. PA damage on live is significant lower then uth pa damage.
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Because a perforated Artery means a lot of blood loss? XD
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This is both right and wrong. On Uthgard u hit for PA cap everytime u hit, cap thou is lower here then on live as they raised pa damage to compensate for toa stats. So here stealthers hit for around 5-700 depending on armor tables. U actually hit caster less as most of em has pd that decrease PA dmg significant. On live ur damage is depending on factors like, AF, abosrb, variance, etc etc. So u basicly hit a fully buffed Pala for around 250 dmg while u easy can hit a unbuffed caster for 1000 dmg. Like it suppose to be. Further it is impossible to test PA damage on live to compare as its not the same settings used on uthgard. Summary: PA on live: Higher dmg and cap but has many factors that decrease it. PA on Uthgard: Lower dmg and cap but hits for cap every time and has few factors that decrease it. |
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+1. To the OP: I'd really suggest searching the boards instead of opening threads over the same stuff again and again. This comes up every month in a new thread and is explained there. You got two choices: 1) If you just want to know why, read the old threads (your exact questions have all been answered there several times). 2) If you want GMs to look into it, do meaningful tests and write a proper bug report. “DAOC is not about what you can log. It's about what you can play :> ”
Uthgard 1.0: <Die Lettanten> Ivia - 8L8 Nightshade - Lone Enforcer since 8L1. Uthgard 2.0: <Illuminated Stormriders> Oxy - Hero; Ivia - Nightshade. |
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atm its like that pa doesnt count in the weaponspeed and the dps of a weapon... now u say something like: in this formula is nothing with weapospeed etc dont tall BS...
YES! you are right! but.... the nonstyle cap is influenced by your weaponspeed and weapon dps! so if you pa on uth with flowers you still make 600 dmg and flowers have no weaponspeed or dps! but ok its working as intended ya know .... |
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I once tested PA damage on live and it is a growth rate style as you can see in the brackets.
But it doesn't behave like a normal style there is more to calculate. It's something between 3.0 and 4.0 GR and a CS bonus maybe. What it is now is a tradeoff - the cap formula stated above is modified with absorb/resists. So you have high damage but don't reach the cap (only on naked/very low targets). Uthgard till 2003!
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Then there is no bonus for use PA with 2h (obviously for a SB)? |
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i noticed a small increase in dmg when playing friends sb in bgs (and only bgs so far), but really small and never worth the delay.
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The CR multiplier for 2H was tested to be 13, instead of 9 with a 1H. Also, this formula runs by unmitigated damage. With 50 CS and base attack of 100 one-hand PA damage = 75dmg + 9dmg/CS*(50CS) + 120dmg = 645dmg So the unmitigated damage would be 645. After 27% absorb of chain, damage is (645*0.73) = 470.85 After resist calculation of 26% assuming armor has a natural neutral resistance: 470.85*0.74 = 348.42 This calculation is ignoring AF, which would affect the damage mitigation as well. Seem too low? Classic assassins would nearly always kite tanks because PA damage was not overwhelming, and did not do enough to guarantee a victory on the spot. We cannot run tests because they raised PA damage after NF and may have changed the formula altogether. This is why I ask the question, which I cannot determine, if over 50 CS would count towards damage bonus. If it does, then clearly PA would hit significantly harder, though still much less than on Uthgard. Edit: I do not want this thread to become a thread of opinions whether or not PA is acceptable, but rather if it is behaving as was the case in classic |
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There is already a thread about this in bugreports.
PA damage hits very hard because armor ABS (absorb) is not factored into the equation. Hence why you PA casters and tanks for the same thing. In fact you would PA most casters (or anyone with access to PD) for less because that is the only damage mitigation in the formula for PA that is currently implemented on uthgard. As other people have previously stated, on live the PA cap was far higher but you rarely got near it because there were a host of factors that reduced the damage (AF, PD, ABS, etc) whereas on uthgard the PA cap is much lower then on live but because only PD reduces the damage you hit near the cap all the time. |
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