Lower rps on a kill

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Glacius
 

Postby Glacius » Feb 08, 2010 14:14

I had a fight with Yoshy inf and when it started he was 100% hp, at the end of fight Comet who was not in grp with me came and did a 100+ DD spell so he got the death mesage, i got 541 rps only from the kill and died after from poison tick.
My question is ..why so few rps? Comet got 65 rps.

If Yoshy got atacked before but kiled his targed, managed to survive and from 50% left hp he regeneratedt to 100% hp and atacked me i should have taken full rps reward, and not split rps with the other player that atacked him and died, if he was 50% hp when he atacked me taking 500 rps would be fair, but this was not the case.

If a gm can explain would be great, never hapeend to me and i want to know if they chaged something at the way rps are given .
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nixian
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Postby nixian » Feb 08, 2010 16:05

he might have been dmged before.. even though he got 100% he might have fought someone recently and is therefor worth less rps

I think this is because the timer where someone is earning rps is longer than the time it takes to regen to full health if the health lost is little

Glacius
 

Postby Glacius » Feb 08, 2010 16:26

It's not oke then Nixian, once a player is full hp older dmg should be forgoten. If the other player didnt manage to kill him i did so i deserve full reward.

That measn a player should give full rps recompensation once he is 100% or depends how much hp he has.
If he fought and got to 50% hp left , regenerated until 75% and i come and kill him i will take 75% from rps and the dead target if it is NEAR us in a given radius will take 25% from the rps . Thats how it should be. If the target is not near us in 3000 radius or so, i dont know how big the radius is on live really, then no rps for him cause he s too far away and 75% rps for me.

nixian
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Postby nixian » Feb 08, 2010 16:56

It's not oke then Nixian


i never said it was

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Rector
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Postby Rector » Feb 08, 2010 17:18

Hm, you have dmg messages from other people deactivated, as we don't see how much dmg Comet did.
So, maybe someone else attacked Yoshy also, maybe a hunter with arrows from far away, and you just didn't notice it? (It wasn't me! :D )

Glacius
 

Postby Glacius » Feb 09, 2010 02:15

Rector wrote:Hm, you have dmg messages from other people deactivated, as we don't see how much dmg Comet did.
So, maybe someone else attacked Yoshy also, maybe a hunter with arrows from far away, and you just didn't notice it? (It wasn't me! :D )


If i told you that Comet did like 100+ why u have to presume other things? he did an insta on him only , and no..no1 else shoted him cause i can see arows..i m not blind, and his hp went down gradually with my hits.

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Rector
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Postby Rector » Feb 10, 2010 13:30

I am just telling what could be the reason. Next time this putative bug happens, turn on the "someone else fights" messages and make a screenshot with those.

If there are no more dmg messages than the expected, then you have proven the bug. Just saying there was noone cause you didnt see anyone is not a proof, so I dont think Devs/GM will be motivated to look into it.

Glacius
 

Postby Glacius » Feb 10, 2010 15:04

Rector wrote:I am just telling what could be the reason. Next time this putative bug happens, turn on the "someone else fights" messages and make a screenshot with those.

If there are no more dmg messages than the expected, then you have proven the bug. Just saying there was noone cause you didnt see anyone is not a proof, so I dont think Devs/GM will be motivated to look into it.


I have comet witnes who stayed and watched the fight, no arrow hited him , or any other spell. i didnt maked a pic at the player while he was alive because i dint knew what low rps i m going to get.

Glacius
 

Postby Glacius » Feb 11, 2010 22:54

Happened again, was with FG we kiled a rr6 sorc who was full hp and we got 98 rps each.

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Postby Pouli » Feb 12, 2010 06:57

I just check the code and found this :

if playername = "Motaro"
then earnedRealmPoint = earnedRealmPoint/6


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nixian
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Postby nixian » Feb 12, 2010 11:37

nixian wrote:he might have been dmged before.. even though he got 100% he might have fought someone recently and is therefor worth less rps

I think this is because the timer where someone is earning rps is longer than the time it takes to regen to full health if the health lost is little



Do I really have to say it again Glacius?

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Postby Toblerone » Feb 12, 2010 12:29

As soon as someone heals to 100%, all damage done prevously is negated earning the 3rd party (who isn't there) no reward whatsoever. There is no "timer".

nixian
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Postby nixian » Feb 12, 2010 13:06

Toblerone wrote:As soon as someone heals to 100%, all damage done prevously is negated earning the 3rd party (who isn't there) no reward whatsoever. There is no "timer".


might not be the case on uthgard

just like solo kills aren't considered a solo kill until the player has been out of combat from previous fight for X time.. that is why solo kills (and maybe also full RPs can be so hard to gain)

Glacius
 

Postby Glacius » Feb 14, 2010 01:41

Toblerone wrote:As soon as someone heals to 100%, all damage done prevously is negated earning the 3rd party (who isn't there) no reward whatsoever. There is no "timer".


Thats how i also know that it should be.

Nixian, no offense but i want a Gm to answer me, 2 times it hapened, and there should be no timer, once target is fully healed i get full rps.

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Gagnastiak
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Postby Gagnastiak » Feb 15, 2010 06:14

I personally don't agree with your reasoning. You're assuming HP is the only thing that should be factored in to the value of combat. I say there needs to be a timer. I can't tell you how much easier it is for me to kill players who have just used all their instas on the la t guy they beat. Or to kill a warrior who just used his IP. Or a NS without purge, vanish, or remedy....shall I go on?

Full hp is really only a fraction of the fight. Don't assume you did 100% of the work simply because HP is 100%

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