SC'ing Gem Quality and OCing differnt from SI / Live (EU) ?

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Irideus
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Postby Irideus » Aug 10, 2010 19:10

<Greetings>

First of all greetings to one and all; a few RL friends and I (originally met through the DAoC EU/Excal server shortly after launch), have recently found our way here and have started a guild together on Hib. We have been working on leveling our first toons and establishing ourselves, as part of that I have leveled a SCer to 1000+

The over-charge mechanics here on Uthgard seem different from those that we had on Live (well EU live at any rate) I am seeking information about:

Q> how OC works here (quality wise)?
Q> so far it seems different from how it work on the EU servers, does this reflect the US servers or just something that has been put in place here?
Q> if *not* will there be any move in the future to try to bring SCing OC mechanics in line with what I describe below? ...To better emulate how SCing was at the patch limit of the server


<Background>

Shortly after SI was released there was little information out there about how SC worked and especially how to correctly OC items. I leveled SC as fast as I was able post SI release and I spent much time working it all out. The ramping amount of imbue point vs. item quality is mirroring live after SI launch (I know at some point on live any quality was changed to match those of a 100% item - bad change imo); the differences I am seeing is when over-charging.


<Live (EU) Mechanic>

> when attempting a 5.5 OC the crafter needed to be 1000+ skill (LGM) to ensure no explosion
> also the mean (average) % quality of the gems *and* the item needed to be 98.6% or greater for success and 100% chance of no loss of item

For example:

GEM 1 = 99%
GEM 2 = 99%
GEM 3 = 98%
GEM 4 = 98%
ITEM = 99%

MEAN = 98.6%

GEM 1 = 100%
GEM 2 = 99%
GEM 3 = 99%
GEM 4 = 96%
ITEM = 99%

MEAN = 98.6%

GEM 1 = 98%
GEM 2 = 98%
GEM 3 = 98%
GEM 4 = 99%
ITEM = 100%

MEAN = 98.6%


This mechanic worked on the EU servers for as long as I was SCing, though I stopped playing Live between Cata and LotM.


<Unknowns>

I was so busy with orders after I leveled SC the first time I quickly capped out my SCing with OC orders, may people so frightened to lose their items they insisted on 99% quality gems, at the time I was still experimenting so I did not suggest an alternative until I knew better.

I am currently around 1010 so theoretically another 50ish points until every recipe turns gray... I am not sure if this is making the differences I am seeing perhaps someone could advise? Cash is slow as we're still crafting and building suits so grinding these last few points is a low priority, I hope someone out there will be able to speak fomr their experiance on Uth.


<Differences found so far>

1> at 1000+ SC I am still getting a 1% chance to lose a 99% item with 4x 99% gems with a 5.5 OC
2> with 2x98% and 2x99% I have a 4% chance to lose a 99% with an 5.5 OC

In eather case on Live (EU) there would have been no issue.


I hope this makes sense to someone out there, it does to me and I cannot think of a better way to explain it.

Any info would be welcome, thanks in advance for your time.

Iri.

ana
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Postby ana » Aug 10, 2010 19:14

http://www.uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=9180

This is a thread from the german boards so you probably didn't know but this has reported quite some time ago. The fix for this bug is explained in this thread as well.

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krasatos
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Postby krasatos » Aug 11, 2010 09:14

some1 post the bugfix, or the actual mechanics in english for those of us who dont speak german :)

ana
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Postby ana » Aug 11, 2010 10:01

krasatos wrote:some1 post the bugfix, or the actual mechanics in english for those of us who dont speak german :)

You can't fix anything yourself there. The bugfix is server-side so it's up to the staff to do something about it.

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krasatos
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Postby krasatos » Aug 11, 2010 11:00

ana wrote:
krasatos wrote:some1 post the bugfix, or the actual mechanics in english for those of us who dont speak german :)

You can't fix anything yourself there. The bugfix is server-side so it's up to the staff to do something about it.

mkay :)

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Caldrian
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Postby Caldrian » Aug 11, 2010 11:06

On Uthgard, for no chance of explosion with a 99% armor you need 99.25% average gem quality. With only 99% gems youll have 1% chance of explosion, which is a rather high chance considering you have to combine items serveral times over because it fails so often which didnt happen at all on live.

For 100% armor 99% average gem quality is enough.

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Irideus
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Postby Irideus » Aug 11, 2010 12:06

Thanks to everyone for the info.

One of my guild mates is Belgian and managed to translate the gist of the German post anyway but thanks again for this and further info.

I agree the mechanics set here on Uth are very steep, SC is fiddly and expensive enough without this extra gradient of cost and time.

I hope that it can be brought more in line with live at some point soon, it would be a good thing for everyone, especially us SCers!


Would it be worth me cut&paste the outline of this into the Bug report section as well? Or is this a problem that the staff are aware of fomr the previous post (the rest of the discussion I can't read as my German is well near non-existant). :?
Last edited by Irideus on Aug 11, 2010 14:48, edited 1 time in total.

ana
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Postby ana » Aug 11, 2010 13:05

Irideus wrote:Would it be worth me cut&paste the outline of this into the Bug report section as well? Or is this a problem that the staff are aware of fomr the previous post (the rest of the discussion I can't read as my German is well near non-existant). :?

The threads ends with me provoking them in order to get an answer. I succeed and almost immediately get an answer but instead of commenting on the topic or actually reading the solution, they just complain about my choice of words. So I guess they're aware of the thread but... well... I don't know. I doubt that posting it again would have any effect.

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Caldrian
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Postby Caldrian » Aug 11, 2010 13:29

Some staff-member probably has already read this thread anyhow, but they dont comment on a lot of things.

nixian
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Postby nixian » Aug 11, 2010 13:38

Does anyone have any documentation or even just some forum threads describing that this is how it worked?

ana
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Postby ana » Aug 11, 2010 14:18

nixian wrote:Does anyone have any documentation or even just some forum threads describing that this is how it worked?

If I drop the Queen Mary 2 on my head, I will die. Need any documentation for that? Oh sorry then, I don't have any...

Seriously now, this is just unnecessary. It's a game mechanic that you should simply be aware of and everyone who has ever spellcrafted on live should be able to confirm that you NEVER exploded when you used 4 99% gems. Just like there are no fails when overcharging.

So unless your CalculateChanceToPreserveItem() does not equal the one in DOL, you simply need to round up properly. Explained this in detail in the original thread.

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Jarysa
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Postby Jarysa » Aug 11, 2010 14:21

ana wrote:
nixian wrote:Does anyone have any documentation or even just some forum threads describing that this is how it worked?

If I drop the Queen Mary 2 on my head, I will die. Need any documentation for that? Oh sorry then, I don't have any...


Needs a screenshot. moved to support.

nixian
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Postby nixian » Aug 11, 2010 14:25

ana wrote:
nixian wrote:Does anyone have any documentation or even just some forum threads describing that this is how it worked?

If I drop the Queen Mary 2 on my head, I will die. Need any documentation for that? Oh sorry then, I don't have any...




No the same thing we are talking about here

Jarysa wrote:Needs a screenshot. moved to support.


Please keep your trolling out of here.. Consider it a mod warning..


@having proof

When you ask for mechanical changes, at least make sure you have some documentations to back it up... We do not change stuff because X number of players remembers it a certain way... Not much to ask of a single forum or a site describing the same behaviour as you are asking for if it was "all known" back then..

ana
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Postby ana » Aug 11, 2010 14:48

Since you probably didn't read the original thread, here's what daocpedia says: "Experience has shown that overcharging 5 points is only safe with 4 99% gems." I know that daocpedia is not the most reliable source but you won't find any better. Or at least I didn't when I was searching.

It's sad how the knowledge of players remains unused, especially when they've proven to be correct on so many occasions.

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Irideus
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Postby Irideus » Aug 11, 2010 15:01

Short of re-subbing live and SC some items I don't know how to document this any other way.

If anyone has anything to support this would be most appreciated.


In summary with 1000+ SC / 5.5 OC: any combination of gems *and* the item that had a mean quality >=98.6% had 100% success rate and 0% loss or explosion rate

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