Weapon Skill

If you need support, you can get help here!
Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Jan 26, 2010 12:09

Are there diminishing returns here on Uthgard to weapon skill from 300+ (composite) weapon stats?

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jan 27, 2010 02:08

I'd like to know this as well, a staff response would be nice. :wink:

What I've found is this:

Somewhere on the Camelot Herald it says that stats below 200 give you a 0.5% increase per point, above 200 is a 0.25% increase per point, and above 300 is a 0.2% increase per point. These bonuses start when a stat goes above 60, the "average" starting stat.


But it's not from a reliable source, so it would be good to know are there diminishing returns on Uthgard.


P.S. Also, this quote is about *damage*. Does more weaponskill equal more damage on Uth, or is weaponskill only used to calculate the chance to bypass an opponents defense? Or both?

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jan 29, 2010 21:21

Bump for staff answer

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 30, 2010 01:31

Weaponskill counters Armorfactor. So it has strong influence on damage.

Weaponskill does not help to get through enemy defenses, at least in tests we never saw this. There is bonus on items for that.

Weaponskill scales with no limitations with weapon stats.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jan 30, 2010 01:43

Awesome, thanks for the info.

User avatar
Ati
Gryphon Knight
 
Posts: 352
Joined: Sep 11, 2008 00:00
Location: Tallinn, Estonia

Postby Ati » Jan 30, 2010 02:16

Blue wrote:Weaponskill counters Armorfactor. So it has strong influence on damage.

Weaponskill does not help to get through enemy defenses, at least in tests we never saw this. There is bonus on items for that.

Weaponskill scales with no limitations with weapon stats.


I have allways tought that WS is needed to bybass enemys defence (block/parry/eveid) . . .
Image

User avatar
Amadeth
Eagle Knight
 
Posts: 731
Joined: Apr 18, 2009 00:00
Location: Zagreb, Croatia

Postby Amadeth » Jan 30, 2010 02:22

Ati wrote:
Blue wrote:Weaponskill counters Armorfactor. So it has strong influence on damage.

Weaponskill does not help to get through enemy defenses, at least in tests we never saw this. There is bonus on items for that.

Weaponskill scales with no limitations with weapon stats.


I have allways tought that WS is needed to bybass enemys defence (block/parry/eveid) . . .

indeed... first time I hear it doesn't...
<strong>FIX TEH PROFILE PAGE SO I CAN CHANGE MY SIG PLZ</strong>

User avatar
Hobbes
Myrmidon
 
Posts: 112
Joined: Nov 28, 2009 01:00

Postby Hobbes » Jan 30, 2010 02:43

Maybe you are just thinking of the weapons specc lvl. Thats what i thought, 15 in a weapon line will make your blows more likely be blocked/parried (but evaded as well?) compared to 50 weapon specc.

User avatar
Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Jan 30, 2010 03:01

on live there is a hidden weaponskill that you won't see on your UI for each weapon line. That weaponskill is applied for defense penetration, for each respective line, and for unstyled swings the base spec line is used (the line used to calculate base dmg). IIRC, specs above your level composite don't have any effect on defense penetration. This also means that for defense penetration the base weapon line is meaningless, so 1+1 sword composite level crit strike would have the same defense penetration as composite level sword composite level crit strike when using crit strike styles. The spec with composite level sword should have better penetration when attacking unstyled.


Aside from the respective weapon spec, the stat modifier for that weapon will increase weaponskill as well when attacking, improving defense penetration.

User avatar
Schaedling
Myrmidon
 
Posts: 173
Joined: Nov 26, 2008 01:00

Postby Schaedling » Jan 30, 2010 03:36

i thought like that too... for example a pala with 50 shield and 1500 ws and a warrior with 50 shield and 1700 ws ... in that case the warrior gets a bonus to break the shield defensive of the paladin cause of his higher ws..

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Jan 31, 2010 14:27

Thanks for the reply Blue. =)

User avatar
hopscotsch
Gryphon Knight
 
Posts: 260
Joined: Apr 12, 2009 00:00

Postby hopscotsch » Jan 31, 2010 16:08

Weapon Skill (WS)
WS determines the chance that you can by-pass another opponents defenses (evade/parry/block). It is stated by Mythic that weapon skill has nothing to do with hit/miss rates and only relates to harming your opponents chance to evade, parry or block.
WS is affected by:
Your class
Your weapon type
The stats that your weapon is based on
Whether you have a shield equipped or not

source: http://roclar.net/DAoC/info.php

I have always been convinced high WS meant high chance to get trough evade/parry/block 8O

Some old testing done on daoc catacombs: http://daoc.catacombs.com/forum.cfm?Thr ... CMainForum

User avatar
Seyha
Phoenix Knight
 
Posts: 1726
Joined: Apr 25, 2009 00:00
Location: Schadenfreude City, USA

Postby Seyha » Jan 31, 2010 17:45

So this is not implemented on Uthgard? I had always assumed it was. This is a serious problem since defense rates must have been balanced by Mythic against being reduced by Weapon Skill.
Luzifa: freak
Luzifa: delete your freak
Luzifa: seyha why you always coward?
Luzifa: running valkyn freak

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Jan 31, 2010 18:01

What is not implemented? In no test we were able to confirm that Weaponskill has influence on penetrating defenses. No public available defense formula has weapon skill in it.

I still have to see test results which confirm this "theory".
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jan 31, 2010 18:33

Ok, so what DOES have an influence on penetrating defenses then?

Weapon spec?
Style bonus?
Level checks are removed in RvR, so it's not a matter of level.
Something else?

Next

Return to Support

Who is online

Users browsing this forum: No registered users and 8 guests

Wednesday, 18. June 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff