Speccing 50+

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T-Man
Phoenix Knight
 
Posts: 1673
Joined: Apr 17, 2005 00:00
Location: Stuttgart, Germany

Postby T-Man » Jan 26, 2006 02:28

I hope someone can shed some light on this topic: What's the use of speccing lines 50+? (E.g. raising a skill like Dual Wield every level up to 50 - then you can get +11 with Spellcraft and another +11 with RRs. Right?) Is there a difference between 50, 50+1, and 50+22? Anything different with other skills like Slash or Parry?
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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Jan 26, 2006 03:52

Hello;

So why raising a skill up to 50+, this seems to be quite simple in a way, being more efficient.

Infortunatly that's not completly true. Because at first, this theorical point of view didn't apply to all speciality (all realm/class mixed).
That's the first problem, the second one is mythic, only start to give informations to players about spec, stat effect etc.
Still today, even players that play since US beta release, are not sure of some major points (ie. How is calculate the total of hit points for each class at level 50).

After this little introduction, and according to a highlighted point, there is some spec, mainly weapon spec, have an effect if over 50.

Also, being closer to 50 will give you more chance to hit, but over, your chances will stay the same.
Having close spec to 50 mean having less variability on your damage output. For exemple, 50 modified (spec+sc+rr) spec will give you between 100 to 125% of variance on your output damage. (when 1/3 of level with mdified spec is between 30% and 50%, not sure if this number are really exact, not sure even if a players know that exactly).


Finally, only one reason to go over 50, making more damage. But once again, some weapon spec give you real interrest to go over 50, some other spec not.

Best way, browsing the web on daoc related forum, like us vnboard. And read all you can and take all make senses, got some pictured argument, or things with latest requirement and said many time (going over 50 in skald battle song spec line is simply a wast of imbue point, even having +1).

Hope that give you a help, best regards,

Pirith.

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Satz
Alerion Knight
 
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Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jan 26, 2006 13:04

+22 parry and +22 shield gives you about 9% to parry, if onehanded, and about 18% if twohanded or 2 weapons, +22 shield gives you about 11% more blockchance. If you have +22 body, as sorcerer, your lifedrain does some more dmg(25%-45%), and you gain more hps, on that drain, the chance to resist reduces, too.

If you´ve got 50+22 to your weaponspec, your weaponability raises by 660 points, on live(not shure, only 220 on uthgard). It raises your weapondmg and your chance to hit.

Normally youve got a disadvantage, als hybrid, on live, still not on uthgard, of 25% less dmg in melee, doesnt affect on Armsmen, Mercenaries, Heros Blademasters, Warriors, Berserks, Savage, Infiltrator, Scout, Nighshade, Ranger, Hunter, Shadowblade, simply all maintanks and stealthers, except for Minstrels (Pala, Thane and Champ are Hybrids, not Maintanks, Valewalker is a caster-class, 50% less dmg, as healer). And all healerclasses, like friar or warden do about 50% less dmg, then maintanks.

If you havent specced 50 in weapons, you have to get to 50 with sc/rr bonus, or you will have following dmg modifiers, on live, still not on uthgard. having 1/3 on your lvl specced in your weapon, you do about 25-100% of your max dmgoutput. Having 2/3 specced in your weapon, you do about 50-100% of your max dmgoutput. Having your level fullspecced, give you 75%-125% of your max dmgoutput, having your weaponspec over your level gives you abour 100%-125% of your max dmgoutput, and a greater chance to hit.
In this way, hybrids have got the chance, to do as much dmg, as not capped fulltanks do, but most hybrid clases are not worth speccing so much in weapons :).
The other thing, alb 2handed spec, as all you know, it needs a dmgtype spec, to do enough dmg, but, you probably dont know, that you have to rais your dmgtype skill, to 2/3 of your level, and your 2h/pole skill to 50, to do same dmg, as a warrior with 50 sword. But if you raise your dmgtype over your level, and your 2h/pole spec over your level, too, you will do 25% additional dmg. SO an alb-armsman with 61 twohanded and 61 slash will do about 125%-150% of the class max damage, that means, 25% more dmg, as asimmilar warrior or hero could do. In this way, alb-palas(the onliest hybrid class with 2h/dmgtype spec available) get the chance, to do same dmg, as fulltanks, by having over 50 dmgtype and over 50 2h skill, but this skill isnt recomended, cause they dont have enough chants, and they wont have any def. If you spec 50 dmgtype, 50 2h as pally, you dont even get the resurection spell, im not talking about parry-skill. But if youre a rr11, Lord Paladin, you may get these thing, having 39 2h, 34 dmgtype and other points in chants and parry, you will have 61 2h and 56 dmgtype, so you will deal your max dmg, but only on live, cause thats not working like this, on uthgard.

You just have to read some live-forums to get these or simmilar information.

PS. This information could be wrong on some parts, cause ive got it from forums (liveserverforums, not freeshard ones), not from mythics.

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Alandrian
Eagle Knight
 
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Joined: Jun 22, 2005 00:00

Postby Alandrian » Jan 26, 2006 15:43

The resistrate of a spell does not depend on your specc level. Just of the level of the spell ( including ra mof ) and the level of your target.
As far as i know the specc level of you weapon does not directly affect your chance to hit an enemy. Just to bypass its block/parry/evade. This is why caster/healer do hit the enemy but get blocked a lot more. Styles with a bonus for toHit like the famous amethyst slash let you miss less.
Alandrian

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Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jan 26, 2006 18:42

If affects the weaponability, and weaponability increases dmg and chance to hit, doesnt it? I thought, it would be so.

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Jan 26, 2006 18:50

Hello,

As i said, going over 50 don't give you more chance to hit. The only effect is growing your output damage. And once again, the ratio for point over 50 change from each spec.

Best regards,

Pirith.


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